Skilled player (1741)
Joined: 9/17/2009
Posts: 4981
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Mothrayas wrote:
Exactly like he said. At least two digits. The next OoT run improved the previous one by 122636 frames. That's six digits, which is more than two. In fact, it's significantly more than two, but more than two or three nonetheless. Meanwhile, the current SM64 run in production has saved, what, seven frames so far?
I was laughing at how even though he's right, he's way off by 4 digits. And SM64 will probably be the only one closest to perfection in terms of N64 TAS's for a (long) while.
Player (98)
Joined: 9/27/2007
Posts: 103
Location: Florida
rando wrote:
Rocket: Robot on Wheels
Saw this and laughed. I'll finish the real run eventually, I promise. Edit: Wow I posted something similar two years ago Time is a thing
Joined: 3/16/2013
Posts: 43
Not that I think this is useless, but I don't think someone can really say which N64 run is the most optimal, due to the fact that there are still unknown glitches waiting to be discovered ;)