Post subject: Keen Dreams
NitroGenesis
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Joined: 12/24/2009
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I'm making this topic to announce I'm working on this. I'll post a wippy soon guyz :3
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Joined: 4/2/2007
Posts: 68
Location: Latvia
Are you using the same route as my nonassisted speedrun on YT?
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NitroGenesis
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Joined: 12/24/2009
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Probably.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Joined: 4/2/2007
Posts: 68
Location: Latvia
Great wippy lol Kappa
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Joined: 8/29/2011
Posts: 1206
Location: Amsterdam
Sounds good, keep us posted!
Joined: 10/30/2013
Posts: 23
this going well?
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Joined: 5/21/2013
Posts: 414
Gonna pick this up, here's what I've got so far. (the sound is correct, there is no music) Link to video The first level is much different than the RTA route, and I haven't tried it yet but I'm 99% sure this is faster. What happens:
  • The potato soldiers are spawned on the upper platform. You actually need to see them to get them moving, it's not possible (but would be faster) from directly underneath. Getting the extra pellets here doesn't cost any time.
  • Hitting one of the potatoes when they're exactly on the edge of a platform causes one to fall off.
  • I waited for it to come back to life and guided it to the edge of the map. Hard difficulty is actually MUCH faster here because the respawn time is shorter.
  • Dying on the edge of the map and falling to the right tricks the game into thinking you're outside the level boundaries and just gives you the exit.
I will investigate some more to see if there's a faster way to do this. Also, supposedly there is a pellet duplication glitch but I couldn't get it working (either fooling around in DOSBox or actually TASing the fastest possible tosses).
Patashu
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Joined: 10/2/2005
Posts: 4043
Nice to see Keen Dreams getting a run! After this only Keen 3 will be left :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Reviewer, Expert player (2435)
Joined: 5/21/2013
Posts: 414
WIP 2, featuring a faster Horseradish Hill and a couple more levels. Link to video I get the key in Melon Mines because it's actually faster than getting the one outside of Castle Tuberia (by only about 1.5 seconds though!) Spud City is quite long but has 6 bombs in it. The Frenchies have some funny behavior where they won't attack if you're too close, so you can run along with them if you want. One of them is used to get another death exit.
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Interesting so far. But I wonder if it possible to do the death exit faster in Spud City.
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FractalFusion wrote:
Interesting so far. But I wonder if it possible to do the death exit faster in Spud City.
I wonder as well. It seems the Frenchie is the best enemy for the job because it moves quite fast, it's just a matter of getting it to behave. I tried stunning it and walking ahead but it turned out to be quite a bit slower. If only I could make it turn around sooner...