1 2 3 4 5 6 7 8 9
Editor, Experienced player (860)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
In your face, lazy mupen developers!!!! Thanks again, Cronikeys!
Experienced player (608)
Joined: 10/23/2004
Posts: 706
Holy cow! That's fantastic news! Let the TASing begin :)
Current Project: - Mario Kart 64
Patashu
He/Him
Joined: 10/2/2005
Posts: 4045
Banjo-Tooie TAS HYPE
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Joined: 7/12/2011
Posts: 142
Location: Indianapolis
As proof, here's the first TAS to legitimately get past the fire switch: Link to video
Joined: 7/12/2011
Posts: 142
Location: Indianapolis
Also, here is the current RTA route by Pjii for Any%: http://pastebin.com/eHxLJ7hU I've talked with a few people who are interested in doing an Any% (70 Jiggies) TAS and I think that is the way to go with this game. An Any% TAS will be around 2:45 and a 100% TAS would be about 2 hours longer (due to minigames, boss fights, and cutscenes). A cheats run is very boring to watch in my opinion since it's basically just walking around getting notes without any action. Plus, the quiz show at the end would be a large portion of the run. For those who aren't familiar, the cheat run is basically opening Mayahem Temple (first world), entering a cheat chamber, using a cheat to open all the other worlds, collecting notes and required moves, then beating the final boss. I'm currently working on finding a way to beat the game with fewer than 70 Jiggies. I found a way to bypass the 55 Jiggy barrier and reach Cauldron Keep early, but like Banjo-Kazooie note doors, skipping one is useless unless you can also skip the later ones. Link to video
Joined: 12/7/2005
Posts: 149
Location: Sweden
Very nice. Does this mean that the game can be completed fully with the intended route, or are there any other bugs that you have to glitch around? Either way, I can't wait to see a TAS of this lovely game.
Patashu
He/Him
Joined: 10/2/2005
Posts: 4045
So the any% TAS for tooie and kazooie will be worked on simultaneously? That is awesome :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Joined: 1/3/2006
Posts: 334
Holy cow! Does that possibly fix the problems with DK64 as well? One can only dream
Player (98)
Joined: 9/27/2007
Posts: 103
Location: Florida
Great job getting the fire egg switch to work, Cronikeys. Is there a download link available for the recompiled Mupen?
Joined: 7/12/2011
Posts: 142
Location: Indianapolis
Azorae wrote:
Great job getting the fire egg switch to work, Cronikeys. Is there a download link available for the recompiled Mupen?
I posted this in the N64 Emulator forum. Someone with more experience compiling should make a "real release" I guess? If anyone wants to chat with me about making a more polished release of the recompiled emulator you can PM me on IRC, Skype or this forum. Download: http://cronikeys.com/mupen64-bt.rar Open: mupen-bt\mupen64_src-rerecording-v8\winproject\mupen64.exe Open Banjo-Tooie Play movie: mupen-bt\The Fire Switch.m64 Files modified: r4300.h r4300.c pure_interp.c cop0.c Functions added: shuffle_fpr_data set_fpr_pointers (part of r4300.c/h and called in pure_interp.c and cop0.c) From this original source: http://code.google.com/p/mupen64-rr/downloads/detail?name=mupen64_src-rerecording-v8-AVISplit.7z&can=2&q= Mupen64Plus code segments from this source: http://code.google.com/p/mupen64plus/downloads/detail?name=mupen64plus-bundle-src-1.99.5.tar.gz&can=2&q=
Player (98)
Joined: 9/27/2007
Posts: 103
Location: Florida
Thanks. I'll run through Pjii's route and see if I can contribute anything. Edit: I've run into my first snag. Unga Bungas' Cave fails to load when I enter it from the Treasure Chamber shortcut, resulting in a black screen. I can still load a savestate to get out of it, but I haven't been able to make it through the shortcut.
Joined: 7/12/2011
Posts: 142
Location: Indianapolis
Azorae wrote:
Edit: I've run into my first snag. Unga Bungas' Cave fails to load when I enter it from the Treasure Chamber shortcut, resulting in a black screen. I can still load a savestate to get out of it, but I haven't been able to make it through the shortcut.
Just double checked this and can confirm it is an issue. I did some research and found information about it here: http://code.google.com/p/mupen64plus/issues/detail?id=101 I'm working on a fix now, but I have little to no programming experience with C so any help would be appreciated. EDIT: I fixed it lol... I'll release a fix and proof in a sec... need to clean up the code EDIT: It appears to only work when not recording a movie which doesn't make any sense at all... I'm going to keep working on it. Again, any help from someone who knows what they're doing would be very much appreciated! EDIT: I've gotten the door to work in both interpreter and recompiler mode in mupen, but it won't work when recording a movie. I'm going to continue working on it, but like I said I have pretty much no C experience. If anyone is able to help I would very much appreciate it.
Joined: 7/12/2011
Posts: 142
Location: Indianapolis
RachelB has helped sort out the issues with Unga Bunga's cave. Here is the updated version of Mupen that supports Banjo-Tooie: http://cronikeys.com/mupen64-bt.rar Let me know if there are any more issues!
RachelB
She/Her
Player (132)
Joined: 12/3/2011
Posts: 1579
Just hope there's no other problems, because i've deleted my copy of mupen's source, and will never download such an awful thing ever again.
Skilled player (1743)
Joined: 9/17/2009
Posts: 4986
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
RachelB wrote:
Just hope there's no other problems, because i've deleted my copy of mupen's source, and will never download such an awful thing ever again.
I've heard alot of people saying Mupen sucks. Other than the frequent desync issues and mess of code, what makes Mupen bad? Sorry, just wanted to know.
darkszero
He/Him
Joined: 7/12/2009
Posts: 181
Location: São Paulo, Brazil
jlun2 wrote:
I've heard alot of people saying Mupen sucks. Other than the frequent desync issues and mess of code, what makes Mupen bad?
From my uneducated view, the following issues are relevant:
  • Emulation inaccuracy: See Banjo-Tooie/DK64
  • Lack of support of Lua Scripting: (I couldn't find it in the version I downloaded to play the DKR run)
  • Lack of a memory watcher: SM64 runners use MHS to do so
  • Encoding runs is annoying/hard: I can't find it in the emulator, and from what I know you have to use external software to record the mupen window.
  • Many forks to have different features: Reset recording, bug fixes and such. Not sure if this is still true, but seems likely
RachelB
She/Her
Player (132)
Joined: 12/3/2011
Posts: 1579
jlun2 wrote:
RachelB wrote:
Just hope there's no other problems, because i've deleted my copy of mupen's source, and will never download such an awful thing ever again.
I've heard alot of people saying Mupen sucks. Other than the frequent desync issues and mess of code, what makes Mupen bad? Sorry, just wanted to know.
I was referring to the messy code. It it is really really bad.
Editor, Experienced player (860)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
darkszero wrote:
[*]Lack of support of Lua Scripting: (I couldn't find it in the version I downloaded to play the DKR run)
Here is mupen-lua: http://code.google.com/p/mupen64-rr/downloads/detail?name=LuaExtension_r34_bin.zip&can=2&q= Many things have been acheived with it, like a lag counter (by mkdasher): http://www.youtube.com/watch?v=J4CyfFBX8vo
Joined: 12/19/2010
Posts: 126
after being away from this topic for a while, i see that there is improvement for TASing BT does this mean that anyone is doing any runs now or just any WIP
live life
Patashu
He/Him
Joined: 10/2/2005
Posts: 4045
flezki wrote:
after being away from this topic for a while, i see that there is improvement for TASing BT does this mean that anyone is doing any runs now or just any WIP
BT only just became TASable with a mupen hack (see http://cronikeys.com/mupen64-bt.rar ) and BK is also being TASed so I don't think anyone is working on it atm. So, go ahead and show us your stuff :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Joined: 7/12/2011
Posts: 142
Location: Indianapolis
I plan on doing a run. I'm still looking for improvements and time savers though before I get started. I know Swordlesslink and Sonicpacker have expressed interest in helping, too.
Editor, Experienced player (735)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
I thought about doing a testrun for Any% with cheats, but not sure if I'll get around to it or if I'll actually make a submission, since my 3D TASing is nowhere up to snuff as other N64 TASers.
Homepage ☣ Retired
Joined: 7/12/2011
Posts: 142
Location: Indianapolis
Just letting everyone know I've started working on the Any% TAS. It will be completed without cheats or resets (unless anyone has source code to mupen reset?) but with death warps and save and quits. I plan on collecting: 640 Notes (so I can learn Shack Pack) 70 Jiggies Most moves (excluding Amaze-O-Gaze Glasses, Snooze Pack, Glide, and Sack Pack) No Honeycombs or Cheato Pages Estimated time will be 2:45:00~
Joined: 2/1/2008
Posts: 347
I'm not sure if it's actually here, but reset code may be in the SVN for mupen64-rr https://code.google.com/p/mupen64-rr/source/browse/#svn%2Ftrunk
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
Joined: 4/13/2009
Posts: 431
Cronikeys wrote:
Just letting everyone know I've started working on the Any% TAS. It will be completed without cheats or resets (unless anyone has source code to mupen reset?) but with death warps and save and quits. I plan on collecting: 640 Notes (so I can learn Shack Pack) 70 Jiggies Most moves (excluding Amaze-O-Gaze Glasses, Snooze Pack, Glide, and Sack Pack) No Honeycombs or Cheato Pages Estimated time will be 2:45:00~
Sweet! Good luck! And, if it pleases you, please post WIPs a little now and then. It makes things so much sweeter.
1 2 3 4 5 6 7 8 9