Chrono Trigger - 100% TAS in 5:17

Recorded on Snes9x 1.43-improvement12 (but should work fine on future versions of the Snes9x 1.43 series as well)

Sync Settings

  • WIP 1 Timing: ON
  • Left+Right/Up+Down: OFF
  • Volume Envelope Height Reading: OFF
  • Fake Mute desync workaround: ON
  • Sync samples with sound CPU: ON

Attributes of this run

  • aims for fastest time with 100% completion (definition below)
  • takes damage to save time
  • manipulates luck
  • avoids glitches for classic, natural sake
  • Genre: RPG
  • Total Frames: 1243936

About the Game

Chrono Trigger is a great role-playing game made by Square. It is known as one of the best RPG games of all time. The story is about time-traveling in which a group of young adventurers is trying to save the future by defeating a mighty creature called "Lavos" which has infected and destroyed the world.

Moviemaking & Comments

Finally it's done, a run I wanted to TAS for a long time already, 100% for Chrono Trigger in legit/glitchless conditions. This 100% completion requires:
  • getting at least 1 of every Item/Weapon/Armor/Helmet/Accessory (186 unique items)
  • collecting all Power/Magic/Speed Tabs (except of LV99 Pink Nu reward)
  • opening all the Sealed Chests (Black Boxes) / Sealed Doors in every time period
  • finishing all sidequests
  • defeating every boss
  • defeating every form of Spekkio (except LV99 Pink Nu - separate demonstration of that form available here)
  • learning all Single/Double/Triple Techs for each character
Game clock completion is 5 hours and 17 minutes at the moment the Lavos Core is defeated, which is pretty exactly a 4 hour improvement over my 100% ZSNES run [dead link removed].

Thanks

  • hero of the day - for the Masa&Mune strategy
  • inichi - for the critical hit tables
Enjoy!

Nach: Sorry for the delay, I spent a long time analyzing this, and mulling over what everyone had to say.
Watching the run carefully, a few important points occurred to me:
  • A non-typical full Chrono innocent verdict was achieved.
  • Many chests are skipped which will make people question how can this be 100% if they were missed?
  • A lot of planning went into route and selections to optimize this. The route and selections were very well selected. In a few places, it looks like some time can be shaved, but overall, this is superb.
  • I know the game extremely well, yet I was surprised by a false wall demoed in the run which I wasn't aware of. Other people in the thread who also know the game fairly well were surprised by a few points (which I myself found surprising that some people weren't aware of them), so this game probably has something fresh to offer to pretty much everyone out there.
  • A typical RPG player goes hunting around all the areas for items, and doesn't just rush to bosses like TASs do, so this run feels more natural, except for the fact it's done in a third or quarter of the time most would expect.
  • Many of the interesting side things the game has to offer were skipped.
To address some of the negative aspects:
  • Snes9x v1.4x was used, which doesn't emulate this game as well as it can be. However, this run was submitted right on the border, and clearly was in development for a long time prior, so I will let this slide.
  • There were a few boring grinding parts, but thankfully they can be fast forwarded without missing anything, and didn't detract too much from the run, as the voting showed.
  • This run is not 100%. In my opinion, a true 100% would leave no chest unopened, and would demonstrate every variation of every single ending, which would need at least two full runs through the game. However what this run did do, and do well, was acquire the maximum amount of unique equipment it could in a single pass, and dealt with all significant chests and side-quests.
  • The run indeed was not perfect, but very few people know the game remotely as well as Saturn has demonstrated, to even notice or know of the flaws, with most of the commented flaws in fact being misunderstandings about the game.
  • The demonstration right before Lavos indeed wasted time, but I felt was a very nice polish which made the run even better, and allows random viewers to appreciate what was collected.
All in all, after careful deliberation, I find this run publish worthy if an appropriate label is given. Accepting as a new branch for Hoshino Trigger, whatever it will be called (not 100%).

DeHackEd: Need to redo the videos since the branch name has changed. In progress.

Saturn: Way to go to turn an appropriate standard label into one based on a subjective opinion of one person. Allow me to ask this:
  • How does "All techniques, Max equipment" mention things this run does that otherwise wouldn't be necessary, such as fully completing all sidequests, fighting all bosses/Spekkio forms (with one exception mentioned above), and collecting all Tabs and sealed chests/doors? You could probably save around an hour from skipping all that by aiming for solely "All techs and max equipment", for a gigantic obsoletion of this run.
Let's face it, it will be impossible to get an unanimous agreement on what a 100% run for a game like this one is, since opinions will always be different. One could argue that you have to talk to every single talkable character, max out the money to 9999999+ G, use every weapon and tech at least one time on every possible enemy, spend hours on meaningless, boring, and repetitional quests to get max cat food, cats and all clones, walk over every pixel in every possible room in the game, and other nonsense like that.
This run gets/shows the most essential things that contribute to a 100% completion in an entertainment oriented way, and there is hardly any better single-term that can sum up the actions done in it to make the watcher clear what to expect overall.
Otherwise please go ahead and rename the Secret of Evermore 100% run to something else as well, since it also doesn't open every chest.
EDIT: So it looks like Nach isn't interested to provide reasonable arguments against the point mentioned above or the several comments in the discussion thread that pointed the obvious flaws of this incomplete and misleading label change after all. Clearly defined common sense goals like this 100% one, that were easily accepted here in the past, are apparently too difficult to recognize for some of the judges nowadays, and the other TASvideos staff members seem to be not interested to have properly named content on their site either. Alright then, so be it.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15558
Location: 127.0.0.1
This topic is for the purpose of discussing #3813: Saturn's SNES Chrono Trigger "100%" in 5:44:58.18
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Why not LV99 Pink Nu? :-)
Player (206)
Joined: 2/18/2005
Posts: 1451
Too long and boring leveling up requirement, which I think is worth making an exception here.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Did you double-steal the black boxes? I'm surprised this is only 5h45min considering the number of sidequests you do in the video.
Joined: 6/4/2009
Posts: 893
oh a nice surprise... see you in 5 hours... but does the ending count in the 5:44:58.18 timer ?
creaothceann
He/Him
Editor
Joined: 4/7/2005
Posts: 1874
Location: Germany
The run goes into the ending (which ends at 5:50:15).
Editor
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
Bisqwit wrote:
Did you double-steal the black boxes? I'm surprised this is only 5h45min considering the number of sidequests you do in the video.
The black boxes can appear in two separate time periods. If you open one in the past, the future version will not appear. If you open the future version, you can also get the past's content as well. For those that want to point out that this is "slower" then the SDA run,
<100> SDA defines 100% for Chrono Trigger as completing all sidequests that Gaspar (the guy at the End of Time) mentions, which are the following: -Cyrus's ghost -Rainbow Shell -Geno Dome -Sunstone -Ozzie's Fort -Sunken Desert -Yakra XIII -Black Omen
This run does MORE then that. A LOT more.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Former player
Joined: 5/22/2004
Posts: 462
hegyak wrote:
Bisqwit wrote:
Did you double-steal the black boxes? I'm surprised this is only 5h45min considering the number of sidequests you do in the video.
The black boxes can appear in two separate time periods. If you open one in the past, the future version will not appear. If you open the future version, you can also get the past's content as well.
Yes, but if you attempt to open a black box in the past, and then say no, it powers up the item so if you open that same box in the future, it is a different item. You can then go back to that box in the past and get the original item. I haven't seen this movie yet, but I will soon and vote.
Joined: 6/4/2009
Posts: 893
well, just finished watching the run (fast forwarding some battles along the way ) it's well done, looks optimised but there are some things that i'd like to say : - you did not complete the guardia mini games ( beating gato , getting all the clones.... ) - you did not fill chrono's house with cats - some criticals could be avoided saving some frames (the first battle comes in mind but there maybe some other battles doin' the same thing) exept that, it's a good run i'll give it a yes
Player (13)
Joined: 6/17/2006
Posts: 506
Dan_ wrote:
Yes, but if you attempt to open a black box in the past, and then say no, it powers up the item so if you open that same box in the future, it is a different item. You can then go back to that box in the past and get the original item.
Huh, I didn't know that! Learning something every day...
Joined: 4/2/2008
Posts: 103
Location: The Netherlands
SmashManiac wrote:
Huh, I didn't know that! Learning something every day...
It only works if you approach them with the powered up pendant (otherwise it doesn't even ask the question of course) - I guess the idea is that the interaction with Lavos' energy makes the item evolve over the next 400 years. (or is that edging too close to Chrono Cross lore?)
Player (206)
Joined: 2/18/2005
Posts: 1451
Bisqwit wrote:
Did you double-steal the black boxes?
Yes, in all time periods as mentioned in the submission text.
Nicos wrote:
1. you did not complete the guardia mini games ( beating gato , getting all the clones.... ) 2. you did not fill chrono's house with cats 3. some criticals could be avoided saving some frames (the first battle comes in mind but there maybe some other battles doin' the same thing)
1+2. I think this is too arbitrary, time consuming, and repetitive to make it worth, also because you don't get anything useful from it at all. For all the clones you would have to get 7x40 Silver points, which would be unacceptable from the entertainments point of view. 3. Right, the very first battle critical could be skipped by a slight delay before starting the game, but unfortunately I realized that when being too far into the run already. The delay is just a fraction of a second, which I don't think matters that much, and the critical is good for variety here as well. All the other criticals were all either required to speed the battles up, or unavoidable without bigger delays.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Banned User
Joined: 3/10/2004
Posts: 7698
Location: Finland
I'm going to watch this when I have the time, but this goal sounds like it causes lots and lots of similar gameplay and random wandering around (to search for inconsequential and plot-irrelevant objects and level up characters beyond what's necessary to complete the game). I feel bad criticizing this though, because I'm certain that a vast amount of time and work was spent doing this. I'm just worrying that this might end up being too boring to watch in full...
Active player (293)
Joined: 12/16/2008
Posts: 458
Location: Houston
voted no The goals seem too arbitrary to me. You might as well say 100% is getting 99 of each item and maxing out the timer.
Joined: 5/2/2009
Posts: 656
Did you bought the weapons in the Mistics store before lavos was defeated? I believe there were unique to these conditions (at least in the DS version I'm really, really sure that's the case) And I'll not vote yet, since I'm at the 2 hour mark *edit* I've reserached about it, you can buy them at 12000 B.C. nevermind then.
My first language is not English, so please excuse myself if I write something wrong. I'll do my best do write as cleary as I can, so cope with me here =) (ノಥ益ಥ)ノ
Joined: 11/24/2012
Posts: 18
Location: France
Ver Greeneyes wrote:
I guess the idea is that the interaction with Lavos' energy makes the item evolve over the next 400 years. (or is that edging too close to Chrono Cross lore?)
Nah, the items in these chests are just made out of wine. Time to start watching that video. It's gonna take a while.
Bp_
Joined: 11/30/2005
Posts: 81
Location: Quebec
really nice run and I like your description of 100% Yes vote from me, GJ.
Former player
Joined: 5/4/2005
Posts: 502
Location: Onett, Eagleland
Voting yes, it's a shame you used snes9x 1.43 though.
I think.....therefore I am not Barry Burton
Joined: 11/25/2012
Posts: 8
Finished watching it, it was pretty nice. Only regret is the objective that seems a bit arbitrary, yeah.
Player (100)
Joined: 3/20/2008
Posts: 466
Location: Montreal, Quebec, Canada
For a 5 hour movie I found it surprisingly enjoyable until Robo learned uzzi punch. My main gripe is that you didn't use fancy movement that you see in Inichi's run. Also, seeing as you get like 80% of the game's treasures, why not collect them all and have a more complete 100% goal?
Player (206)
Joined: 2/18/2005
Posts: 1451
Vykan12 wrote:
Also, seeing as you get like 80% of the game's treasures, why not collect them all and have a more complete 100% goal?
Because many of them are far out of the way and contain useless items I already have. It would hurt the entertainment value for no real gain. Most of the nearby items that were collected multiple times were expensive ones that got sold for cash later, in order to buy stuff you can't find for free, as well as for the clone to cancel the mimic game pretty early, easily making up for all the collection delays.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Joined: 5/2/2009
Posts: 656
Finally finished. And I'll vote yes. Quite time consuming, but worthwhile.there's only one point that you halt the TAS to grind for XP, so that's a plus.
My first language is not English, so please excuse myself if I write something wrong. I'll do my best do write as cleary as I can, so cope with me here =) (ノಥ益ಥ)ノ
Joined: 2/6/2011
Posts: 130
Watched the whole 5+hours and must say it's not boring (aside from a couple of minutes for leveling) at all... actually it feels more like a movie because the text speed is slow enough to read most of the dialogue. Yes vote.
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
I also agree it is quite entertaining to watch in real time. The text being completely readable is one factor to this. I share the worry about apparently arbitrary decisions on which treasures are collected and which are left alone, but the explanation posted before (some expensive duplicates are collected for money to buy some rare items later) is good. What was done about the prism stuff that you can only choose one of?
Player (36)
Joined: 9/11/2004
Posts: 2630
Do you attempt to feed King Guardia the jerky?
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.