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WST
She/Her
Active player (489)
Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
I lol’d at this game… Link to video Amy can spin dash through almost anything and die where it’s almost impossible.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Former player
Joined: 7/6/2012
Posts: 207
Location: Réunion (FR)
Link to video what about this?
~ [I]feeuzz
Joined: 3/19/2012
Posts: 144
Location: CA
feeuzz22 wrote:
what about this?
This video is god damn awesome. Keep up the good work.
If you want to see some of my TASes, http://www.youtube.com/ltrp300
WST
She/Her
Active player (489)
Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
feeuzz22 wrote:
what about this?
Wow, just wow! It’s an awesome run, I am simply shocked O_o
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Player (37)
Joined: 9/9/2006
Posts: 388
WST wrote:
Thanks, marzo! Link to video Made this test run using Mighty. I have a feeling that I cannot make a run of this game (even if only one level) which may be called «optimized». There are too many places where you can glitch through walls, and too many possible routes. Even making thousands of rerecords does not help to be quite sure that it’s done well… I will try to TAS this again soon, since now I know speed value addresses…
Speaking of Megamix.. Link to video Note: The video is recorded at 120fps. You will need to have Youtube's HTML5 enabled and 2x the video to see it at normal speed.
A whisper in the wind~~
WST
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Active player (489)
Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
DDRKhat wrote:
Speaking of Megamix..
I know this your run :) Yes, Super Shadow is fast as hell. So fast that it even makes the run not so interesting, IMHO… I would prefer his normal form… [upd] Well, if you posted those videos, I will show mine. Link to video Nothing else but experimenting with Amy@S3K revision 1.3 again. I was going to improve Angel Island by 29 frames (they all come from Amy’s crazy skills in spindashing), but suddenly noticed that the height of Amy’s jump decreased since the revision 1.0. So I went Knuckles way. I was bored to optimize the mini boss battle, so I guess I made it a few frames slower than possible. 0:40.39 — not bad anyway :)
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Former player
Joined: 7/6/2012
Posts: 207
Location: Réunion (FR)
@MarzoJr you said " is already heavily frowned upon in the hacking scene" you mean I have to stop Tasing sonic 3 & knuckles master edition 2?
~ [I]feeuzz
marzojr
He/Him
Experienced player (761)
Joined: 9/29/2008
Posts: 964
Location: 🇫🇷 France
You don't have to stop TASing if you don't want to; it is just that the people with the knowledge to make tools for TASing it will not want to.
Marzo Junior
Joined: 3/19/2012
Posts: 144
Location: CA
feeuzz22 wrote:
@MarzoJr you said " is already heavily frowned upon in the hacking scene" you mean I have to stop Tasing sonic 3 & knuckles master edition 2?
You don't have to stop, but don't count on TASvideos.org to accept your submission. The hack isn't that great after all due to it being discontinued.
If you want to see some of my TASes, http://www.youtube.com/ltrp300
Former player
Joined: 7/6/2012
Posts: 207
Location: Réunion (FR)
ok, I will continue it, but I don't know if I will submit it at TASvideo. ps: tools are not a problem, S3&KME2 was made with the same build of S&K, I already adapt "sonic LUA HUD" to it, and camhack works very well.
~ [I]feeuzz
WST
She/Her
Active player (489)
Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
feeuzz22 wrote:
ok, I will continue it, but I don't know if I will submit it at TASvideo. ps: tools are not a problem, S3&KME2 was made with the same build of S&K, I already adapt "sonic LUA HUD" to it, and camhack works very well.
Good luck with your project then.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Former player
Joined: 7/6/2012
Posts: 207
Location: Réunion (FR)
WST wrote:
feeuzz22 wrote:
ok, I will continue it, but I don't know if I will submit it at TASvideo. ps: tools are not a problem, S3&KME2 was made with the same build of S&K, I already adapt "sonic LUA HUD" to it, and camhack works very well.
Good luck with your project then.
thank you, may be, i will do a "sonic 100%" (without tails) at the same time to finish with this game.
~ [I]feeuzz
WST
She/Her
Active player (489)
Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
WIP-8 is ready! Be careful, this run is not to be viewed by children and impressionable people, because it abuses death to save time! (lol :) ) Link to video P.S.: in case you are wondering — yes, I will also remake MGZ ending so Amy will bounce under Tails like in our previous runs :) Tails should not miss his chance to get satisfaction from Amy, there will be no other chance during the run ^_^
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Active player (489)
Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
Btw, my old Amy@S2 TAS needs to be started from scratch too. I’ve made a short test run (not optimized at all) of EHZ1 using the route from Aglar’s S2 run, and the result is faster than an optimized run using the upper route Link to video Amy in this hack is hard to control, because she easilly looses speed, but despite this, I am quite sure that it’s possible to get 0:16 here.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Active player (489)
Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
Finally! Successfully made 0:16 in EHZ :) But now something says me that even 0:15 is possible :-p. Sorry, no gmv and no video for now. No gmv because I am still not satisfied with the result, and no video because I’m at work and here is no Windows PCs to dump video…
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Post subject: Amy Rose in Sonic 2 (Hack)
zwataketa
He/Him
Joined: 9/1/2012
Posts: 309
I made a WIP of this for WST to make him happy. http://www.youtube.com/watch?v=_bj8mPVEX9o Actually, I'm working on another TAS right now, so I'm not gonna work on this alot yet. But I set up this topic for later. If you have any tips, let me know. Also, I know that WST made a faster TAS WIP of this already. I'm workin' on that, and optimizing it with Tails following me.
I quit TASing.
Joined: 3/19/2012
Posts: 144
Location: CA
There is little to no point for making an entire new thread just for a hack. Feel free to post it in the Sonic Hacks thread.
If you want to see some of my TASes, http://www.youtube.com/ltrp300
WST
She/Her
Active player (489)
Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
Thanks for your interest in making me happy… Let me try :-p Link to video
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
zwataketa
He/Him
Joined: 9/1/2012
Posts: 309
LTRP wrote:
There is little to no point for making an entire new thread just for a hack. Feel free to post it in the Sonic Hacks thread.
Oh, i just saw the hacks thread. Well, I didn't know, and I can't delete this topic, so I might as well use it.
I quit TASing.
Joined: 2/7/2009
Posts: 52
Location: 127.0.0.1
Mod edit: Note that this post was merged from a different thread. ---- You could ask a mod to delete it if that's not against the rules or something. or just let it die and fade into the back of the forum as you post in the more active Sonic Hacks thread. :V
Joined: 2/7/2009
Posts: 52
Location: 127.0.0.1
WST, I'd just like to say that I love watching your Amy TASes. They make me smile pretty hard haha.
zwataketa
He/Him
Joined: 9/1/2012
Posts: 309
GHNeko wrote:
You could ask a mod to delete it if that's not against the rules or something. or just let it die and fade into the back of the forum as you post in the more active Sonic Hacks thread. :V
nah
I quit TASing.
WST
She/Her
Active player (489)
Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
zwataketa, you told me in PM that you cannot use my input because I abuse zips. May you please show where I abused zip? I think going offscreen should not be considered as a zip… Also I am quite sure that you need some practice with this game, no offence, but your runs are still way less optimized than mine, and instead of starting a serious project, I would suggest you to learn a little… For example, try to get 0:17 in EHZ1. Or 0:25 in GHZ1 (Amy Rose in Sonic 1). Then try to optimize it further. My best results for the moment are 0:16.28 and 0:24.22… I will write you a PM about Lua HUD in a few hours…
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Active player (489)
Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
Mod edit: Note that this post was merged from a different thread. ----
GHNeko wrote:
WST, I'd just like to say that I love watching your Amy TASes. They make me smile pretty hard haha.
Glad to hear that someone appreciates my efforts.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Joined: 2/7/2009
Posts: 52
Location: 127.0.0.1
Most deff. I've been watching your WIPs for a long time and eagerly away more S3K WIPs haha.
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