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Joined: 7/24/2007
Posts: 74
I was going to say Getsu Fuuma Den, but I saw there's already a 17:16 tas on nico.
Experienced player (520)
Joined: 11/2/2010
Posts: 359
scaryice wrote:
I was going to say Getsu Fuuma Den, but I saw there's already a 17:16 tas on nico.
Just because there is one on Nico doesn't mean someone here couldn't improve it by a few seconds and submit it. I am sure there a lot of people who don't see a TAS unless it is posted here.
Jigwally
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Active player (427)
Joined: 3/11/2012
Posts: 119
Ohhh okay, Parasol Henbee was the game I was thinking of. And here's another suggestion. Ai Senshi Nicol for FDS: http://www.youtube.com/watch?v=Y-o-zOOSe2c Overhead-view action game, akin to Guardian Legend or Blaster Master
Joined: 7/22/2010
Posts: 53
I was also going to mention Dragon Buster and A Week of Garfield (although I'm not serious about the Garfield one... maybe). Also, Donald Land. User hisatoki's Youtube Channel has a few Famicon-only TASes that may give you ideas.
Player (51)
Joined: 2/7/2012
Posts: 70
Cosmo Police Galivan Don Doko Don 2 Garfield: A Week of Garfield Miracle Ropit's Adventure in 2100 Utsurun Desu Pirates: Donkey Kong Country 4 The Legend of Zelda: San Shen Zhi Li Panda Prince
Joined: 8/3/2012
Posts: 17
adventure island tmnt 3 all turtles switching smb 3 all levels air fortress mega man 6 all letters mega man eng castlevania 3 eng contra eng donkey kong 3 zelda 1&2 100% rad racer 2 mario 2 mario only kid icaris best ending top gun 1 and 2
Editor
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
gamer89512, Top Gun did get submitted but it was rejected due to being too boring to watch.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Joined: 1/13/2007
Posts: 343
gamer89512 wrote:
adventure island
Wonderboy has been deemed to obsolete adventure island.
tmnt 3 all turtles switching
This goal is too ill-defined. How much use of each turtle needs to be done for it to count?
smb 3 all levels
Super mario world tracks your number of exits, and many are hidden, so they are entertaining to locate, so that's why the all exits run exists. SMB3 doesn't care, why should we?
air fortress
rejected already due to bad game choice. The combination of only being impressive to those who played it and long autoscrolling sections with no really special tricks killed the submission.
mega man 6 all letters
This is actually probably a worthwhile 100% goal.
mega man eng
The run syncs on the english rom as well. SO this already exists. :)
castlevania 3 eng
This is arguable, because the difficulty is increased, although the quality is worse. Worth a look.
contra eng
There is nothing to reccomend this over the japanese version.
donkey kong 3
I believe this would not be very entertaining. but someone could prove me wrong if they wanted to. :)
zelda 1&2 100%
100% runs would be slower and less entertaining. FOr Zelda 2, a 100% run would only differ by taking detours to grind exp and colect unused magics (and then not use them anyway) And in zelda 1, it's clear that the reason hear containers are skipped is because they aren't needed to win. ANyone can find all the secrets, the skill is in working fast with as few of them as possible. a 100% run would be considerably less skillful in both cases, and a TAS must showcase superhuman skill.
rad racer 2
Hey if somoene can make this intersting go for it.
mario 2 mario only
I assume you mean SMB 2 US version. if we are going to do that, we also need a luigi only and a toad only. It might be interesting to see which is fastest, though. :) Princess only exits because it was made when the princess was not used at all in the main run.
kid icaris best ending
All this means is you have to GRIND more. which is counterproductive to TASing. If the best ending can be had with no backtracking and no pausing to grind, then it might be worth doing.
Joined: 9/21/2011
Posts: 49
Location: San Antonio, TX
zaphod77 wrote:
smb 3 all levels
Super mario world tracks your number of exits, and many are hidden, so they are entertaining to locate, so that's why the all exits run exists. SMB3 doesn't care, why should we?
This is the only one I don't really agree on. I would definitely find it entertaining to see a bunch of additional stages of SMB3 get ripped apart — stages which would otherwise simply NEVER be given the TAS treatment because they are not on the optimal path.
--Graywords
Joined: 2/18/2010
Posts: 156
Location: home
I agree that an "all levels" run of Super Mario Bros 3 should be done, and if this thread for this movie are anything to go by, there actually was one on the site at some point.
My user name is rather long, feel free to call me by htwt or tape.
Player (127)
Joined: 3/23/2012
Posts: 296
Location: In X position=50 y position=20
Nekketsu series
Jungon wrote:
if I was to have a Tool-Assisted real life ... I'd.. I could abuse death, just to see if it saves time ..
Joined: 6/20/2012
Posts: 27
Robin Hood: The Prince of Thieves! I am the only one doing speedruns on it and have found lots of sequence breaks and glitches
Player (137)
Joined: 9/18/2007
Posts: 389
Svenne wrote:
Robin Hood: The Prince of Thieves! I am the only one doing speedruns on it and have found lots of sequence breaks and glitches
Well, if it makes the game more exciting than this cancelled submission then share your knowledge, or try it yourself...
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Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Metal Mech
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Joined: 9/27/2012
Posts: 2
Player (51)
Joined: 1/19/2009
Posts: 100
zaphod77 wrote:
zelda 1&2 100%
100% runs would be slower and less entertaining. FOr Zelda 2, a 100% run would only differ by taking detours to grind exp and colect unused magics (and then not use them anyway) And in zelda 1, it's clear that the reason hear containers are skipped is because they aren't needed to win. ANyone can find all the secrets, the skill is in working fast with as few of them as possible. a 100% run would be considerably less skillful in both cases, and a TAS must showcase superhuman skill.
Although your premise seems sound, I must disagree here with your contention about Zelda 1. I believe it's in fact much more complicated to plan and tas a 100% run, due to having to manipulate a large amount more drops to make sure your health is full at the end of each dungeon. And that makes deciding how many damage boosts, and whether to save warp very difficult and can also affect your route.
Player (56)
Joined: 10/16/2012
Posts: 233
Location: Milwaukee, WI
How about NES Pyramid? Information can be found at http://nesgui.de/pyr !
If I could have a tool-assisted real life, I'd... Being a novice, I'd probably load the wrong state, have the IRS AI bankrupt me, and eventually make me want to kill myself and redo 11 years of hard work.
Joined: 8/3/2012
Posts: 17
[quote="zaphod77"][quote="gamer89512"]adventure island [/quote] Wonderboy has been deemed to obsolete adventure island. [quote] tmnt 3 all turtles switching [/quote] This goal is too ill-defined. How much use of each turtle needs to be done for it to count? [quote] smb 3 all levels [/quote] Super mario world tracks your number of exits, and many are hidden, so they are entertaining to locate, so that's why the all exits run exists. SMB3 doesn't care, why should we? [quote] air fortress [/quote] rejected already due to bad game choice. The combination of only being impressive to those who played it and long autoscrolling sections with no really special tricks killed the submission. [quote] mega man 6 all letters [/quote] This is actually probably a worthwhile 100% goal. [quote] mega man eng [/quote] The run syncs on the english rom as well. SO this already exists. ) [quote] castlevania 3 eng [/quote] This is arguable, because the difficulty is increased, although the quality is worse. Worth a look. [quote] contra eng [/quote] There is nothing to reccomend this over the japanese version. [quote] donkey kong 3 [/quote] I believe this would not be very entertaining. but someone could prove me wrong if they wanted to. ) [quote] zelda 1&2 100% [/quote] 100% runs would be slower and less entertaining. FOr Zelda 2, a 100% run would only differ by taking detours to grind exp and colect unused magics (and then not use them anyway) And in zelda 1, it's clear that the reason hear containers are skipped is because they aren't needed to win. ANyone can find all the secrets, the skill is in working fast with as few of them as possible. a 100% run would be considerably less skillful in both cases, and a TAS must showcase superhuman skill. [quote] zelda 1 all hearts, weapons and upgrades on first and second quest rad racer 2 [/quote] Hey if somoene can make this intersting go for it. [quote] mario 2 mario only [/quote] I assume you mean SMB 2 US version. if we are going to do that, we also need a luigi only and a toad only. It might be interesting to see which is fastest, though. ) Princess only exits because it was made when the princess was not used at all in the main run. [quote] kid icaris best ending [/quote] All this means is you have to GRIND more. which is counterproductive to TASing. If the best ending can be had with no backtracking and no pausing to grind, then it might be worth doing.[/quote]
NitroGenesis
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Editor, Experienced player (556)
Joined: 12/24/2009
Posts: 1873
^ So you just quoted a post and disabled BBcode, congratulations. Banned. I actually can't ban people.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Joined: 6/23/2009
Posts: 150
I'd love to see Mystery Quest TASed.
Patashu
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Joined: 10/2/2005
Posts: 4043
Has anyone suggested The Mutant Virus: Crisis in a Computer World? It's a game about Conway's Game of Life replicating and taking over the room, but each cell born is the same colour as the majority of its parents, you can paint cells blue and if no green cells are left you beat the room. It's a diabolically tough game due to how hard it is to predict the cellular automata will act in the future. http://www.electricfrankfurter.com/2011/07/top-30-hardest-nes-games-ever-day-22.html
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Warepire
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Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
I think the Chinese bootleg version of ALttP "The Legend of Zelda: San Shen Zhi Li" could make a really funny TAS...
Experienced player (690)
Joined: 11/23/2013
Posts: 2232
Location: Guatemala
The games I want to run - Super Mario Bros. Special (SMB1 Hack) - Legend of The Blob Bros. 2 (SMB2 Hack) - Kirby's Adventure (Puresabe Hack) - Life Force - Kiwi Kraze (Probably) - Antartic Adventures (Probably) - Penguin Kun Wars (Problably)
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4036
While it showcases some really cool and impressive things that can be done with the game engine, Kirby Puresabe is unfinished, so I don't think you can make a publishable TAS out of it. As for Antarctic Adventure, there is already a published run of the MSX version, but you're free to try and improve it. Kiwi Kraze as well.
Editor, Skilled player (1202)
Joined: 9/27/2008
Posts: 1085
Kurabupengin wrote:
The games I want to run: - Super Mario Bros. Special (SMB1 Hack) - Legend of The Blob Bros. 2 (SMB2 Hack) - Kirby's Adventure (Puresabe Hack) - Life Force - Kiwi Kraze (Probably) - Antartic Adventures (Probably) - Penguin Kun Wars (Problably)
I'm looking for co-authors. The JPN version of Life Force has a different enough set of changes that it might be worth using that instead of the USA version. For whatever reason, the JPN version of Life Force is called Salamander if you need help finding it. I recommend looking at this .fm2 (JPN version) for a bit if you want to try. Don't forget this thread.
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