Emulator Information
  • Snes9x 1.43v9
  • Use WIP1 Timing
  • Allow Left+Right / Up+Down
Aims for...
  • Lowest Legit Item Collection
  • Ingame Oriented
  • Manipulates Luck
  • Takes Damage to Save Time
  • Abuses Programming Errors
READ THIS!
I am fully aware that this run will most likely not be published due to category issue (no, not optimization :P), but I started this run around a year ago, and with this submission text I will be proposing a possible solution to the "too many categories" issue with this game, and publicity!
About the Run (General Viewer)
14% SpeedBooster run: Collects the lowest amount of items for a legit game completion. The 14th item can be substituted as either the Ice Beam or the SpeedBooster. I chose the speed booster route because it
1) Has never been TAS’ed before.
2) Is more entertaining than the Ice Beam route despite the slower Ridley and Mother Brain fight.
Easily the hardest run to perform both on console and TAS conditions, watch as Samus smoothly glides through the game, cheating death by hitting 30 energy at multiple areas, collecting refills at every turn with minimal to none delays, defeating everything with the omega, the unstoppable, the almighty POS Power Beam, and taking on the Metroids with, not the Ice Beam, but Power Bombs!
  • Why is this run so difficult? Compared to:
  • 14% Ice - Well, for starters, I have the Speed Booster, which means I can spark. That ups the energy management by a ton, the next reason is that the Ice Beam makes for a very easy Tourian, while I’m stuck PBing the Metroids, which calls for extreme kill-yourself manipulation.
  • 100% - Despite what you may think, there is pretty heavy ammo/energy management throughout the early stages of this run, assuming you take Hero of the Day’s route.
  • Any% - The amount of manipulation required for this run is nothing compared to either of the 14% runs.
I guess that’s all you really need to know if you’re not a Super Metroid freak. Hopefully you will enjoy this, as it was so difficult to make. This run is the most optimized run created so far, with no known improvements, excluding the few-framers which would apply to the TASers part.
About the Run (TASers)
Proper re-record count is around 300-400k I believe, by simply looking at all the SMVs I have from hexing time and time again... >.>
Route
Phantoon first has always been the fastest route, and probably always will be. Doing Kraid after Ridley and Lower Norfair allows me to have the Speed Booster for his lair, but 1 less energy tank for Lower Norfair. The only major time-saver for having Kraid’s e-tank for Lower Norfair is the Big Acid Room Hero-Spark. This spark does not justify the amount of time lost from not having the Speed Booster in Kraid’s lair. The other argument-worthy point is also being stocked on supers from Mini-Kraid. Well, there were more than enough refills along the way to Lower Norfair to justify that alone, but not enough on the way back for Maridia. Thus, I am easily completely stocked for Maridia after doing Kraid’s lair, saving even more time. The estimated time gain is ~3.5 seconds. Yes, a sexy amount. This will also be the most optimal real-time any% route.
Other than the route, all known optimization tricks were applied where they would save time, including a new optimization trick I discovered during this run. We all know about the inverse WJ trick, which wasn’t really anything special other than for entertainment purposes. Well, utilizing this trick and jumping with .4096 speed going right, you can inverse WJ with .4096 speed, thus allowing the game to set your Y sub speed higher than that of a usual WJ. So far, it saved a frame on the wall before the pre-Draygon spark and a few frames in the escape sequence.
Credits
There are three people who really stood up and helped me out when needed throughout this run. They really did have a huge impact on the outcome of this run.
  • Kriole - Definitely the most deserving as the greatest help. Helped out with heavy manipulation issues and shared your finds during the any% that applied to my run, allowing me to implement them and keep a very tightly optimal run. You’re awesome man, too bad you suck at DotA you sorry piece of shit.
  • Saturn - Greatly helped in route making, planning, and helping me optimize very difficult techs seen throughout the run such as the Phantoon fight and reverse kago elevator tech. I’m also writing this text before submitting the run, so I’m going to assume you will be encoding it and making a secksy little AVI for me. Slave.
  • Hero of the Day - Ah, my motivator person guy. You’re just fun to talk to and without you around to push me forward, this run would still be stuck at fucking Norfair and the preparations for Lower Norfair. Also had some fantastic ideas for unique techs and timesavers here and there. Also my only American SM TASer bud. (Oops, and Taco!)
The other person I must thank is Cpadolf for mentoring and all my noobish ways back when I started TASing Super Metroid, and of course, having all the answers even when they are not there.

Nach: While this movie is more entertaining than some other lowest no SRAM hacking submissions, it looks too much like our any % run, just slower.
Publishing a movie has to be more about entertainment, not just route selection. I'm not saying this movie is bad in itself, but it was beaten to publication by another too similar but better movie.

adelikat Unrejecting this submission for consideration into the Alternative tier

Nach: Since more arbitrary goals where wanted is now acceptable, and this run is pretty good, accepting.


Player (206)
Joined: 2/18/2005
Posts: 1451
TASVideosGrue
They/Them
Joined: 10/1/2008
Posts: 2785
Location: The dark corners of the TASVideos server
om, nom, nom... blech, bitter!
Joined: 9/7/2005
Posts: 144
Location: Las Vegas, Nevada, USA
TASVideos Grue wrote:
om, nom, nom... blech, bitter!
This guy are sick.
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
I added a link to this submission to the glitched any%'s description.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 1/11/2010
Posts: 1
Why do you take the Varia Suit? You already had the Gravity suit, which protects you from heat too... I don't get it. Seems unnecesary to me...
Tub
Joined: 6/25/2005
Posts: 1377
you don't survive Mother Brain's rainbow staredown contest with 4 energy tanks unless you got both suits. Picking up varia is faster than picking up more energy tanks.
m00
Joined: 7/2/2007
Posts: 3960
And yes, that's the only reason to get the Varia suit. Sad, innit?
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Tub
Joined: 6/25/2005
Posts: 1377
It's also the only reason to get the 3 additional e-tanks in a low% run, actually. Everything else can be done with 99 energy. An any% might pick up the one tank that's on the way (for damageboosting / shinesparking etc), but certainly not three.
m00
Joined: 4/1/2010
Posts: 96
Just wanted to say that I enjoyed this video. I'd love to see a comparison video.
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3573)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
We tier publication system and new [http://tasvideos.org/Moons.html]Moon requiremens[/url] requirements. My intent was to make this tier more open to odd category choices. So I'd like us to reconsider this movie. Is it too weird? Too many categories for the same game that are too similar? I assume it has sufficient entertainment value to the audience. Seems most any Super Metroid goal does.
It's hard to look this good. My TAS projects
Experienced player (870)
Joined: 11/26/2007
Posts: 400
Location: Sueeden
Low% speedbooster, even more so than the ice beam route, is just an any% with extremely long and boring bossfights. I'm fairly certain most people agree with me, if it hasn't been mentioned in the thread already.
Joined: 6/9/2006
Posts: 614
Location: Mettmann
Low% speedbooster, even more so than the ice beam route, is just an any% with extremely long and boring bossfights. I'm fairly certain most people agree with me, if it hasn't been mentioned in the thread already.
agreed ;/ will watch the run later the day
Joined: 5/2/2009
Posts: 656
As I've always done in the the past, I'll vote yes.
My first language is not English, so please excuse myself if I write something wrong. I'll do my best do write as cleary as I can, so cope with me here =) (ノಥ益ಥ)ノ
BigBoct
He/Him
Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
While the 14% categories are technically obsoleted by the glitched 6% run, they still showcase some interesting strategies. I'd vote Yes for both of them to be published to the Vault.
Previous Name: boct1584
Skilled player (1741)
Joined: 9/17/2009
Posts: 4981
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
boct1584 wrote:
While the 14% categories are technically obsoleted by the glitched 6% run, they still showcase some interesting strategies. I'd vote Yes for both of them to be published to the Vault.
I thought the vault was for "Fastest times". There's a faster run already, so what's the point in this run? Edit: I also find this run not entertaining enough for the moon catagory.
BigBoct
He/Him
Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
That's my bad, misunderstood the point of the Vault tier. I'd be up for publishing them as Moons, then. Entertainment is subjective, after all, and I personally find a lot of it in any Super Metroid run.
Previous Name: boct1584
Joined: 5/12/2009
Posts: 748
Location: Brazil
I'm voting yes. In terms of low% for this game i personally think the ice beam route is much better. Unfortunatelly the last ice beam route submited was not as optimal as this one. In case only one run for this cathegory is alowed, an optimized ice run should obsolete this one, imo.
Joined: 11/16/2009
Posts: 68
It's not a matter of whether ice is better than speed; in console runs, they are treated as separate categories, so I would expect them to be treated the same here as well. That said, yeah, Saturn's ice run could do with a little bit of improvement.
Joined: 6/9/2006
Posts: 614
Location: Mettmann
damn this thing is ages old right? how come it up again in the submissions?
Editor, Player (44)
Joined: 7/11/2010
Posts: 1029
It was unrejected because of a change to site rules, that now allow more simultaneous categories for the same game. Previously a glitchless low% was seen as a redundant category to any%; now it's allowed, for people who want to see it.
Joined: 8/27/2009
Posts: 159
Location: California
no vote this over-categorization bullshit has really gone too far
creaothceann
He/Him
Editor
Joined: 4/7/2005
Posts: 1874
Location: Germany
Is it just me or is the audio in the encode starting too late?
Joined: 5/2/2009
Posts: 656
Antoids wrote:
no vote this over-categorization bullshit has really gone too far
gone too far? it just received a new chance because TASVideos had a categorization limit...
My first language is not English, so please excuse myself if I write something wrong. I'll do my best do write as cleary as I can, so cope with me here =) (ノಥ益ಥ)ノ
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15577
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2220] SNES Super Metroid "low%, Speedbooster" by NameSpoofer in 44:18.62
Active player (406)
Joined: 3/22/2006
Posts: 708
I never really understood why you need to get 15 super missiles for a low% run. Can someone explain? The only things I can imagine that you need super missiles for are green doors and gates (which only need 1 hit each). Bosses can be killed with the charge beam, so super missiles aren't needed. Seems like you should only need 5 super missiles. I looked through the tips page for Super Metroid and never found anything, and it's not in the submission text for any of the low% runs that I could see.