Good work so far, but I keep getting tripped up by this error:
Happens a lot whenever I try to playback a movie. The error pops on the first or second frame, and the movie ends. Of course, I'm closing/opening Dolphin first, and I have the correct TAS settings (dual core off, idle skipping off). This error never appeared when I was TASing Mega Man 10, so I'm not sure when it was included.
I noticed I can toggle "Use EurGB60 Mode (Pal60)" in the Wii Misc Settings or change the backend to OpenGL, and it will sometimes play. But naturally it ends up desyncing.
Emulation is better, and I have less problems than I did while TASing MM10, but there's still a few frustrations I'm not sure how to fix. Ideally, I'd like to use save states to find the optimal path through a level, then export the save after beating the level, and have the inputs playback that optimal path. But instead, I'm finding it still desyncs alot unless I manually write down the inputs after finding them, then running through the level without rerecording.