Editor, Experienced player (886)
Joined: 1/23/2008
Posts: 529
Location: Finland
Randper Kombat is used in the published Mortal Kombat Trilogy TAS, for example. So it should be okay.
Dark_Noob
He/Him
Experienced player (814)
Joined: 8/24/2011
Posts: 319
Location: Brazil
yes but I'm talking like this video check out. http://www.youtube.com/watch?v=GEigV1eIRsw
Someone who still enjoy playing fighting games ;)
Editor, Experienced player (886)
Joined: 1/23/2008
Posts: 529
Location: Finland
If you activate Randper Kombat using a Kombat Kode, it is ok. Activating Randper Kombat with an external cheat device or code is not ok for TASvideos. I don't know UMK3 myself that well. But I think that you can only use Kombat Kodes in Versus-mode, which means that a run that plays Arcade-mode in Randper Kombat (like the video you link to) would not be allowed here.
Dark_Noob
He/Him
Experienced player (814)
Joined: 8/24/2011
Posts: 319
Location: Brazil
required would not be doing using a cheat code.
Someone who still enjoy playing fighting games ;)
Dark_Noob
He/Him
Experienced player (814)
Joined: 8/24/2011
Posts: 319
Location: Brazil
others thought sdr bug that did not and I will be doing. Rain and Noob in the fight noob and rain instead of fighting in the pit could have buggy doing a fatality with one button and try to win with noob because in the second round in 2 player raises and make a finishim brutality with rain and in the end noob noob gain a leading brutality. Noob Vs Jade great bug Babality bugar but you could end up with more and tried to fool with the character of the attack and made the black cloud Babality with the baby the baby in the air there is more red buggy. Kitana I will do the video bug that will use the cheat to enable pause bug I think I'll do it three times and I will do one of the first round of the classic sub zero sdr the range disappears. Reptile I will use more than one fight sdr doing bug ball paralyzed from the network of the reptile kind cirax paralyzed on the screen. endurance 2 vs 2 the two players even though he should have done this fight to give more bugar with Kabal saw it disappear as it did in subimissão umk3 tornament mode and in the end they end with fatality buga with the saw. I'll be doing a video with all these bugs and show you the remaining bugs. will be a very long because I'll have to do 2 player using and using frame advance. I am available for all of the bugs of the game in this race. Thank you and want to help me showing new bugs or glitches that still do not know let me know.
Someone who still enjoy playing fighting games ;)
Dark_Noob
He/Him
Experienced player (814)
Joined: 8/24/2011
Posts: 319
Location: Brazil
here is my test to fighting smoke with the robot bugs that I put in my future TAS of this game and some new players 2. http://www.mediafire.com/?qpdrvnulvqsrgy7
Someone who still enjoy playing fighting games ;)
Expert player (2470)
Joined: 6/2/2009
Posts: 1182
Location: Teresópolis - Rio de Janeiro - Brazil
Pretty good, keep it up! Something I would like to see in those fighting games, is a "mirror" match though, were you and the CPU controlled characters do exact the same movements, but you end up hitting them, I'll try to do a demo to show what I'm talking about.
I am old enough to know better, but not enough to do it.
BigBoct
He/Him
Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
Might I suggest DeHackEd's Microstorage script for future sharing? http://dehacked.2y.net/microstorage.php EDIT: Thoughts as I watch... You're starting on the wrong foot right off the bat by using the code for the Kool Stuff menu; those kinds of codes are generally not accepted by TASVideos. vs. Sub-Zero: You overused Stryker's Kick-Punch-Machinegun chain. Looks lazy. We really didn't need Shang Tsung to juggle him with his Fireball Eruption three times. Disappearing Kitana fan was amusing. Nice glitched Sindel fatality. vs. Mileena: Infinite juggles with Nightwolf's hatchet swing is not amusing to me. So that's why you enabled pausing in the Kool Stuff menu. Very funny. vs. Ermac: Disappearing Cyrax is just okay. You overused the Kung Lao jump-kick/whirlwind upppercut chain. Not every fatality needs to be glitched with Fireball Eruption. vs. Reptile: Both rounds were just okay. Again, not every finishing move needs to be glitched with Fireball Eruption. vs. Jade: Excellent pair of fights, both fast-paced. I like unglitched Brutalities, but that's me. vs. Sindel: Looked good. I liked it when you used Fireball Eruption to interrupt her throw, but any trick shouldn't be done more than once in the same TAS, or at the absolute most often, more than once in the same match. Was there any way to spice up that Friendship? Overall, you're improving still, but I would not have voted Yes on this.
Previous Name: boct1584
Dark_Noob
He/Him
Experienced player (814)
Joined: 8/24/2011
Posts: 319
Location: Brazil
boct1584 wrote:
Might I suggest DeHackEd's Microstorage script for future sharing? http://dehacked.2y.net/microstorage.php EDIT: Thoughts as I watch... You're starting on the wrong foot right off the bat by using the code for the Kool Stuff menu; those kinds of codes are generally not accepted by TASVideos. vs. Sub-Zero: You overused Stryker's Kick-Punch-Machinegun chain. Looks lazy. We really didn't need Shang Tsung to juggle him with his Fireball Eruption three times. Disappearing Kitana fan was amusing. Nice glitched Sindel fatality. vs. Mileena: Infinite juggles with Nightwolf's hatchet swing is not amusing to me. So that's why you enabled pausing in the Kool Stuff menu. Very funny. vs. Ermac: Disappearing Cyrax is just okay. You overused the Kung Lao jump-kick/whirlwind upppercut chain. Not every fatality needs to be glitched with Fireball Eruption. vs. Reptile: Both rounds were just okay. Again, not every finishing move needs to be glitched with Fireball Eruption. vs. Jade: Excellent pair of fights, both fast-paced. I like unglitched Brutalities, but that's me. vs. Sindel: Looked good. I liked it when you used Fireball Eruption to interrupt her throw, but any trick shouldn't be done more than once in the same TAS, or at the absolute most often, more than once in the same match. Was there any way to spice up that Friendship? Overall, you're improving still, but I would not have voted Yes on this.
thanks for the comments we see: vs. Sub-Zero, first fight is not seen what's lazy because he only uses SDR striker in the last round vs shao kahn I'll put all the characters making them better. I also like the second round of glitched fatality Sindel vs. Mileena: sorry did not know it was bad and slow axes become infinite with nigthwolf doing and thought it was better but I thought wrong. For this second round was kool stuff I used to cheat this bug kitana buga that the game very well and even found it funny. vs. Ermac: also I liked the two rounds of cirax glitched with the bug and a volcanic eruption in the second. vs. Reptile: ok here rounds as you said but I did drink glitched with volcanic eruption to be funny because it does not use much Babality between rounds will use more glitched fatality. vs. Jade: also really enjoyed the use of milena and second round ok but did not like my brutality because I wanted to manipulate the cpu in the corner and make brutality glitched like ermac used in the submission of SDR with the enemy at the top. vs. Sindel, Sindel was nice to pick me up and she receives the attack without taking damage, but as I said not to repeat the attack combos wasted and finished with friendship since it does not use much in the battle 1vs1 with only two players with the striker and nigthwolf and noob and rain. but esotu discovering new things every day and I'm getting better and better thanks for helping me. XD
Someone who still enjoy playing fighting games ;)
Dark_Noob
He/Him
Experienced player (814)
Joined: 8/24/2011
Posts: 319
Location: Brazil
Dooty wrote:
Pretty good, keep it up! Something I would like to see in those fighting games, is a "mirror" match though, were you and the CPU controlled characters do exact the same movements, but you end up hitting them, I'll try to do a demo to show what I'm talking about.
I did not understand what you mean but I hope for your reply.
Someone who still enjoy playing fighting games ;)
BigBoct
He/Him
Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
He means, "You do the same thing the AI opponent does, but your moves hit and his don't."
Previous Name: boct1584
Expert player (2470)
Joined: 6/2/2009
Posts: 1182
Location: Teresópolis - Rio de Janeiro - Brazil
what boct1584 said. It seemed better in my head.... anyway here's the demo; http://dehacked.2y.net/microstorage.php/info/502439219/Ultimate%20Mortal%20Kombat%203%20%28U%29.smv tradução; exatamente o que boct1584 disse, eu gostaria de ver pelo menos em uma das lutas uma espécie de "luta espelhada", onde você e o oponente usam os mesmos golpes, mas apenas você acerta. O demo que eu fiz mostra mais ou menos como deveria ficar.
I am old enough to know better, but not enough to do it.
Dark_Noob
He/Him
Experienced player (814)
Joined: 8/24/2011
Posts: 319
Location: Brazil
ah figured it's okay to make scorpion, and sub​​-zero classical without mascara, Ermac, Reptile, Nightwolf, and the three women kitana, jade and milena. I will do okay without losing life. Em portugues ah tá entendi isto da para fazer com scorpion;sub-zero classico e o sem mascara;ermac;reptile;nightwolf;e as tres mulheres kitana;jade e milena. tudo bem farei mas sem perder vida.
Someone who still enjoy playing fighting games ;)
Expert player (2470)
Joined: 6/2/2009
Posts: 1182
Location: Teresópolis - Rio de Janeiro - Brazil
Cool! In this type of game speed is not what counts, but I noticed something that could give a more "pro" feeling to your movie; Use frame advance on the menus, and when you choose Shang Tsung pass through the closed box, this will save a few frames. Legal! Neste tipo de jogo a velocidade não é o que conta, entretanto eu notei algo que poderia dar um aspecto mais "pro" ao seu filme; Use frame advance nos menus, e na hora de escolher o Shang Tsung passe pela caixa fechada, isso economizará alguns frames.
I am old enough to know better, but not enough to do it.
Dark_Noob
He/Him
Experienced player (814)
Joined: 8/24/2011
Posts: 319
Location: Brazil
Thank you for helping me dooty and do what I asked you to do well in entreitamento aoestilo mktrilogy'm still learning to manipulate the enemy just as they did in mktrilogy and as you said Imporatar speed not only can not be an endurance match will use struggle with slow 2 players will use the most advanced frame in fights with two players because I'll have to control two players use frame advance yourself also in the more difficult combos and fatalitys bug in combos easier not use frame advance.
Someone who still enjoy playing fighting games ;)
Dark_Noob
He/Him
Experienced player (814)
Joined: 8/24/2011
Posts: 319
Location: Brazil
desculpe por estar errado no ingles
Someone who still enjoy playing fighting games ;)
Expert player (2470)
Joined: 6/2/2009
Posts: 1182
Location: Teresópolis - Rio de Janeiro - Brazil
No problem :) The best would be to use frame advance always, but I know it's a pain in the ass... about manipulation, try pressing different buttons during a strike or combo, you can manipulate the opponent's next action that way. Sem problema :) O melhor seria usar frame advance sempre, mas eu sei que isso é um pé no saco... sobre a manipulação, experimente apertar diferentes botões durante um golpe ou combo, você pode manipular a próxima ação do oponente desse jeito.
I am old enough to know better, but not enough to do it.
Dark_Noob
He/Him
Experienced player (814)
Joined: 8/24/2011
Posts: 319
Location: Brazil
I do not have time to make this game as TAS will take a long time by using iso quedro advance in the most important. é que estou sem tempo para fazer o tas desse game pois vai exigir muito tempo por iso uso avanço de quedro nas horas mais importantes.
Someone who still enjoy playing fighting games ;)
Dark_Noob
He/Him
Experienced player (814)
Joined: 8/24/2011
Posts: 319
Location: Brazil
I do not have time to make this game as TAS will take a long time for iso using frame advance at the most important. é que estou sem tempo para fazer o tas desse game pois vai exigir muito tempo por iso uso avanço de quadro nas horas mais importantes.
Someone who still enjoy playing fighting games ;)
Dark_Noob
He/Him
Experienced player (814)
Joined: 8/24/2011
Posts: 319
Location: Brazil
I got the bug that changes color pallet to suit the character is changing just can not change clothes like the fatality of reptile with clothing noob saiboot, Link to video
Someone who still enjoy playing fighting games ;)
SDR
Skilled player (1382)
Joined: 4/1/2009
Posts: 245
Location: Countryside of anywhere
How about a new "glitchfest" run ? but it'll a longer run around 30 min , but I'll glitch during all rounds and fights with extreme glitches... This will be a attemps of a improvement
whatever worth doing, is worth doing well
BigBoct
He/Him
Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
I would watch a super-glitchfest for sure.
Previous Name: boct1584
Joined: 12/9/2011
Posts: 25
Location: California
I would die for a super-glitchfest. I love those. Especially ones of UMK3.
(04:58:27 PM) DarkKobold: cock plz k thnx bai
Dark_Noob
He/Him
Experienced player (814)
Joined: 8/24/2011
Posts: 319
Location: Brazil
well I do not really know if I should post another playthrough of UMK3 here but today I am showing a new run of UMK3 (snes version) well as you know the UMK3 Glitchfest published here shows many new and advanced,UMK3 is very strange in terms of glitches,because always has something new and strange. but my new TAS shows more strange glitches that occur in the game yet edit: too many old glitches were also used,another thing is also used new and advanced combos :D UMK3 SNES Randper Kombat TAS by Dark Noob Link to video well Randper Kombat is not a better category but as the exchange of quick char show a new and strange things,and even different of Randper Kombat + Hyper Fighting submitted and rejected here.This game has much more to offer in glitches and new things,by is shared this new run showing the great potential that the game still has even already published here,I hope you like and enjoy this new run and some new glitches found here,thanks for all =)!!!
Someone who still enjoy playing fighting games ;)
Joined: 3/18/2006
Posts: 971
Location: Great Britain
WTF!