Post subject: Re: Occupation slider fix
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
blip wrote:
It seems Famtasia does have separate resources for the Japanese and English versions. The following patch should fix both versions:
Ok, the slider patch is now also available in the Famtasia 5.1 Patch Vending Machine.
Post subject: Re: Occupation slider fix
Former player
Joined: 3/9/2004
Posts: 484
Location: ­­
Bisqwit wrote:
Ok, the slider patch is now also available in the Famtasia 5.1 Patch Vending Machine.
That crazy thing ate all of my quarters! =P
Active player (411)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
I love that automate.Very nice idea.
Former player
Joined: 3/19/2004
Posts: 710
Location: USA
Bisqwit wrote:
(free in the rights sense, you can use its source code and modify it).
Why can't you just say open source??? I always get confused when you say free :p Edit: Does any one know how to untar in windows?
Former player
Joined: 3/30/2004
Posts: 1354
Location: Heather's imagination
Bob Whoops wrote:
Bisqwit wrote:
(free in the rights sense, you can use its source code and modify it).
Why can't you just say open source??? I always get confused when you say free :p
Open Source and Free Software are separate movements. http://www.gnu.org/philosophy/free-software-for-freedom.html
someone is out there who will like you. take off your mask so they can find you faster. I support the new Nekketsu Kouha Kunio-kun.
Former player
Joined: 3/19/2004
Posts: 710
Location: USA
Meh, close enough.
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Bob Whoops wrote:
Why can't you just say open source??? I always get confused when you say free :p
Because "open source" does not imply rights to do anything with the program. It only tells that you have a read-access to the source. An "open source" program could have all kinds of limitations to what you can do with it. They could deny you reusing the source anywhere or even compiling your own versions. They could say that whatever modifications you do, you must submit back to them. And so on. "Free software" means that you can do anything you want except decrease the freedoms or a copyright violation.
Former player
Joined: 3/19/2004
Posts: 710
Location: USA
Yeah, I guess that that's true. They should have a word other than free though. Gets confusing
Active player (411)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
I've found a bug.When the emu is paused then load a .fmv sometimes the emu crashes. Edit. I have found the solution.Windows is the problem.Now it works correctly.
Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
Howdy, first time I raise my voice in this thread. To be honest im not much of a "hacker" or programmer at all. I just enjoy playing and sometimes im actually good at it. Anyways, I tried the 60fps patch but I can´t get it to work. What is the problem? I downloaded it, "installed" it in the same map as Famtasia.exe. Now when I try to run it I can´t decrease my emulator speed. As soon as I go under 100% the emulator crashes. Is there something I have missed? Did I had the proper patch? Can I do something to avoid it? Really thankful for help.
/Walker Boh
Joined: 4/11/2004
Posts: 155
Location: Fairfax, VA, USA
WalkerBoh wrote:
Now when I try to run it I can´t decrease my emulator speed.
Try editing your famtasia.ini with a text editor. Here are the settings in my .ini file:
[Speed]
DrawFrame=1
ExecSpeed=100
Occupation=1
Benchmark=0
AutoFrame=0
FullSpeed=0
With these settings, I can set the execution speed to whatever I want. I hope this helps.
Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
Yes it did! Thanks alot Blip. Now, do I have to do something to get it to show all 60fps or is it automatical? Guess it´s a kinda stupid question but just to be sure ;P Thanks again man!
/Walker Boh
Joined: 4/11/2004
Posts: 155
Location: Fairfax, VA, USA
WalkerBoh wrote:
Now, do I have to do something to get it to show all 60fps or is it automatical?
If you use the settings I gave above, then you will have 60fps. To get technical, if "Occupation" and "DrawFrame" are both set to 1 in the .ini, you will have 60fps. Have fun!
Joined: 4/30/2004
Posts: 95
Location: Asatru Heaven
Phil wrote:
Edit. I have found the solution.Windows is the problem.Now it works correctly.
Sometimes I have the problem where it does the same thing when i open a different ROM and it crashes when it tries to play the FMV on the NEW ROm... probably just me though. So far so good afaik :)
Player (68)
Joined: 3/11/2004
Posts: 1058
Location: Reykjaví­k, Ísland
Wow. This is very cool. With this 60fps version I was able to make the Ufouria timeattack I always wanted. In the unpatched version it would always desync in less than a minute, very annoying to say the least. blip, you are a genius, thank you very much.
cat
Joined: 3/11/2004
Posts: 100
Location: Sweden
Blublu wrote:
Wow. This is very cool. With this 60fps version I was able to make the Ufouria timeattack I always wanted. In the unpatched version it would always desync in less than a minute, very annoying to say the least. blip, you are a genius, thank you very much.
Nice! Can't wait too see that =]