Post subject: Eek! the Cat
Editor, Experienced player (942)
Joined: 7/20/2011
Posts: 345
Sorry to create so many topics, and not follow through with a game. I promise I'll finish something eventually! Anyway, this game is almost impossible to play in real time. The main reason is that when you jump you continue in that direction until you hit the ground. You can not turn around in midair. This is super frustrating in real time. 7E0F81 - xspeed 7E0F83 - yspeed 7E0FC7 - xspeed of object being pushed 7E0FC9 - yspeed of object being pushed The TAS would probably get boring after a while as I think every level consists of pushing someone through the level to the exit. Of course the levels get more difficult, but it wouldn't look that impressive to someone who hasn't played the game (almost everyone). I think the game has great music though (listen to some of the tracks). So if nothing else, you would hear some decent music while watching. Anyway here's the file, I did the first 2 levels (Snes9x v1.52 svn184): http://www.mediafire.com/?nxuzz2cntpmry7s
Current thoughts: Hachiemon (J) for GBA.
Player (213)
Joined: 9/14/2011
Posts: 349
Seems optimized well. With TAS, this game will be entertaining too. Keep it up, Exxonym! I'll be waiting for your run. By the way, have you select the hard dificulty? The moive was so fast that I couldn't figure out whether you did it or not.
Editor, Experienced player (942)
Joined: 7/20/2011
Posts: 345
I went ahead and did the third level today out of boredom. I really enjoy the music to this game. The graphics aren't "horrible," I just really want to take this game and improve the controls of the main character.. That is what killed this game from being a unique and otherwise good game. Once again though, I'm not sure if the entertainment value is there mainly because no one knows the game or how frustratingly horrible the controls are (even the first level takes a while to complete in real time. Try jumping around in this game. It will make you tear your hair out or just delete the game. Before I ramble on too long, here're the first 3 levels: http://www.mediafire.com/?y8bclfxner59e64
Current thoughts: Hachiemon (J) for GBA.
Editor, Experienced player (942)
Joined: 7/20/2011
Posts: 345
Well, since Snes9x is going to be deprecated, I'll just post what I had of this game. I really have little interest in TAS'ing at the moment so I haven't gotten very far since last time. It's up to part-way through 2-2. Obviously there are room for improvements so if I ever pick this back up on lsnes, it will most likely be improved. Just a note, these space levels will be very hard to optimize perfectly because in some cases you'll want to push the person just enough to be in the right position when you come back down from the level (if you know what I mean). Getting the timing perfect will require lots of rerecords and frustration. Here's the Snes9x file for anyone curious as to what the game will look like so far: http://www.mediafire.com/?x88gez2owuy1qef
Current thoughts: Hachiemon (J) for GBA.