Patashu
He/Him
Joined: 10/2/2005
Posts: 4045
Brogue is a roguelike that aims to be a modern successor to rogue - with more interesting level generation, almost every monster having a unique gimmick and your chances of success based around what equipment you use scrolls of enchanting on. It is open source and compiled for all platforms: https://sites.google.com/site/broguegame/ More importantly, barring bugs, Brogue is deterministic (it has two rngs, substantial and cosmetic, and all unimportant details are RNG'd using the cosmetic one) and has support for replays and choosing a seed to play. This means that one could scum for a seed that 1) has equipment you want to win faster with 2) has a quick route to the bottom and top of the dungeon 3) both and then replay it with full knowledge of every monster/item to maximize their speed. Luck manipulation would be done by consuming a smaller/larger amount of substantal_rng numbers. In addition, I can almost get Brogue to run in Hourglass under Windows 7 - except it refuses to accept keyboard input. Try it yourself and see if you can do better. I was planning on making a list of all the ways the substantial RNG could be altered, but it got too long, so I'll just list a few surprising ones: -Randomized radius light sources, like that of the lich, consume substantial RNGs since they have a minor gameplay effect -Most castable spells have a coinflip or 3/4 odds to be picked when the monster sees a use for them (like discord, slinging webs, slowing, hasting, spark, firebolt... but protection is casted deterministically!) -Determining the path tunneling takes -Some percent based effects, like quietus with 100%+ probability, consume RNG anyway (while calling rand_range with a minimum and a maximum the same number will not consume anything) -If you become nauseous and walk into a wall, you are consuming RNGs for your non-moves but will lose a turn if you vomit
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Joined: 7/10/2007
Posts: 280
Is there any way to play the game with tiles?
Patashu
He/Him
Joined: 10/2/2005
Posts: 4045
Tristal wrote:
Is there any way to play the game with tiles?
No tiles exist for Brogue. They aren't really needed - the game's colourful enough that you can tell what everything is at a glance (maybe with the exception of colour-blind people, but you can mouse over things when uncertain)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Joined: 7/10/2007
Posts: 280
I'm too used to playing Nethack with tiles, sorry.
Personman
Other
Joined: 4/20/2008
Posts: 465
A huge part of the core appeal of Brogue is its exceptionally beautiful rendering engine/effects. If a unicode-based display does not appeal to you, you probably are not the target audience of Brogue. I'd be very interested in a run of Brogue, and possibly interested in helping out. I've already done a bit of poring through the source code to better understand combat math and to extract item stat charts. One issue is that it's updated fairly frequently and significantly. I'm not sure how much sense it makes to pick a canonical version when the game is likely to be updated 2-3 times before a run can be completed.
A warb degombs the brangy. Your gitch zanks and leils the warb.
Editor, Player (44)
Joined: 7/11/2010
Posts: 1029
Note that the effect of luck manipulation is limited in Brogue, because each level has its own seed; you can't manipulate a level before it generates like in NetHack. (Apparently throwing monsters/items down pits does have a moderate effect, but this is considered a bug and will probably be fixed soon.)
Patashu
He/Him
Joined: 10/2/2005
Posts: 4045
ais523 wrote:
Note that the effect of luck manipulation is limited in Brogue, because each level has its own seed; you can't manipulate a level before it generates like in NetHack. (Apparently throwing monsters/items down pits does have a moderate effect, but this is considered a bug and will probably be fixed soon.)
You can manipulate every level in advance by searching the seed space for what you want (I wrote a seedscummer that does this)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu