The Second Reality Project Reloaded is one of the most well-known Super Mario World hacks in existence today. It is known for its intuitive and unique level design, as well as its lush visual appeal. This hack is a remake of the 2002 hack The Second Reality Project, which was created almost exclusively with vanilla resources. This new incarnation did not change much in terms of level design from the original game--The Second Reality Project was created before the days of custom music, sprites, and fancy ASM-hacks, so they were, for the most part, excluded in this remake.
The IPS patch for this hack can be downloaded here. Lunar IPS is required to patch the game.
  • Emulator used: Snes9x 1.43 v17
  • Aims for fastest time
  • Abuses programming errors
  • Takes damage to save time
Encode:
This run is an improvement of ~1,400 frames over the existing WIP TASes.
Possible improvements:
  • The most notable improvement to this run is lag management. This TAS was done before I became knowledgeable in the art of proper lag manipulation.

Nach: First off, the hack. This hack for the most part seems to be a well made hack. There's plenty of nicely made levels, which are cohesive, and take advantage of what the SMW engine has to offer, and then some. This hack also goes a bit beyond raw level changes, there's new enemies, components of levels that are new or act differently, and so on. It's also refreshing to have a final fight which is something other than Bowser flying around in his piranha copter, even if it is copied out of a different Mario game. The hack isn't perfect though. A few of the new music tracks are quite enjoyable, although most of them are bland, and some of the graphical changes are a bit questionable.
Overall, I find that the game deserves a TAS which shows it off nicely. However, this may not be it, as most of the game was skipped.
The run itself was well played. While admittedly some of it could be optimized a bit more, it's pretty well optimized as is, and takes advantage of some techniques that are relatively recent discoveries in terms of all the years SMW has been TAS'd for. I did not find the run penalizable in this regard, as none of the issues are overly noticeable.
On the other hand, much of the run was repetitive, and flying over or under many levels made this run's entertainment a bit lower than our existing Super Mario World or Super Demo World runs. However, after careful consideration of everyone's comments, it seems that most people don't mind, and really like what the rest of the run has to offer.
Overall, it seems to me that this game would be better served by a 100% run, which is less repetitive and really shows off how varied this game can be. In the mean time though, I find that this run deserves to be published alongside our other SMW runs, and am accepting this hack. We'll debate if this run should be obsoleted by the 100% run when the time comes.

feos: Processing...


Former player
Joined: 1/17/2006
Posts: 775
Location: Deign
So that magically makes the music good? Kaizo was made when "this is hard" hacks were a brand new thing. That doesn't make it pretty, and it doesn't make its ugliness ok. I agree with Prion that the music in this hack was bad. Additionally, I think a lot of the graphics changes are ugly, especially the over world and Mario's graphic on it, but also a lot of the stuff in the levels. Overall, I do not like this hack and never have.
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Joined: 2/28/2012
Posts: 160
Location: Philadelphia
Very cool and varied level design, some nice skips and tricks, but it does tend to suffer from Fly Over/Under Every Level syndrome. A weak yes vote.
Joined: 4/3/2007
Posts: 29
Unlike the terribad Kazio hacks, this one is actually interesting to watch. Yes.
Active player (312)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
Awful graphics, shitty colors and retarded midi music... I could not watch it for more than 5 minutes. Fortunately the Goldeneye 007 TAS was in the related videos and it saved my soul from that work of satan.
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Site Admin, Skilled player (1251)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Well, I'm voting Meh. Personally, I don't like Super Mario. Though I respect SMW and SMB2J. And in this hack I saw just flying and simple levels. As hacks tend to be ruled by more strict rules, than normal games, this would be perfectly publishable if was a real game, but looks just like SMW with some cool things cut off (cool because they added variety to the run) .
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Joined: 1/23/2012
Posts: 4
It's one of the best smw hack ever! Might there be a "117-exit" TAS of this hack in the future?
Joined: 12/22/2009
Posts: 291
Location: Michigan
mlw7 wrote:
Might there be a "117-exit" TAS of this hack in the future?
Bahamete has been working on it for a while, but it's on hold for now because of the SMW 96-exit TAS.
Current projects: Yoshi's Island Disassembly Yoshi's Island any% TAS with Carl Sagan
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15569
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2074] SNES Super Mario World: The Second Reality Project Reloaded by bahamete in 34:40.18
Joined: 12/22/2009
Posts: 291
Location: Michigan
ISM encoded the TAS for Nico, but due to the filesize restriction set forth, the video had to be split into two parts. I don't know how this should be handled in regards to modules on the publication page--I'm not able to add a second link. The first part, however, is already on the publication page. Here are the two videos in question: Link to video Link to video
Current projects: Yoshi's Island Disassembly Yoshi's Island any% TAS with Carl Sagan
Experienced player (689)
Joined: 2/5/2012
Posts: 1794
Location: Brasil
:(
I want all good TAS inside TASvideos, it's my motto. TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
Expert player (2556)
Joined: 12/23/2007
Posts: 830
I'm so glad to see another SMW hack has been accepted on TASVideos. Nice run, indeed. I'd like to see it further optimized. And I'm looking forward to see Mister's TSRPR2's run.
Recent projects: SMB warpless TAS (2018), SMB warpless walkathon (2019), SMB something never done before (2019), Extra Mario Bros. (best ending) (2020).