Forest Water Analysis.
Reasons Forest Water needed reconsideration:
The Bottle Skip: We previously needed a bottle to perform Cabana Deed skip. Now that we do not, the ~70 seconds associated with gathering a bottle is directly associated with Forbidden Woods Boss Key Skip (
http://www.youtube.com/watch?v=pDXdt6zZTDo )
Light Arrows Skip: Since it is possible to skip Light Arrows only with a boomerang, getting the boomerang (which was required to beat forbidden woods without forest water) is now a benefit, and contributes ~70-90 seconds saved later. (
http://www.youtube.com/watch?v=JGV--6dk3t4 )
These news facts combined with previously known more lengthy routing patterns to execute the route, leads me to believe that forest water is no longer worth getting.
3 routes are presented.
1: Grab Forest Water as early as practical
2: Grab Forest Water after FF1 so we can get deku leaf (need sword) and forest water on same trip
3: Don't grab forest water at all.
Route 1:
1: Superswim to
Forest Haven to trigger cutscene
2: Superswim to Bomb Island, get bottle
3: Superswim unload speed clip into
Forest Haven (no wind waker), get FOREST WATER (20 min)
4: Superswim to Windfall, get sail
5: Superswim to Greatfish to trigger endless night
6: Superswim to Northern Fairy Isle, (Get 1000 Rupee Bag), Enter FF1
7: Beat Forsaken Fortress 1 (FF1)
8: At Windfall, Let Tingle Out, Get Bombs
9: Superswim speed clip into
Forest Haven, zombie hover deku leaf
10: Superswim to DRI, get wind waker, get wind requiem, Complete DRC with BK Skip (Need Leaf) (It may be marginally faster (10-20 seconds) to go to DRC early on and wind waker dive twice instead of speed clipping twice.)
(Then sprinkled in in some order)
11: Optional: Superswim to Bird's Peak Rock, grapple glitch to get triforce chart
12: Optional: Place Din's Pearl (Northern Triangle Isle).
13: Optional: Get
Needle Rock Isle and (EDIT: Not possible to superswim drown the boat to you during the early game) Islet of Steel Charts.
14: Optional: Get Diamond Steppe Island Ghost Ship Chart.
15: Superswim to
Forbidden Woods: FOREST WATER Boss Key skip (20 min later)
This route will always be doing something productive to run down forest water timer, however:
Compared to Route 3:
- Gets a bottle (+70 seconds)
- Does not get boomerang (+90 seconds for no light arrows skip later)
- Wastes about +70 seconds getting into Forest Haven early (first time), cutscene trigger causes first superswim momentum to be wasted, then we get the bottle, then we have to do a huge superswim from bomb island to unload.)
- Wastes about +40 seconds traveling to Forest Haven a third time.
>>Total: 4.5 minutes wasted to execute a Forbidden Woods Boss Key skip.
Route 2:
1: Superswim to Windfall, get sail
2: Superswim to Greatfish to trigger endless night
3: Superswim to Northern Fairy Isle, (Get 1000 Rupee Bag), Enter FF1
4: Beat Forsaken Fortress 1 (FF1)
5: At Windfall, Let Tingle Out, Get Bombs
6: Superswim to DRI, get wind waker, get wind requiem?,
7: Superswim to Bomb Island, get bottle
8: Superswim wind waker dive into
Forest Haven, get FOREST WATER (20 min), zombie hover deku leaf
9: Superswim to DRC, Complete DRC with BK Skip (Need Leaf) (It may be marginally faster to go to DRC early on and wind waker dive twice instead of speed clipping twice.)
(Then sprinkled in in some order)
10: Optional: Superswim to Bird's Peak Rock, grapple glitch to get triforce chart
11: Optional: Place Din's Pearl (Northern Triangle Isle).
12: Optional: Get
Needle Rock Isle and (EDIT: Not possible to superswim drown the boat to you during the early game) Islet of Steel Charts.
13: Optional: Get Diamond Steppe Island Ghost Ship Chart.
14: Superswim to
Forbidden Woods: FOREST WATER Boss Key skip (20 min later)
I showed this to show that not having the trip early on will not be able to use the time on forest water to do anything productive at a decent rate.
The problem is that the 20 minutes will not expire between steps 8 and 14. I'd speculate there is something like 5 minutes left to go.
Note: The ghost ship will always be at Crescent Moon Island during the TAS. If you go after FF1, It seems you will be dragged into the distance for 55 seconds to Pawprint Isle. This is regardless of whether or not you are supposed to be headed to Windfall, Dragon Roost, or Forest Haven.
If you go before FF1, you do not have a deku leaf to perform the skip across the room. EDIT: You can't go before FF1 because you don't have KoRL to open the chart. For this reason in this route it is unreasonable to use the ghost ship for money to use 5 minutes of forest water timer.
Route 3:
1: Superswim to Windfall, get sail
2: Superswim to Greatfish to trigger endless night
3: Superswim to Northern Fairy Isle, (Get 1000 Rupee Bag), Enter FF1
4: Beat Forsaken Fortress 1 (FF1)
5: At Windfall, Let Tingle Out, Get Bombs
6: Superswim to DRI, get wind waker
7: Superswim wind waker dive into
Forest Haven, get Deku Leaf
8: Go to
Forbidden Woods: Beat dungeon (No grapple, yes boomerang, yes boss key)
9: Superswim to DRC, Complete DRC with BK Skip (Need Leaf) (It may be marginally faster to go to DRC early on and wind waker dive twice instead of speed clipping twice.)
This theoretical route saves about 4.5 minutes over route 1 minus the time that forest water saves inside FW. It also saves any time wasted from improper forest water timing arrival (probably 10-15 seconds) This begs the question, "Has anyone tried beating Forbidden Woods before DRC?" I haven't. If it is possible to beat FW before DRC without locking the game, I am pretty sure this route is fastest. We have no bottle, but we have boomerang to save time later in the game (light arrows skip and probably a fair bit saved in savage labyrinth.) This route also allows placement of intermediate events at our choosing. This will save some small number of seconds just by having better travel paths throughout the run.
I am about 95% sure route 3 is the one to build off of at the moment. There may be errors in this post. I need to figure out if we can get to the ghost ship during that first night without wasting a lot of time, or if it will have to be postponed to the second night.