This is excelent game to fans fight game. Developed by Capcom in 1997 and ported to the Sega Saturn in 1998 and PlayStation in 1999. . He is a "crossover" (placement of two or more otherwise discrete fictional characters, settings, or universes into the context of a single story) there's other too like Marvel vs. Capcom(Followed) and X-men vs. Street fighter(Preceded) and other games realesed by capcom that resulted in this game. It was X-Men: Children of the Atom Followed marvel super heores. But they are excelente game too.
Game objectives
  • Emulator : FBA.0.0.2 ( works in current versions )
  • Game: Marvel Super Heroes vs Street fighter (970702 japan)
  • 1p and 2 player
  • level 8 ( In this case is the last level)
  • secret chars unlocked ( not them all)
  • tricks and glitches
  • many Combos and break combos
  • max number combo
  • various matches
Generally I work on mk's run because I believe know many glitches and crazy stuff but today I bring a run with many combos(basic, intermediate and advanced), crazy situation, glitches and I believe a little entertaiment ;) this was a hard work because I had many desyncs during run and I had studying the my movements that could be better added . I used the Japan version to play as Norimaro a joker character (done by Noritake Kinashi) that it's only playable in this version. I don't used all secret chars because really they aren't much interesting, (Mephisto and US.agent.)
  • Something I'm sure you will realize;
Dhalsim's freeze move : is a glitch happens after a flying screen dash ,that allow the you " walking on the air " in a short period of time. If you use yoga strike and hit in your opponent the game will crashes.
Zangief/mech Zangief jump cancels: use a super jump and count 4 frames ( in case mech if I remember is 6 frames) press down moves that requires down press ( hk or mk).
super combo cancel : ( on partner of team "2p" )if you do some super combo that requires the permanency of your opponent during the move this super combo will be canceled.
Fake char postion : try do a combo on the 2 partner (team opponent) and then moviment the 1p player(opponent), the game will not recognize the position of the 2p and will obey only the position of the first partner. For exemple in the run (ken vs hulk)
furthermore happens other glitches if you trying make a special/super move that requires a throw.. the display combo won't count this combo..exemple (Mech Zangief Final Atomic Buster on Dark sakura after double super combo)
I hope you enjoy this work and Special thanks for izumojinX and error1 videos, helped me during my play
Well I think is it!

Noxxa: Judging.
Noxxa: The run is widely considered very entertaining by the viewers, and I can see why. Very nice playaround. Accepting for publication.

natt: processing...


Active player (407)
Joined: 3/22/2006
Posts: 708
I'm giving this a meh. Mostly because it gets really old having every second computer match be interrupted by a new challenger and then watching you fight yourself. Every so often it works, and in some cases you use it really well. (I love when Dhalsim does that slam move that freezes the game and the only way to move on is to bring in a second player.) But I want to watch you fight computer opponents. The PVP matches just aren't as interesting. If it wasn't for the constant interruptions, this would be a huge yes from me.
Joined: 7/2/2007
Posts: 3960
Heisanevilgenius wrote:
I'm giving this a meh. Mostly because it gets really old having every second computer match be interrupted by a new challenger and then watching you fight yourself. Every so often it works, and in some cases you use it really well. (I love when Dhalsim does that slam move that freezes the game and the only way to move on is to bring in a second player.) But I want to watch you fight computer opponents. The PVP matches just aren't as interesting. If it wasn't for the constant interruptions, this would be a huge yes from me.
Contrarily, I find the computer matches to be less interesting than the vs. matches, because they're just no-holds-barred beatdowns. Certainly there's some entertainment there, but there are far fewer opportunities to surprise the audience; mostly it's just trying to string together attacks in as creative a manner as possible. Meanwhile the vs. matches have some tension because you don't know which side is going to win.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Editor, Emulator Coder, Site Developer
Joined: 5/11/2011
Posts: 1108
Location: Murka
syncs on fba 007, romset " mshvsfj" with associated checksums as in the database
Joined: 8/7/2011
Posts: 166
One thing I would have done differently would have been make the joke character team the last fight instead of the first, but it's a very minor issue.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15629
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2056] Arcade Marvel Super Heroes vs. Street Fighter "Playaround" by SDR in 21:05.05
Joined: 3/8/2012
Posts: 15
That Ryu vs. Ken match was just about the best thing I've ever seen in a TAS let alone a fighting game match in general. Gave me goosebumps. Absolutely wonderful.
Active player (294)
Joined: 12/16/2008
Posts: 458
Location: Houston
wow this got published fast. Yes but I was pretty disappointed by some of the combos
SDR
Skilled player (1382)
Joined: 4/1/2009
Posts: 245
Location: Countryside of anywhere
errror1 wrote:
wow this got published fast. Yes but I was pretty disappointed by some of the combos
Disapponted? =( ...well I know many combos about this game, but really I don't added more in the run to no stay boring of watching So I worked with a variety combos but I couldn't hold me only in advanced combos or 100%.. I would like add more combo but they could affect in entertaiment ..I don't want this video get look like the XMOTA run, that I show many combos but the entertaiment was forget it.. But I appreciate your comment ________ TASvideos members, Thanks for enjoy this work I hope can show others good runs here.. Thank you so much! ;)
whatever worth doing, is worth doing well
Active player (417)
Joined: 8/22/2008
Posts: 301
Location: Brazil
DOUBLE FINAL ATOMIC BUSTER! Man, I loved this TAS! One of your best TAS ever made. Very varied and amazing entertainment. I laughed sometimes, specially in buggy moments and 2P battles. lol I'm glad you have another video published, you deserved it no doubts! Easy YES vote!