Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
Inferno: beaten by hardcore players not hardcore enough to try it on hardcore.
Are you really that pissed off that people managed to beat inferno by corpse hopping? Its not like the loot they got made the effort worthwhile.
And why do you care about what some crazies did anyway? It doesn't effect your game.
It sounds like his main complaint here is that Blizzard didn't step up the bosses the way they stepped up the mobs. Corpse-hopping should have worked only until you reached the first act boss, at which point you'd have been unable to kill him so what did the corpse-hopping accomplish?
It's not that the players corpse-hopped, it's how Blizzard reacted to them doing it, by brushing it off and ignoring what it meant that that was even a valid tactic.
In short, his rant appears to be "This game isn't as well-designed as it was claimed to be, and Blizzard is refusing to admit that they screwed up." Not having played D3 myself, I can't speak to the first bit. The second bit I can understand -- no company is going to admit that they released anything other than a perfect game if they can possibly avoid it; certainly they aren't going to do anything so soon after launch when less-than-positive official statements could impact sales.
I wouldn't be surprised to see Inferno mode get a patch to upgrade the bosses a few months down the line though. It's not like Blizzard is shy about patching the balance of their games.
(Also, affect, not effect)
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
I think you are right that they will patch to make the named bosses harder. Even in hell, the purple (quest related, named) bosses tend to be quite a bit easier than the randomly generated ones, but it just seems strange to get into full on rant mode about it. The fact remains that actually playing inferno is every bit as hard as promised, even if beating it is not.
(also, are you sure about affect? it just looks wrong that way)
"Affect" means to modify, "effect" (when used as a verb) means to bring about or to cause to exist. So if someone is effecting my game, that means I couldn't play without them. :)
Fabian: ITYM "defiantely".
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
WOW AH system worked fine. Not sure why they didn't copy it. I'm nearing the end of act 2 nightmare solo. Really focusing on the story and getting lore books. Also trying out the companions. I have pretty bad gear 4200 health and 900dps. unique enemies are challenging sometimes. but as a monk there's 10 ways to heal yourself it seems. Templar and minion seem pointless. I don't think they have gotten aggro once. Might as well pick a dps follower. I'll try the scoundrel next. After getting the lore stuff done I'll go back to all online for hell+
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
One this that does annoy me a bit is that right around the start of hell, you start to have little choice but to stack vit and choose defensive skills in order to not die constantly. I realize that this is the consequence of having difficult mobs in the game, but I do kind of wish you were forced to balance it out a bit more than you are.
Anyone happen to have an extra guest pass they could perhaps PM me? I would be very grateful. I am hesitant to buy it blindly going by what I've heard from some of the critics, and also would like to see how it performs on my PC.
Edit: Nevermind, got one somewhere else.