In Commander Keen 2: The Earth Explodes, Keen has assembled his ship in Mars and returned home, only to find the Vorticon Mothership hovering over the Earth, ready to destroy all of Earth's cities and wonders! Keen must sneak aboard, stop the imminent destruction of Earth and find a way to neutralize the Mothership. If he fails, the Earth will explode.
In the middle of the night, while his parents think he is asleep, Keen returns to his backyard clubhouse his Bean-with-Bacon Megarocket still cooling down from his recent Martian excursion. He flies to the Vorticon Mothership, sneaks aboard and docks his ship at the weakest area, the Bottom Galley. With incredible luck, Keen finds a nearly empty Vorticon HyperPistol, the weapon of the Vorticon Elite.
This time, he did some performance-enhancing drugs, increasing his IQ to 371 for five minutes.
- Aims for fastest time
- Abuses programming errors
- Manipulates luck
- Genre: Platform
JPC-RR v11.6 was used to make the movie.
This TAS uses version 1.31 of the game. There are no TAS-relevant differences between versions - this one was chosen because of wide availability.
Here is the ImageMaker report on the disk image used:
Type : HDD
Tracks : 16
Sides : 16
Sectors : 63
Total sectors : 16128
Primary extent size: 1724
Storage Method : 3
Sectors present : 692
Calculated Disk ID : 2B276D5F828B0DF577EBC90B89B4E3AB
Claimed Disk ID : 2b276d5f828b0df577ebc90b89b4e3ab
Comments section:
Entry: N/A N/A 24 /
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Entry: 19900101000000 2247c907e819be12fcb510d4d48b0a28 35120 /EGASPRIT.CK2
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Tricks
The ceiling pogo glitch
When Keen is approaching a tile from below, he can avoid collision and enter the ceiling under certain conditions. Unfortunately, this can't be used to pass through ceilings in all but a few cases, none of which occur in the any%.
Randomness
The RNG is seeded from the initial RTC time and only invoked when randomness is required. Having critters that behave randomly on-screen is the only way to advance the RNG. These include pink robots and all Vorticons. For details, TODO: make github or something
THIS MEANS THAT MANIPULATION IS VERY LIMITED, VERY TIME-CONSUMING AND DEFINITELY WORTH USING ALL CAPS
Walking over Tantalus Rays
The Tantalus Rays can be disabled by destroying them, but just touching the ground above them produces the same effect.
Corner jumping
When Keen drops off a ledge just right while pressing Jump on the frame just as he goes over the edge, he can jump while falling. Jumping when there's nothing below Keen results in lower jumps - this is also why some time is spent waiting on top of the Scrub in DC. Corner pogoing is also possible, but it requires very extraordinary conditions and usually isn't useful.
Oscillating movement
Every few frames, Keen moves one additional pixel forward unless he's not moving. The timing can be manipulated by entering levels earlier or later.
Exiting levels
Keen's position when entering doors is irrelevant - while he will be out of view faster if landing closer to the edge, the transition will still be equally long.
Boot
Luck is manipulated by adjusting initial RTC time.
Obligatory Introductionary Level
There are two equally fast routes available for this level. The more entertaining one is used.
Why can't Scrubs ever be positioned nicely without delay?
The two final jumps require great precision to work as advertised. This applies to all jumps like them.
Luck Manipulation Ahoy
The Youth is killed as late as possible in order to manipulate luck. Adjusting the initial RTC time was also used to manipulate this level.
What's there to manipulate, you ask?
- The pink robot will kill Keen in most cases.
- Sometimes, Youths from the pit will overrun Keen.
- The Vorticon Elite at the end misbehaves most of the time.
Goddamn Scrubs
The first Vorticon Guard is shot in order to manipulate luck.
TWO keycards on a single level? Preposterous.
Keen's silly acceleration physics are shown.
The playaround while waiting for the moving platform is used to manipulate luck for the rest of the run whule providing excellent entertainment.
The fruits of manipulation
In case you haven't played the game, the route used is highly suicidal and requires excessive luck manipulation to occur.
Luck isn't quite as merciful here
Yeah.
The topmost Scrub won't spawn until the camera moves close enough
Luck at the beginning is less than ideal. The end features excellent luck.
Grand Finale
Painful luck manipulation finally reaches its conclusion, culminating in ending input early to hit the 5-minute mark.
Holy Batman, look at the rerecord count! Isn't this game supposed to be simple?
The game is unhexable, luck manipulation is a pain and redoing fucking everything several times is a pain. Also, lack of competence might inflate it a bit.
Special thanks to:
- Xarthok: for following progress with devotion, helping with route planning and providing useful feedback.
Suggested screenshots
TBA (I don't know what time it is and I wouldn't usually work this tired, but I need to get this thing done before March hits in EEST)
[dead link removed]
Nach: Man, you made the game look way too easy. Beating it in under 5 minutes? Completely absurd. Accepting.