The game version should be "any v1.05c", I proved that this movie can be played completely at any translation of 1.05c, despite I made it at English version.

RKS(RosenKreuzStilette) is a doujin (同人) game clones megaman with girls,inherits all the features of megaman,such like boss selection,getting weapon from defeated boss and refighting bosses.The stages reuse many areas in MM1-MM6,and the bosses has the same features from megaman.You will find it very familiar as a megaman game while enjoying.Also,RKS is a profession in this game,a person who owns “magic” is called RKS.We can also call the game Blades of the Rose Cross.

Game Introduction

As a doujin game of megaman,RKS becomes a well-known game thanks to its beautiful pictures,wonderful controlling and background music.There are two playable characters,Spiritia and Grolla. They are both able to use more powerful weapons below half of healthy.
  • Spiritia,who is like classic megaman,just can slide,charge shot and get boss’s weapons,plus item 1&2 from MM2.
  • Grolla,who is more like megaman Zero,she can dash,wall jump and charge her sword,but won’t get other weapons and items.
Spiritia is the default character,you can use her without doing anything,if you want to switch them,you can use a code before game start menu.
The game has “story” mode and “arcade” mode to play,their difference is just whether display dialogues or not.You can also choose “prologue” to play the game from the very beginning,witch includes opening stage,or select “game start”,to skip opening stage.The difficulty of this game is also hard as megaman. See more: http://rks.wikia.com/wiki/Rosenkreuzstilette

Game Objectives

  • Game version: v1.05c
  • Tool used: hourglass-r81
  • Aims for fastest time
  • Takes damage to save time
  • Plays as default character (Spiritia)
  • Uses no password and no in-game code
  • Beats the game without viewer doing anything

How to play this movie

  • Download Hourglass-r81 here
  • Open hourglass and change settings:
Multithreading and Wait Sync: Allow
Rumtime->App Locale->Force Japanese locale
  • Choose exe file at “Game Executable” and wtf file at “Movie Flie”
  • Keep other settings default and click “Run And Play Existing Movie”
This game has a replay function,witch is able to replay the inputs with rpy file.So you can enjoy this run by this rpy file [dead link removed].Put the rpy file into replay folder,enter replay menu and play it.Don’t forget to enjoy the wonderful background music.

About this run

This run play in 27:58,with the first character,Spiritia as the game player.For saving time,so this run uses “arcade” mode and begins with skipping opening stage.It starts at boss selection,I work out a best route for beating the following 8 stages:
RKS002 Fruedia->RKS006 Grolla- > RKS008 Liebea->RKS005 Luste->RKS003 Zorne->RKS009 Schwer->RKS007 Sichte->RKS004 Trauare

Stage by stage comments

RKS002 Fruedia Neuwahl

At a cold and write snowfield, Fruedia is waiting for Spiritia.They are close friend since their childhood,but now they have to fight for each other.
Ground is covered by heavy snow and being smooth,if you continue to slide can be a little faster.Next zone is built with blue and green blocks like Flashman in MM2,they are not smooth,but you should care about the lasers witch kill you by a hit.This is a classic area reuses Quickman in MM2,too.The last zone,it is snowing,for changing RNG value very often,I also pick up a health tank when I out of previous zone.After entering boss’ room,I jump for avoiding force action and moving close to Fruedia.She never opens her eyes (the battle won’t start before she opens her eyes) until you stand on the ground more than 2 frames.The battle starts,I manipulate her to use triangle attack in order to keep her appearing and defeat her quick with charge shot.
  • Weapon:Freuden Stachel
  • Feature:can be used while sliding.

RKS006 Grolla Seyfarth

On the boss shown,know that this is the second protagonist of this game.If you choose her,you will fight to Spiritia.
This is a dead zone,most of ghosts wandering under the moonlight.With Freuden Stachel’s help,I can destroy most of enemies without delay.Miniboss falls very fast by hits combo and switch of weapons.I must say something about the sword skeleton,these guys always stop me with their sword soul,so I have to destroy them before they do this.There is a head skull wandering on the ground,I can’t destroy it without Grolla’s weapon,but I can hit it and let it stops.Boss fight looks foolish,Grolla just walks ahead and jumps back again and again,letting me keep a long distance from her.I often switch weapons so that I can shot in my charging time,and manipulate luck.Though I don’t get her weak weapon yet,but I am eager for item “eins” as the item 1 in MM2.
  • Weapon:Groll Schwert
  • Feature:attacks at a short distance

RKS008 Liebea Palesch

This tall building is a magic lab,and full of obstacles.Electricity always discharge on the wall,but it is nothing for me due to item “eins”,ignore them easily.The spike things are setting on high place,they won’t kill you but give you a bit damage instead.Knowing that I can’t switch the weapons while I am using item “eins”,so I just take damage to get through them,and recover a few MP for item “eins”.Because of Spiritia’s low HP(down to half),her weapons become more powerful,so the strongest enemy,stone devil is destroyed easily.Nothing to say about boss fight,and how foolish those electricity is……
  • Weapon:Liebes Strum
  • Feature:full-screen attack

RKS007 Luste Teuber

This is a high area stage that requires item “eins” a lot for jumping higher.You can see the fan enemy is more like Airman in MM2,and its ability is slowing me down,so I will destroy it as soon as I can. Liebes Strum can’t be used while sliding,so I stand up on a frame and launch it,it is also the boss’ weak weapon.Manipulate luck with useless shot for dropping MP capsule at the right place,due to the last zone requires item “eins” a lot.Thanks to full-screen attack of Liebes Strum,boss fight redo very few and easily.I also get a item “zwei” as item 2 in MM2.
  • Weapon:Lust Atem
  • Feature:8 directions attack

RKS003 Zorne Sepperin

Well,all the elements are red and hot,the lava you will never touch under the floor,just a decoration of this stage.The robots looks like Zorne,it can only throw time bomb and the bomb gives you damage when it explodes.Item “zwei” is used for a no wall zone,it is always faster than slide,but it needs a few time to launch.The Lust Atem charging shot wounds Zorne the same as normal shot,and being slower,so I fight her with normal shot.
  • Weapon:Zornes Bombe
  • Feature:attacks at a large range of 4 directions

RKS009 Schwer-Muta Casasola Merkle

Is it Metalman stage?There are full of unexpected traps,most people will be caught in the first trap on the right,that’s why I turn left at first.The robot dogs look like classic megaman’s,they won’t attack but jetting,I can stand on them,though they are not fast enough for me. Can you see some corns?This is also a classic area from Super Mario,and they are collectable just like playing Mario.After that a robot throws me a skull tank,it will explode when you touch it,what a surprise gift!There are many hidden ways can access to connected places,I found one for saving time.The last zone,is a long conveyor belt and a lot of enemies beside,I don’t need to do anything but proceed.The Zornes Bombe charging shot,produces full of time bombs on all the floors,they explode just like Bombman with fire.
  • Weapon: Geister Wand
  • Feature: protects player from gunshot

RKS005 Sichte Meister

Tn the heavy rain,some zones become smooth,but it dosen’t speed me up as like snow.Thanks to that,rainwater accumulate as water flows,they push me tend to where they go to.Miniboss falls by 4 Geister Wands. Groll Schwert is a special weapon,the lower HP you have,the more powerful it be,I take damage before boss fight for reducing HP so that Groll Schwert becomes more powerful.Item “zwei” is used for approaching Sichte,and wound with physical contact,give her more damage.
  • Weapon:Die Geplante Zukunft
  • Feature:time hold

RKS004 Trauare Wrede

According to boss shown,we know that Trauare likely comes from MMZ,she also lives in a water city.As we know,megaman moves slower and jumps higher in the water. Die Geplante Zukunft is used for stopping miniboss to appear,it won’t stop until it uses up.There is a big hole can be reached,at the bottom of the hole,I get an item that makes Lilli (someone like elf in MMZ) useful.Of boss fight,Geister Wand wounds Trauare the most in one hit whether it charges or not.
  • Weapon:Klage Harnisch
  • Feature:attacks with 3 whirlwinds
Zeppelin stages are Castlevania style stages and most of bosses come from Castlevania.

Zeppelin stage 1

Not much to say,just abuse item “eins” for moving faster.The boss like where I saw.

Zeppelin stage 2

Nothing to say…

Zeppelin stage 3

This stage depends on many luck manipulation for filling up the MP of the special weapon and 2 items,and item “eins” is required very often in the rest parts.The boss like a death is recalled by Zeppelin,who was also Grolla’s master and grandfather.For the first form,only his Death Scythe will fight and he is just a viewer, Groll Schwert is weak weapon for him.But for the second form,he join in the battle,and Groll Schwert normal shot is invalid for him,so I switch Klage Harnisch to fight him.

Zeppelin stage 4

The last stage of Zeppelin,I take damage on purpose in the boss fight.When fight to the second form,he becomes a devil.Due to my low HP, Groll Schwert is very useful for him.Easy to end this battle.But the final boss isn’t him.It is Iris,the Zeppelin’s daughter,you can see she is just a kid,but she has very strong power.The cutscene copied from MM5,witch makes me moving.Also the same final boss shown,Dr. Wily’s classic action…

Iris stage 1

Forward to the boss,is a golden spider,witch acts on some steel wires,I found them variable.For letting it comes down faster,manipulate the steel wires as less lines under the spider,after it go back,I can’t wound it at all.

Iris stage 2

This is a long stage,with the gravity flows,I can change my stand.The enemies are so hard to destroy that I use time hold for escape.Say something about the boss,is reused again and again in megaman game,though it is also a classic boss in megaman.

Iris stage 3

OK,boss rush is in here,not much to say,you will guess this is the last stage,but Iris also escapes just like Dr.Wily.

Iris stage 4

The final stage of this game,from I ride a dragon to slide for touching the boss door,is the last action,why you can see I just standing here without doing anything?Lilli is required for this fight,she can attack without my order,make it actually possible!Yes,just standing,and defeated her,the final boss.

In-game clear time:

27:33.24
Due to the final boss fight,it should be longer than the play time of this run.

Thanks

  • erka:es,the publisher of this game.
  • RZN,the provider for downloading of this game.
  • And you,for reading this text.
I hope you will like this run and this game XD.
That’s all.

Guga: You can't give ROMs. Removing link for download.

turska: Judging.

turska: Extremely fabulous. Accepting for publication.

natt: Processing...


Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4038
Very nice run of a beautiful game! Good job, Bernka. This deserves to be published. Yes vote.
NF3
Joined: 4/2/2012
Posts: 4
Watched the ingame replay. I enjoyed it very much. Especially the last bossfight was awesome!
Joined: 4/6/2012
Posts: 44
Location: Lawn, PA
I viewed this using the replay file. I'm going to vote Yes on this, for multiple reasons: * There is not a Rosenkreuz Stilette TAS on this site yet. * This run demonstrates a clear knowledge of all the weaponry at Tia's disposal, and does not merely use one or two convenient weapons on everything that gets in the way; it is clear that every available weapon was considered for use against every enemy in order to eliminate opposition in the smoothest way possible. -> As a result of watching this TAS, I have gained newfound respect for the Geisterwand and the Leibes Sturm; I will never look at them the same way again. * This run gets and uses the Call Lilli ability (and the choice of where to use it made me smile!). * This run does the Freudia stage without stopping time (granted, this was the first stage played and therefore Tia doesn't have that ability yet, but still). Any run that does a force beam segment without stopping time gains points in my book. * It also accesses the alternate route in Freudia's stage (I knew it was there, but never managed to figure out how to get to it). * This run does a ton of impressive things with sliding and jumping on unit 2 (Zwei). * This game is just really sexy and well-made, and more people need to know about it. This is an extremely well-made and impressive run, in my opinion. Not only would I say Yes, publish it, but I'd also say it should be starred as Recommended viewing. In summary: Yes, yes, YES!!
1/60 of a second is important; every frame matters.
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Bernka, you should definitely also submit your Grolla run as it's different enough to warrant two categories. It's like Mega Man and Zero, one fires projectiles while the other uses a sword and is therefore faced into different challenges.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Joined: 11/26/2006
Posts: 115
Bernka wrote:
Thanks all of you. If you would like to watch more tas about this game,I provide this encode,witch played as Grolla,the second protagonist of this game,but I done not very perfect. http://player.youku.com/player.php/sid/XMzA2MDY2NzUy/v.swf or http://www.tudou.com/v/QtVbpatoo0w/&rpid=23918866&resourceId=23918866_04_05_99/v.swf
and where are the flaws? ^^ submit this, too!
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
But why isn't there any music when Bernka faces the bosses as Grolla? Did he start from sram or something?
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Joined: 7/1/2008
Posts: 272
While the Grolla video did look really good, there is one improvement that can be made to each of the 8 regular stages. After killing a boss, if you triple slash at the right time, you won't jump in the air, so you can warp out of the area a bit faster. Some jumps in the video looked a bit off, bit I'm not sure. Aside from that, good job. Also, I guess I should vote on the Spiritia movie. That's a yes from me. It's very nicely done, very clean, didn't notice anything improvable.
Skilled player (1196)
Joined: 11/13/2011
Posts: 87
Location: Celestial Empire
AngerFist:No, I just used a code at the game logo. Before the boss appears, you can keep jumping to pause boss' action, also the music won't begin. Satoryu:I never know that trick, thank you! Yes, also Grolla run looks well, this is the second time I made it, but I am not enough experienced at that time. Now review that, I found I always jump too low to get more gravity for speeding up. And I found a trick, Grolla can dash on the ladder, so these may improve the run a lot.
The king is always lucky.
Editor, Expert player (2080)
Joined: 6/15/2005
Posts: 3284
So far I've been trying to get this to run at all. Here are the results. Windows 7: Failure, the game always crashes when I run in hourglass, no matter what I do. Windows Vista: I managed to achieve a partial success. Unfortunately, I tend to get the following message:
DESYNC DETECTED: on frame 32, your timer = 6604 but movie's timer = 6605
That means this playback of the movie desynced somewhere between frames 32 and 16.
followed by the title screen, and a desync. At least I got that far. Windows XP: I couldn't even run hourglass.
The procedure entry point DecodePointer could not be located in the dynamic link library KERNEL32.dll
So there. RKS itself works on all 3 systems, so it's not the problem of rks_e.exe. Unfortunately I don't have any more time to test on Vista and XP, at least for the next 2 weeks. By the way, about the run: I like it mostly. The parts I dislike are the final boss where Spiritia just stands there, and the fact that there is no prologue. I think it should not be allowed to end input one minute before the end of gameplay just to get a smaller time. Everything else is much enjoyable, and I also enjoyed the Grolla run that was posted here.
Skilled player (1178)
Joined: 5/11/2011
Posts: 427
Location: China
FractalFusion wrote:
Windows Vista: I managed to achieve a partial success. Unfortunately, I tend to get the following message: DESYNC DETECTED: on frame 32, your timer = 6604 but movie's timer = 6605 That means this playback of the movie desynced somewhere between frames 32 and 16. followed by the title screen, and a desync. At least I got that far.
Maybe you should use this config.dat
Lex wrote:
Also, if the Hourglass input file desyncs in your English-patched 1.05c installation of Rosenkreuzstilette, it may be noted that the author of this TAS has a very specific Rosenkreuzstilette configuration. Try the config.dat file he posted with the game. Back up your config.dat (renaming it works) and replace it with this one.
Synahel
She/Her
Former player
Joined: 1/19/2011
Posts: 260
Location: France
This game looks like the weeaboo child of Castlevania and Megaman (Capcom and Konami having children?! Worse than Squarenix!), yet it's well made, polished, and fun.
Joined: 4/19/2012
Posts: 4
If I may make a suggestion, I would like to point out that the final battle with Iris is significantly sub-optimal. For reference, the boss fight took 13 cycles. If I execute well with decent luck, I can knock her out in 9 cycles in real-time, and there's probably a better strategy for TAS than the one I use in real-time. While I did get a laugh out of simply standing there and waiting for the boss fight to be over, I would rather see some actual TAS execution rather than simply standing still (as any human could do) to close out the run. I don't know if this was intended to "contain speed/entertainment tradeoffs", but in the interest of seeing a run with a more serious ending, I'd like to talk about some final boss strategies. There's two things that need to be exploited to maximize speed against the final boss. One is that Iris can be hit twice per cycle. Note that during the 8th cycle, Iris does actually get hit twice. The reason this happens is because Lilli has to hit Iris, then return to Spiritia before she can initiate another attack. Because Iris spawned so close to the player during that particular cycle, Iris had to cross very little distance and landed two hits based on pure luck. I believe if a TAS stayed as close as possible to Iris when Lilli returns, you can defeat Iris in 8 rounds with only the Lilli weapon (I don't think you can hit Iris twice with Lilli on the first round, which is why I say 8 rounds instead of 7). The other thing to exploit is the power of charged Luste Atem. With 25 bars of weapon energy, you can use this 5 times, and each hit deals 4 or 5 damage (I have yet to understand what causes it to hit for 5 damage, but I've seen it happen). In comparison, Lilli deals 2 damage. The strategy I propose is to attempt each round to hit Iris with a charged Luste Atem, then immediately switch to Lilli and hit her with that before she disappears. This should defeat Iris in merely 5 cycles (maybe even 4 if you can hit her with both weapons during the first cycle and get charged Luste Atem to hit for 5 every time, but I don't know if that's possible). I liked other boss strategies I saw throughout the run, so you seem to have done your research, and I wouldn't be surprised if you already know all this. I just think that if the other boss fights were well-executed, why should the final boss receieve any less treatment? Assuming you can luck-manipulate Iris to appear within buster range for each cycle, you could even do the above strategy with charged Luste Atem and charged buster shot, eliminating the 15 seconds it takes to get Lilli in the first place, but this is the first submission of the game to the site and I might be unreasonable in asking for the entire second half of the game to be replayed to cut out 15 seconds of falling in a hole. I just want to put it here for future TASers to read that I think Lilli is completely unnecessary.
Joined: 7/2/2007
Posts: 3960
This is one of those "when is the run really over?" questions. The timing we usually care about is the time from the start of the movie to when the last input is delivered, which can result in cases like this where no input is actually needed to finish the boss, so no input is given. Other examples include any% Gimmick and, Gradius 1, though those examples are less extreme. Certainly the credits could be reached sooner, but the cost would be extending the input. At some level this is frankly a stylistic question, though.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced player (764)
Joined: 6/17/2008
Posts: 146
Has anyone except the author gotten the Hourglass movie file to sync? Reports are welcome. Edit: I managed to get the movie to sync up to the green-haired spear-wielder boss battle in Iris Stage 3.
ALAKTORN
He/Him
Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
I think I’d much rather see a Lily-less run. is this possible? there are other movies which don’t follow the “end of input” logic for entertainment reasons, and this should be one of them
Experienced player (764)
Joined: 6/17/2008
Posts: 146
DxDiag output from the author or anyone who got it to sync would be particularly desirable. For reference, here's what this particular system looks like.
Skilled player (1196)
Joined: 11/13/2011
Posts: 87
Location: Celestial Empire
turska wrote:
DxDiag output from the author or anyone who got it to sync would be particularly desirable. For reference, here's what this particular system looks like.
I made a test run from where you can't get sync, if you can get it sync over that, I don't mind to continue it.
The king is always lucky.
ALAKTORN
He/Him
Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
does no one else support the idea of not getting Lily? :/
Experienced player (764)
Joined: 6/17/2008
Posts: 146
Bernka wrote:
turska wrote:
DxDiag output from the author or anyone who got it to sync would be particularly desirable. For reference, here's what this particular system looks like.
I made a test run from where you can't get sync, if you can get it sync over that, I don't mind to continue it.
There's no problem with your movie - the desync is caused by Hourglass's limitations. The DxDiag log is essential in trying reproduce the conditions required for playing back the movie. To get the DxDiag log, do the following: 1. Click Start->Run (Win+R) and execute dxdiag.exe. 2. Click Save All Information in the lower right of the DxDiag window. Post the resulting file in this thread.
Editor, Expert player (2080)
Joined: 6/15/2005
Posts: 3284
ALAKTORN wrote:
does no one else support the idea of not getting Lily? :/
Believe me, there are people who support the idea of not getting Lilli (like me). But we've talked about it already, and it's not like the author can just merely change the ending.
ALAKTORN
He/Him
Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
FractalFusion wrote:
it's not like the author can just merely change the ending.
I was under the impression he could…?
Skilled player (1196)
Joined: 11/13/2011
Posts: 87
Location: Celestial Empire
I got it, here is my DxDiag log, nothing updated since I made this run. Hope that help. I'd say I won't change my game objectives, to reduce the size of the movie.
The king is always lucky.
Editor, Expert player (2080)
Joined: 6/15/2005
Posts: 3284
ALAKTORN wrote:
FractalFusion wrote:
it's not like the author can just merely change the ending.
I was under the impression he could…?
Not getting Lilli means not getting Lilli in the Trauare stage, which is somewhere halfway through the run. Everything beyond that point would have to be changed.
ALAKTORN
He/Him
Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
FractalFusion wrote:
ALAKTORN wrote:
FractalFusion wrote:
it's not like the author can just merely change the ending.
I was under the impression he could…?
Not getting Lilli means not getting Lilli in the Trauare stage, which is somewhere halfway through the run. Everything beyond that point would have to be changed.
it’s that far back? my memory is tricking me…
Active player (407)
Joined: 3/22/2006
Posts: 708
This is such an absolutely blatant knockoff of Megaman it's painful to watch. If it just happened to be inspired by Megaman and used a similar style of gameplay, that would be fine. But the movement is the same, the way you shoot is the same, the sliding move is the same, it has the same power-off gimmick and the laser beams, even the sound it makes when you pick up an extra life is obviously the same. And that's what I could see from the first level. Why would someone make this? Obviously they have a lot of talent. The graphics, music, and engine are all excellent. Couldn't they have made their own original game rather than painstakingly recreate EVERYTHING iconic about Megaman? I'm just going to abstain from voting here. :p The TAS is nice, but I just can't sit through the whole thing because of how ridiculously derivative the game is.