Well, me and Aglar have kept ourselves busy with this game these last few days. Aglar's WIP was, as mentioned above, faster than mine, but thanks to our colaborate effort, we found even more tricks and timesavers, as well as understanding more about how this game works.
Jumping is quite complicated in this game, so I made a program in Matlab that mimics the game's physics engine and can test all possible jumps and pick the best one.
Most of the input in the WIP is Aglar's, while I have focused on dissecting the game's physics and RNG, as well as writing the matlab program.
Anyway, enough small talk, here's the WIP (first level done, just like my old WIP):
.fcm-file
Youtube'd
Some info about the WIP:
*It's 1282 frames (21.37 sec) faster than the published run.
*It's 324 frames (5.4 sec) faster than my WIP.
*We have 255 magic (i.e. maximum magic) after the boss, and have therefore pulled off the "infinite magic" trick - by getting 255 magic, our magic will never run out - each attack drains 4 MP, and once we hit 3 MP and attack, it will go back to 255. So we won't have to collect anymore MP in the run.
There's a lot more that can be said in terms of tricks, but I think we'll leave it to the submission text when this is done.
Enjoy!