Post subject: SNES - Most creatively glitched out movie.
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Former player
Joined: 3/13/2004
Posts: 706
Location: Elyria/Oberlin, OH
The short Zelda run and Out of This World. I had no idea any of that stuff was possible... -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
SNES is a long way behind at glitches, isn't it...
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Bisqwit: yes, although we have quite a few SNES games with the abused programming errors in the game tag.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
I would vote for the glitched Zelda run as well.
Joined: 6/15/2004
Posts: 104
Location: Zürich / Switzerland
Hi, I'm a bit undecided: Zelda is the obvious candidate, but take a look at Super Metroid as well. Things like the Murder Beam and the Mockball are cleanly glitches that can be used. And while it does not so spectacularely shorten the movies time, it is very interesting to see the glitches especially when one had played the game back in the time. So I'd like to nominate Super Metroid aswell. Philip
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
What exactly is the Mockball?
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Run, jump, morph into a ball and keep the running speed while rolling around as the ball. You can do this with the speed boster as well so you get those blue echoes after your ball. :)
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
And why is this a glitch? Even later on games allowed this in one variation or another.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Joined: 4/15/2005
Posts: 28
I didn't see the short LoZ run or the Out of this World run so I'm voting for Super Metroid. Edit: Nominate then
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
You can't vote yet, right now for a week or 10 days depending on how things go, we're only nominating.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Joined: 6/15/2004
Posts: 104
Location: Zürich / Switzerland
Hi,
Nach wrote:
And why is this a glitch? Even later on games allowed this in one variation or another.
you are supposed to slow down to a bit more than normal speed when in ball-form. Mockball is what allows you to get the super missiles earlier in Kraid, saving you from doing that spore-boss Philip
Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
I'd nominee Teri's run of Super Metriod. I thought I knew this game back in the days but apparently I didn't know much at all ;) One of the coolest glitches is the blue-suit-thing when beating the boss in Maridia. http://tasvideos.org/queue.cgi?id=594 (I think this should be the one)
/Walker Boh
Player (36)
Joined: 9/11/2004
Posts: 2631
I'd like to unnominate my run. It only uses one glitch, and quite frankly, I didn't discover it, so it isn't all that creative anyway.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
pilif wrote:
Hi,
Nach wrote:
And why is this a glitch? Even later on games allowed this in one variation or another.
you are supposed to slow down to a bit more than normal speed when in ball-form.
How do you know you're supposed to slow down? It seems to me it was made that way intentially.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Former player
Joined: 7/12/2004
Posts: 146
Location: Dirty South, USA.
I'd say Terimakasih's Super Metroid run. That thing is full of fun and useful glitches. http://tasvideos.org/queue.cgi?id=594
If for honesty, you want apologies, I don't sympathize.
Banned User
Joined: 3/10/2004
Posts: 7698
Location: Finland
pilif wrote:
but take a look at Super Metroid as well. Things like the Murder Beam and the Mockball are cleanly glitches that can be used. And while it does not so spectacularely shorten the movies time, it is very interesting to see the glitches especially when one had played the game back in the time.
In my opinion if supermetroid is nominated it's not because of the murder beam glitch. Glitches should be entertaining, surprising and fun to watch. The murder beam glitch is nothing of those, it completely ruins the watching experience and it doesn't even speed up the run at all. To give an analogy, imagine that someone discovers a glitch in a game that garbles most of the graphics and sounds of a level but does not help making a faster run. Why would anyone want to use such a glitch? It ruins the watching experience for no good reason. Well, the murder beam glitch is exactly that. I would nominate it as the most horrendous and useless glitch ever.
Player (66)
Joined: 3/29/2005
Posts: 229
Location: The boonies.
Doesn't the Murder Beam glitch actually lose time because you have to pause and switch out the weapons?
If life were an RPG, I'd be an NPC.
Former player
Joined: 3/13/2004
Posts: 706
Location: Elyria/Oberlin, OH
Yes, but it saves in-game time since the menu doesn't count toward that. And since in-game time is the traditional standard for speedruns... But I agree wholeheartedly, that glitch is awful. -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Player (206)
Joined: 5/29/2004
Posts: 5712
Well it's more interesting than watching lots and lots of missiles, right?
put yourself in my rocketpack if that poochie is one outrageous dude
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
I found murder beam to be one of the most annoying things ever, angling missles and regular shots correctly and avoiding the attacks and still getting your own in seems a lot more interesting to me. Since the SNES games don't have too many glitches, this is a harder topic to nominate for... I'll nominate Mega Man X by DeHackEd http://tasvideos.org/movies.cgi?id=300 Skipping a lot of Flame Mammoth's level by jumping into an enemy chute is great. I also like how he jumped around the trigger for Vile to start yakking.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Player (66)
Joined: 3/29/2005
Posts: 229
Location: The boonies.
Nach wrote:
the SNES games don't have too many glitches...
Why do you suppose that is? Were programmers getting better about finding the weird loopholes, did they just not need to save the memory that most glitches save, or is it on our end of things? (I.e: people doing SNES runs don't spend as much time trying to find useful glitches as people running other games.) Edit: Out of This World was already nominated, so I'll second it. Jumping through walls is one of the niftiest glitches in existance, in my opinion, and it does a few other things, too.
If life were an RPG, I'd be an NPC.
Emulator Coder, Skilled player (1311)
Joined: 12/21/2004
Posts: 2687
I'd attribute it mainly to them not having to cut nearly as many corners because of much better hardware of SNES compared to NES, and maybe to higher standards required for SNES games. I'd say the Prince of Persia 2 run has Out of this World beat by a longshot for this category, but I think it doesn't qualify if we're only considering pre-2005 movies.
Former player
Joined: 3/11/2004
Posts: 336
Add another one for Out of this World. It does seem to be the most glitched-out run of the SNES movies.
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
nitsuja: Yes, PoP2 is not eligible this year. On another note, I watched the run, and I have to comment how totally stupid the SNES version of the game is compared to the PC version. Since the SNES version of PoP went over and beyond every other port of PoP, what in the world happened for the second one? For the SNES version, graphics are signifigantly worse, levels are shortened, some parts like the fight on the bridge is much easier, the last level was deleted. That last one is the most suprising, why in the world did they delete the excellent final showdown with Jaffar and the Prince?
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.