Remember that there are more improvements found by GlitchMan in CNZ1, and I think I have a small improvement for CNZ2, I do not know how many frames saves but I'm sure it saves.
Mmm! I do not know, i see if I can accomplish something, remember you can also use a known glitch here. I think a little further you will come to the same problem.
I had been trying to get past them since your previous post; sadly, everything I tried has failed. There are no enemies that can harm you so you can go through the ring, the terrain inside the wall (which can be entered through the monitor) doesn't help (if it extended a single 128x128 block further right, it would), and so on.
Joined: 10/6/2011
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Yep, I remember, and also remember about possible improvement in MCZ2 in the boss fight (getting Tails to appear in proper position to hit the boss earlier)…
And even if there was an enemy, you should avoid getting harmed if you are making a no rings run. I think you should look deeper for ability to zip through walls to left to be directed to the end of the level…
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2
my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
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Not from there, the rings still exist if you do it that close. I actually tried getting hit into the tube by the crab (which causes some pretty wacky screen scrolling) and I still picked them up that way...
He can get a shield for that.
That is what I have been trying more recently; everything place I have been trying had come to nought; until I found this. As far as I can tell, there is no faster zip for Knuckles in MTZ3.
The rings only work like that in Sonic 1; in Sonic 2 and 3, they are maintained in a separate list which is ordered from left to right, then from top to bottom. If the ring is horizontally offscreen you can't grab it; but if it is vertically offscreen, you can still grab it.
I had tried 2 things and what you found marzojr in one of the things I tried.
This is the first
And the second was your discover marzojr, you won me search.
I tried that as well. Sadly, the ejection routines start by trying to eject the character to the right, as you probably saw in this case.
For what is worth, it is actually possible to get to the zip point faster by entering a wall through the nearby 10-ring monitor; but since it requires taking it to enter the wall, it isn't suitable for the no-rings run.
I found a way to skip the 3 rings, gotta finish this now ^^.
Edit: That's fucking hard to do.... grrrrr. Why wasn't I recording..... ><'
I must go to the red dot, then spindash and jump to get through the floor in a jumping state, then fly to the wall and jump to the right to fall behind the rings.
Edit2: I did it !
Now, why didn't I think of that? I basically invented the trick... Anyway, the zip I posted earlier is much faster, so you may consider using it instead.
Completed ! Totally unoptimized though.....
http://dehacked.2y.net/microstorage.php/info/1608514375/Sonic2NoRingsRouteTest.gmv
I didn't use the MZ3 zip for now because i'm kinda tired of this zone and i just wanted to finish the test run. I may restart a more serious run later but if someone better than me want to take the project, we now know for sure that it's possible ^^.
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Nice run, man! Even if it does not look as a speedrun, it’s amazing to see how your goal changes the manner of your gameplay. But it’s gonna be a very complex project, I think — much more movements to optimize than if you simply run from the start to the end.
P.S.: the run looks like the rings are harmful ^_^ (and SCZ looks like you are making a pacifist run).
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2
my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Clearly the entire analysis can be improved and added entertainment. As he had said before I can help a little to the creation of this run, if you wish. And also remember that you can better use the zip in MTZ3 found by marzojr.
Does that mean you're working on a run? if so would it be possible to keep the mc1 level ending the same (or similar) I'm sort of fond of that ending where tails is looking for sonic.
This test run is more like a base to improve or give ideas for better TASers future runs. Everybody who wants to make a real good no-ring run is more than welcome.
(Seriously I wanted to bring back Mike89's project to life after seeing Felipe's perfect run, that was awesome ^^)
Joined: 11/9/2007
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Definitely yes, since I'm running out of ideas of what to do at the end of the levels anyway. However, when looking at the end of MC1 in your run, it doesn't seem look the same as you're explaining it here. Maybe you meant a different level?
Awesome discoveries, skychase. You have made the no rings challenge possible, and that's admirable.
You are right; he was referring to the end of the first act of Aquatic Ruin Zone. By the way, I hope you go for fastest in-game time on the second act of Casino Night Zone, unlike the authors of the latest run.
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Joined: 11/9/2007
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FuzZerd wrote:
oops yes I meant AR1 not MC1.
Ok, since I was at MC1 when I got that info from you I just made the ending in that act similar to how you explained it.
Zeupar wrote:
I hope you go for fastest in-game time on the second act of Casino Night Zone, unlike the authors of the latest run.
Actually I do it like in the previous run, it only wastes 10 frames and just as in the previous run I don't lose any time unit doing so. I thought it was ok since no one mentioned it in the thread for the previous run, except one who thought it was funny.
Hopefully my other discoveries will make up for it to you:)