Why do TAS videos skip story/cut scenes that occur at the end? I mean like in
this TAS for example the game play ends once you've destroyed the Armageddon Machine, why skip all the story as fast as possible after accomplishing the goal of the games game play?
Sure the game still requires input to skip through the story sequences but they aren't game play! I would accept skipping story sequences that occur during game play as we want to see the game play that is present after the story sequences, but not story sequences that occur after the final boss has been beaten and the player no longer controls a character or is in a level as you've already accomplished what you've been required to accomplish to beat the game, the story at the end is a bonus that you should take your time to show to viewers.
Of course if you don't watch encodes of movies you can likely interrupt the movie file at the right time to manually navigate the story sequences at the end but for those that do watch encodes they don't have that privilege.
I'd rather story sequences/cut scenes at the end of a game be skipped through at a reasonable pace to allow viewers to read/view them as it has no bearing on the games game play.