Dondon warned us that we were being too optimistic with Thany’s levelling, so I testran chapters 9-14 with continuity in Roy and Thany’s levels in order to get a more realistic picture of future chapters. Fortunately, Thany caps str around C16, and by then her stats are no longer a concern.
Chapter 9 (Thany unpromoted)
Turn 2: Thany can either opt to trade her weapons to Roy in order to avoid countering the merc, or get 1-2 Wexp towards her sword rank.
Turn 3: By positioning Thany differently, Roy can crit a merc for an extra 2 Wexp.
Turn 4: An iron sword double crit can be manipulated rather quickly, and Thany gains only 93 exp, meaning we don’t have to worry about compounding the bosskill manipulation with a level-up manipulation.
Overall notes: This approach is obviously superior to promoting Thany in C8.
Chapter 10
Turn 1: To my surprise, repositioning Thany doesn’t help reduce the turncount at all. The 4 spaces she gains are lost when a shaman blocks Roy in a 1 square wide corridor.
Turn 6: Thany must use a lance to 1HKO the boss.
Chapter 11
Overall notes: Over 1600 frames are lost manipulating a slim lance double crit on the boss, and this isn’t even factoring in getting a good level-up for Thany. There are a few good alternatives to this time-wasting double crit. First, if Thany is 11/2 or 10/3, she will have just enough str to be able to kill the boss with a crit + regular hit. Another option is to get her lance rank high enough to use a silver lance, which is a natural 1RKO.
Chapter 12
Turn 1: I’m operating on the assumption Roy has achieved C rank in swords now, so I don’t need him to combat the fighters for that purpose. Instead, I have Thany use the slim sword to gain 9 Wexp towards her D rank.
Turn 4: Out of laziness I didn’t feel like manipulating a missed hit on the archer compounded with the warrior crit, so I killed the warrior next turn. Thus 10 exp should be deducted from her exp gain in this chapter.
Turn 7: I don’t drop Roy directly in front of the door because the sleep staff priest goes for him.
Turn 8: Thany gets 2 Wexp.
Turn 10: Roy needs to be lv 9 in order to naturally 1RKO the boss (I have him at lv 7). Unfortunately he has nowhere near the 16 skill required for a crit rate. Technically Thany could also 1RKO the boss with a silver lance double crit, but that just takes way too long. Also, deduct 83 exp from Thany’s exp gain.
Turn 11: Thany and Roy are moved in such a way that they are adjacent (ie building a support), but also ready to block the reinforcement stairs in 1 move.
Chapter 13 *New*
Turn 5: Both Thany and Miledy must crit the wyverns they face if Miledy wants to avoid being attacked by Percival (he doubles and 2HKOes her).
Turn 7: A paladin blocks Miledy’s path to the armory. Had I landed Thany’s turn 5 crit the logistics should work out to allow Miledy to reach the armory.
Overall notes: Roy needs to be lv 10 in order to double the boss. Just as in C12, he doesn’t have a critrate either. Also, Thany needs 19 str for her slim lance ORKOes, fortunately she has that at 11/4.
Chapter 14 *New*
Turn 2: Thany gets 6 Wexp.
Overall notes: I simply hexed my older test run to make Thany and Roy’s stats more realistic. Everything still checks out.
Chapters 15-16: Nothing changes
Chapter 17: I was messing with Thany and Roy’s stats to see if enemy attack priority would change. I inadvertently found out that it’s quite possible to use an aggressive strat without Roy having to attack any enemies. This means Thany gets to kill 2 armors, which gives her 6 Wexp towards her sword rank.
Chapters 18-22: Nothing changes
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General Conclusions:
-Promote Thany at lv 11. This helps her not only against the C11 boss, but also for the entirety of C13.
-Roy needs to be at least lv 9 to achieve his C12-13 wyrmslayer bosskills
-There are now enough up-to-date testruns to conclusively determine the required amount of weapon purchases for the rest of the game. I’ll tally the weapon uses later.
Note that I have updated the
list of test runs.