• Emulator snes9x 1.43 v9 is used in this run
  • Emulator settings : use wip1 timing, allow left+right, fake mute desync workaround
  • Start from the beginning
  • Take hits to save time
  • Aims for fastest time
  • In the most of this run, I keep the best of the previous run.
I've just ameliorate the slower parts in different levels. This run obsoletes partially the old one of cardboard's because it is faster but it's not a 0% damage. But it's obsoletes a 4years old TAS I improve this run of 378 frames than the older one.
  • in level 1-1, at time 382, I jump on enemies to save time. And break only the 2 upper lines of bricks so I can roll on enemies instead of kill them.
  • in level 1-2, I use a secret exit in
  • in level 1-3, at time 351, i take hits to go faster instead of waiting the platform up to the boss
  • in level 2-3, at time 391, the way down is faster than waiting enemies end freeze it to jump on the right
  • in level 3-1 and 3-2, i can save 2 frames by first jumping and roll after than roll from the beginning. And this at each time its necessary to roll because ice is slowing down the rolling ball. I optimize time too on better jumping ball on enemies
  • These are the best parts of saving times in the game

Nach: Judging.
FractalFusion: Removed branch, as it is not needed.
Nach: Although it seems this run can be improved a bit further, it's been a while since the last run of this game, and looks like it will be a while till the next one. Therefore, I'm accepting this as an improvement to the existing run.
Nahoc: I will publish this.


TASVideoAgent
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This topic is for the purpose of discussing #3460: dark_rocco's SNES Super Turrican in 11:24.28
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When you say "In the most of this run, I keep the best of the previous run." do you mean you edited the previous run making your own changes? Or do you mean that you match the speed in most cases? Do you mean something else? Is anything you did slower than the previous?
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
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Zero rerecord count is very strange for SNES.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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feos wrote:
Zero rerecord count is very strange for SNES.
Not if it's hex edited.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Post subject: super turrican: youtube
Joined: 3/18/2006
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Location: Great Britain
Qlex
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Level 1-3 has piqued my curiosity. It looks like using the roll makes you invulnerable to lava. If that is the case, then you should have saved your roll power to the latest parts, where taking damage really seems to slow you down. I haven't played the game, so is this true that rolling makes you lava-proof?
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Very nice! However, there are a few things that concerns me (I have started an improvement of this TAS myself): not sure that I agree with the take damage goal, but that's just me; in level 1-2, when you drop down to the hidden exit, you would have saved 7 more frames if you would have jumped into the hole earlier; would it not be better to save up on bombs for the face-boss and the final alien? This is the one thing I think I really messed up on in my run. As for the lava thingie, you are invulnerable as long as you bounce. If you start to do a plain roll, you'll start taking damage. Then again, would probably save time to be able to roll there, but that's something that one would find out through testing I guess.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Player (184)
Joined: 12/24/2010
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Well its good to see an improviment of course but I think the use of taking damage took the challenge of making some nice stunts to avoid enemys and some enviroments, for example, 1-3 you could have saved some roll to use it on the lava pool because if you roll on the lava and quickly press jump in the frame you hit the lava you can jump being propeled a bit saving a bit of time and without taking damage also the entertaiment factor has to be considered, for example at 4-2, the only autoscrooler stage... you just stand still while waiting the screen proceed, you could have used some roll stunts and there are many invisible plataforms, you can even enter inside some wagons and collect some coins( or diamonds I dont know) and some lives. considering its a 4 years old run and tools have evolved from there you might could have saved more time instead of just 4 seconds, and I can sense most of this time saver comes from the alternate exite from 1-2... Sorry but this one doesn't make me vote Yes, but instead a No... you sure did a good work but some parts just look sloopy.
My main objective here is to TAS the most obscure games titles!
Player (184)
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Posts: 144
Location: Brazil
Qlex wrote:
Level 1-3 has piqued my curiosity. It looks like using the roll makes you invulnerable to lava. If that is the case, then you should have saved your roll power to the latest parts, where taking damage really seems to slow you down. I haven't played the game, so is this true that rolling makes you lava-proof?
it doesnt make you invulnerable, the opposite, you take damage even faster while rolling on the lava but there is a glitch where you can touch the lava ground on the first frame while rolling then if you jump you can avoid the damage, if you notice closely he bounces and fly above the lava, he doesnt roll on it.
My main objective here is to TAS the most obscure games titles!
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Joined: 2/12/2012
Posts: 15
Location: Saumur FRANCE
Hi ! and sorry for my english first,it's not perfect ! For this tas, I keep the best parts of cardboard's tas and ameliorate his slower parts. The best parts of cardboard was perfect to me so it looks like the same as he did. This is my first TAS and I think there is some parts we can go faster anymore. The problem of 0 rerecord is done with tas movie editor V0-12 and I don't know why :) In level 1-2, some energy ball is not used but it's too late tu use it.
Former player
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Location: Saumur FRANCE
but the most winning frames belongs to the new exit of level 1-2
Joined: 7/2/2007
Posts: 3960
You can always recognize a French poster because they use "ameliorate" instead of "improve". :) The French for "to improve" is "ameliorer", so it's not really unexpected that French speakers would use the cognate in English. But usually "ameliorate" in English is used to mean "make less bad" rather than "make better". It's kind of an unusual word. You didn't use it wrong, just in a way that makes it clear you aren't a native speaker. Welcome to TASVideos! And aside from that one word your English was pretty good!
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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thanks derakon :) And it's not my fault but the google translation for "ameliorate" :)
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I checked out some frame numbers in this TAS on the first level, but I'm afraid that this run doesn't beat all current records. At the end of the level, after the sequence with the blocks, you lose 4 frames to the old TAS (after jumping up on the platform above the blocks and moving on to the right). Maybe this is a one-time only event, but Super Turrican is a pain in the ass to optimize so I dunno about it. There are many clever tricks being used, but I would like to go through the TAS more in-depth and see if it's unoptimized or not. That being said, I kinda feel that this should be published (I know, the rules would disagree) as my improvement will take approximately 67^19 years to finish at this rate. Edit: I'll stay true to no damage out of stylistic choices.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Former player
Joined: 2/12/2012
Posts: 15
Location: Saumur FRANCE
i'm OK with you for the first level but the sequence with the blocks forced me to lose some frames because ennemies make me bounce if I make a short jump but it was the price to win 5 frames in this first level I 've tryed different possibilies and this was the best
Skilled player (1605)
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No, I tried on your .smv and could save those lost frames there, so I know it's not a loss you had to take. I made the calcuations from landing on the platform above the blocks, and both TASes do that. What I did differently was made sure that I was as far to the right as possible when I jumped from the platform. Edit: Like this.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
adelikat
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Cool, a super turrican improvement. Obsoletes a 4 year old TAS? Has it really been that long? Man I'm old :(
It's hard to look this good. My TAS projects
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Publishing this now is the best option. I'm currently way ahead of this TAS, but have hit a roadblock when it comes to bomb-managment. Estimating the bomb-managment to take around 4 hours, and then I'll have to actually TAS 3/4 of the run, and my time is extremely limited these days so I won't rush it. I also have to test a whole lot of ideas which laranja PMd me a year or so ago so yeah.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
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I'll publish soon, then.
Former player
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Location: Saumur FRANCE
Heyy !!! i've just found a new trick (I knew it when i was young and play on snes but forgot it for this Tas) ! I think i can win 150 more frames. It seems like i had to restart a new one :)
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Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1980] SNES Super Turrican by dark_rocco in 11:24.28
Joined: 7/2/2007
Posts: 3960
The screenshot shows Turrican using his beam weapon, which simulates transparency by showing alternating halves of the beam on every other frame. Of course this ends up looking odd when you show only a single frame. Would it make sense to try to blend two frames together to make the screenshot? I know we've had tons of discussions on how to deal with e.g. YouTube's 30FPS limit; seems like similar techniques could be applied here.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Well ! it's done ! it's an improvement of 600 frames and this one is a no damage Tas. i'll published it this week !
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Derakon wrote:
The screenshot shows Turrican using his beam weapon, which simulates transparency by showing alternating halves of the beam on every other frame. Of course this ends up looking odd when you show only a single frame. Would it make sense to try to blend two frames together to make the screenshot? I know we've had tons of discussions on how to deal with e.g. YouTube's 30FPS limit; seems like similar techniques could be applied here.
No, because the position of the beam weapon isn't the same: