Sorry. I should have posted these years ago.
These are the WIP's that I have been working on since 2005 on and off. I hope that you can use it to improve the game as I have very little time to do so nowdays.
Both WIP's show some nice shortcuts so I encourage you to watch through both of em'. WIP3 is the most optimal, but doesn't run as long. I have stopped and reset several times and in the end I just got demotivated.
http://dehacked.2y.net/microstorage.php/info/1534512088/Ghostbusters_%28REV_00%29_%28JUE%29-V2.5_By-Highness.gmv
http://dehacked.2y.net/microstorage.php/info/1644808285/Ghostbusters_%28REV_00%29_%28JUE%29-V3_By-Highness.gmv
Enjoy!
Edit:
Congratulations on your publication Soig! Nice to see that! :)
Edit 2:
Found a more recent file on my harddrive. This one beats the first boss in hi-rise but stops at the second boss.
http://dehacked.2y.net/microstorage.php/info/63169659/Ghostbusters_%28REV_00%29_%28JUE%29-V3_By-Highness.gmv
Edit 3:
Here's the RAM-addresses I've been using.
0
12
02A36 00FF0A36 b s 0 Snowman HP
02C90 00FF0C90 b s 0 Silk Hatton - Body
02D30 00FF0D30 b s 0 Silk Hatton - Head
0E085 00FFC085 b s 0 Silk Hatton - Hat
02A60 00FF0A60 b s 0 Flower boss vulnerable / Siren HP / Shellbeast HP
02A88 00FF0A88 b s 0 Flower boss HP
03075 00FF1075 b s 0 Janna stage 1
03079 00FF1079 b s 0 Scalon hp
02A0E 00FF0A0E b s 0 Wall man
02BF0 00FF0BF0 b s 0 Fire Dragon HP
0ED60 00FFCD60 b s 0 Flame Ninja / Crystalrobo HP
0E104 00FFC104 b s 0 Siren - Vulnerable
0000C 00FF0A38 b u 0 Marshmallow man