Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Ok, once again sorry for the lack of updates. I'm going to resume work on this during the upcoming week. Right now I'm waiting for a new job to start. So I'll be free for one month. Going to focus a bit on this again. Always something coming between my real life and my TAS progress somehow. But since you've been waiting for years already I don't suppose you've got a problem with waiting a bit longer. Hehe.. :) Just wanted to say that, and to let you know I'm still on this task. Thank you all for your support so far.
Joined: 2/26/2007
Posts: 1365
Location: Minnesota
Keep it up HIGHNESS! I don't remember much of this game, but I seem to remember sucking badly at it. I think it deserves a ROYAL treatment. Bwahahahaa! I made a funny.
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Skilled player (1325)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
Any news your Highness?
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Oh, yeah. Sorry for that. Forgot to post an update. I am still having some problems with some random factors when walking between two rooms. Lost some frames, and I really want to go on par on this matter since otherwise it would sort of be a weird situation. I'm currently looking through an old hard drive to check on my previous V2.5 run to see how I did some of the rooms in order to look for improvements. It would annoy me to release something where I know improvements could be an easy finding. So I'm trying my best to frame optimize as much as possible. Thanks for your patience :)
Soig
He/Him
Skilled player (1514)
Joined: 12/4/2010
Posts: 252
Well. I'm doing this game. And I've finished until final boss. But I find some improvements. So upload a WIP if someone want to watch before my submission.
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Sorry. I should have posted these years ago. These are the WIP's that I have been working on since 2005 on and off. I hope that you can use it to improve the game as I have very little time to do so nowdays. Both WIP's show some nice shortcuts so I encourage you to watch through both of em'. WIP3 is the most optimal, but doesn't run as long. I have stopped and reset several times and in the end I just got demotivated. http://dehacked.2y.net/microstorage.php/info/1534512088/Ghostbusters_%28REV_00%29_%28JUE%29-V2.5_By-Highness.gmv http://dehacked.2y.net/microstorage.php/info/1644808285/Ghostbusters_%28REV_00%29_%28JUE%29-V3_By-Highness.gmv Enjoy! Edit: Congratulations on your publication Soig! Nice to see that! :) Edit 2: Found a more recent file on my harddrive. This one beats the first boss in hi-rise but stops at the second boss. http://dehacked.2y.net/microstorage.php/info/63169659/Ghostbusters_%28REV_00%29_%28JUE%29-V3_By-Highness.gmv Edit 3: Here's the RAM-addresses I've been using.
0
12
02A36	00FF0A36	b	s	0	Snowman HP
02C90	00FF0C90	b	s	0	Silk Hatton - Body
02D30	00FF0D30	b	s	0	Silk Hatton - Head
0E085	00FFC085	b	s	0	Silk Hatton - Hat
02A60	00FF0A60	b	s	0	Flower boss vulnerable / Siren HP / Shellbeast HP
02A88	00FF0A88	b	s	0	Flower boss HP
03075	00FF1075	b	s	0	Janna stage 1
03079	00FF1079	b	s	0	Scalon hp
02A0E	00FF0A0E	b	s	0	Wall man
02BF0	00FF0BF0	b	s	0	Fire Dragon HP
0ED60	00FFCD60	b	s	0	Flame Ninja / Crystalrobo HP
0E104	00FFC104	b	s	0	Siren - Vulnerable
0000C	00FF0A38	b	u	0	Marshmallow man
Soig
He/Him
Skilled player (1514)
Joined: 12/4/2010
Posts: 252
Thank you very much. Those help me a lot. So many bugs in ice area... I think I'm so ignorant about this game... I'll improve it soon. After finishing my TASing works nowadays.