Submission Text Full Submission Page
Lost silver is a Pokemon fan game.
Tohjo Falls(author of LS' website): [link removed]
Game download: [link removed]
Emulator: hourglass-r81
Multithreading mode: disable
That's all. XD

Baxter: A game crashing when using rerecords is not an excuse for submitting a run that doesn't use rerecords. This is not a good game for TASing regardless of the use of rerecords though; rejecting.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15577
Location: 127.0.0.1
This topic is for the purpose of discussing #3438: mlw7's Windows Lost Silver in 03:17.35
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4036
Can you please provide more information about the run (and the game)? This sounds interesting.
Emulator Coder, Skilled player (1113)
Joined: 5/1/2010
Posts: 1217
Rerecord count unknown, that is, the rerecord count in the file gets parsed as zero. Edit: Checked hex dump of the file against .wtf specs, the rerecord coun field really contains zero, it is not a file parsing mistake. Now, while there are some legimate reasons to have that it is not a good sign. So why seemingly 0 rerecords?
Joined: 7/20/2011
Posts: 29
Tried to watch this on Hourglass, but Ad-Aware kept claiming the game itself was a trojan and blocking it. Not sure what's up with that...
Skilled player (1741)
Joined: 9/17/2009
Posts: 4981
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Like Ilari asked, why 0 rerecords? The purpose of this site is to use tools like rerecords, so why not use them?
Editor
Joined: 3/10/2010
Posts: 899
Location: Sweden
I think we can accept a 3 minute long movie if there is a good explanation for this. But yes, I agree, we need that explanation.
Twisted_Eye
He/Him
Active player (398)
Joined: 10/17/2005
Posts: 632
Location: Seattle, WA
Lost...Silver? Wow, of all the Pokémon: Lost Silver is a game that was created specifically to act out the story presented by one of those "creepypastas" you may hear about. Spooky stories to tell around the internet campfire. BOO! As such, the game is really nothing more than just following a very strict story with no real gamey elements to it. No random battles, no real battles at all other than effectively interactive cutscenes. There's nothing really to be TASed. Leave Point A and go to Point B with no obstacles and do Thing C. Go to Point D with no obstacles and do Thing E, ad nauseum, until the point when the game cannot be continued. As such, I have to vote No, because there's no game to be TASed, per se. It's an interesting experience for people who've played Pokémon and can enjoy a little mindfuck sorta-game. Watching the videos on the progress on Pokémon: Black (similar thing, but more developed game-wise), though, was a neat reminder, I'd forgotten he was working on this, too.
Joined: 2/19/2011
Posts: 11
Location: New Jersey
Bad game choice, plain and simple. As said above, voting "no."
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4036
Thank you for telling us that, Twisted Eye. Well, this means I have to vote No. mlw7, make sure the game you're TASing isn't too easy to finish with tools. If it's too easy, it won't be entertaining and it won't get accepted.
Joined: 6/5/2005
Posts: 64
Wasn't Lost Silver that one that gives you the Unowns that spell things out and a critter that knows flash, then you face a Celbee that's missing an arm and a leg? Also the sad pikachu? And eventually your trainer loses his arms, legs, torso, head, and says he's dead? Yeah, I saw that one, it's pretty creepy and if that's the one, I don't think it would be a good choice. Sorry, but it's mainly scripted out. If it is that, then I've seen it already, just nowhere near as fast as this, mostly because the one who did it was being guided by someone else. Plus it's considered a hack... Those need special permission anyhow.
Phear my uber gimpyness!
Skilled player (1741)
Joined: 9/17/2009
Posts: 4981
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
DefEdge wrote:
Plus it's considered a hack... Those need special permission anyhow.
Yea, since anyone can make a 10 second windows game and make a TAS of it. =O
Joined: 1/23/2012
Posts: 4
Ilari wrote:
Rerecord count unknown, that is, the rerecord count in the file gets parsed as zero. Edit: Checked hex dump of the file against .wtf specs, the rerecord coun field really contains zero, it is not a file parsing mistake. Now, while there are some legimate reasons to have that it is not a good sign. So why seemingly 0 rerecords?
The game always crashed when I tried to rerecord.
TASVideosGrue
They/Them
Joined: 10/1/2008
Posts: 2785
Location: The dark corners of the TASVideos server
om, nom, nom... *burp*!