Post subject: Ninja Jajamaru - Ginga Daisakusen
MESHUGGAH
Other
Skilled player (1919)
Joined: 11/14/2009
Posts: 1353
Location: 𝔐𝔞𝔤𝑦𝔞𝔯
After I finished my latest JALECO run (Rod Land), I found this other "gem". It's about a space ninja who has 1 life and instantly dies if doesn't kills the enemy. Rom name: Ninja Jajamaru - Ginga Daisakusen (J).nes Here's my movie file that completes World 1 and World 2 stage 1. What do you think, what's your opinions? Do you know the game and know more glitches? What I mostly abuse is "infinite" rolling.
PhD in TASing 🎓 speedrun enthusiast ❤🚷🔥 white hat hacker ▓ black box tester ░ censorships and rules...
Site Admin, Skilled player (1255)
Joined: 4/17/2010
Posts: 11492
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Lol, you've seen how a couple days ago this game was mentioned in NES wishlist thread? NitroGenesis said he has tried tasing it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Joined: 7/2/2007
Posts: 3960
I seem to recall seeing someone say that you could jump on spikes in this game and be fine so long as you jumped as soon as you landed. I haven't watched your WIP though; maybe you already know this. Anyway I'm pretty sure there's discussion of this game somewhere in the forums already.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
NitroGenesis
He/Him
Editor, Experienced player (556)
Joined: 12/24/2009
Posts: 1873
There was an American prototype of this game called "Squashed!" http://www.youtube.com/watch?v=VFP23er8Zmw I remember a guy named unknownfile did some TASes of this game, but he closed his YT account. I'll look at your WIP later.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
MESHUGGAH
Other
Skilled player (1919)
Joined: 11/14/2009
Posts: 1353
Location: 𝔐𝔞𝔤𝑦𝔞𝔯
I tried to do "infinite running" without success. How did you do that in your american version tas? Also, does it faster than infinite rolling (since I don't need to recharge at the end of stage 1)? edit: I finish the level at 362 while your unoptimized run finishes in 357.
PhD in TASing 🎓 speedrun enthusiast ❤🚷🔥 white hat hacker ▓ black box tester ░ censorships and rules...
Active player (436)
Joined: 9/27/2004
Posts: 650
Location: Canada
Derakon wrote:
Anyway I'm pretty sure there's discussion of this game somewhere in the forums already.
Yes indeed-- and it looks like my old first wip is in there. Who knows if it's any good though: http://tasvideos.org/forum/viewtopic.php?t=4654
MESHUGGAH
Other
Skilled player (1919)
Joined: 11/14/2009
Posts: 1353
Location: 𝔐𝔞𝔤𝑦𝔞𝔯
Good job! You are much faster than me (because of using infinite running instead of infinite rolling) also the electricity bug is new to me (even that I used the very same at the boss battle)! I should collaborate with someone on this tas since I'm not that good in solo tasing =) edit: at least my boss fight was faster than yours but still you are better than me Inzult =)
PhD in TASing 🎓 speedrun enthusiast ❤🚷🔥 white hat hacker ▓ black box tester ░ censorships and rules...
Active player (436)
Joined: 9/27/2004
Posts: 650
Location: Canada
I haven't looked at the WIP (yours or mine) but I do recall learning that you could hit the boss while it was still on the wall after I made it, so it's not too surprising you figured a faster way. I got really hung up on trying to force my way into the walls after that and couldn't do it, so made no more progress.
MESHUGGAH
Other
Skilled player (1919)
Joined: 11/14/2009
Posts: 1353
Location: 𝔐𝔞𝔤𝑦𝔞𝔯
There's only two minimal things you didn't used: - hitting the boss earlier on the wall and using "jump on collision detection" to be able to do another hit instead of dragging away as normally should occur - starting the next scenes faster by pressing T on the 1st possible frame window not the second - holding A for faster text speed I think I will try to optimize your run in the near future and implement these tricks (most of them just saves a few frames) edit: here you are, your base file with these improvements: http://dehacked.2y.net/microstorage.php/info/1755960232/MESHUGGAH_Inzult_NJGD.fm2
PhD in TASing 🎓 speedrun enthusiast ❤🚷🔥 white hat hacker ▓ black box tester ░ censorships and rules...
Active player (436)
Joined: 9/27/2004
Posts: 650
Location: Canada
Well! That looks pretty good with the little improvements. I'd certainly watch a full run, though my desire to make TASes is pretty much gone these days. I'm glad to have helped a little, at least.
MESHUGGAH
Other
Skilled player (1919)
Joined: 11/14/2009
Posts: 1353
Location: 𝔐𝔞𝔤𝑦𝔞𝔯
Well I guess I have to do it solo =) I made a new run from scratch which improves additional frames by getting better positions at level-end warps by watching 0x0026 speed-o-meter (3 is the max). On topic: of course you helped, you show me the glitch and more optimizations that motivated me to do MORE optimizations =) I will upload a movie file when I've done at least more worlds.
PhD in TASing 🎓 speedrun enthusiast ❤🚷🔥 white hat hacker ▓ black box tester ░ censorships and rules...