Joined: 4/17/2010
Posts: 11486
Location: Lake Chargoggagoggmanchauggagoggchaubunagungamaugg
You don't need to add logos or subtitles, just compress with x264 (not the one you mentioned, but commandline coder we all use). Also, we usually resize above 1080 to get original resolution mode. Xvid was nice for my NES encodes, but looks poor for SNES.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Well, I am VERY new in this page so don't be so hard. It is admitted the use of Sony Vegas of the encode of .mp4 files? And how I send the link of a uploaded video to TASVideos?
Hi, and welcome to TASVideos. Encodes made of our TASes submitted to our site (which is what I think you are referring to) are made to rather strict standards, as far as intro screen, subtitles, and etc. Thus, only people who have been made publishers are given permission to link to videos outside the site on websites or bittorrent. I don't know about Sony Vegas, but the encoding tools used here are generally free for download, and thus, it is preferred that you use those, so people can assist with the encoding of videos.
If you'd like to know more about becoming an encoder for TASvideos, and possibly eventually a publisher, I'd suggest you join the IRC channel to learn more.
Thanks for your interest in contributing!
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
To go into more detail on what DarkKobold said, we have people here who put a lot of effort into getting the best-quality encodes that they can, while still keeping the size of the resulting file very low. And frankly, they've done an amazing job. They use a standard set of programs for these encodes, so they can share their techniques and compare each others' results.
Many of those techniques involve taking advantage of the pixelization and small color selection in the movies we create here. A general-purpose encoder like Sony Vegas is presumably optimized for videos of the real world, which require completely different techniques to achieve good results. I would be surprised if it were capable of matching our encodes when it comes to video games.
All that said, if you have the permission of the person who created the run, I don't see why you couldn't use Vegas to make your own encodes. Those can definitely still be useful, especially if you want to encode someone's WIP (work-in-progress) TAS. WIP encodes don't have to meet the same standards as the publishable encodes, and you simply post them in the forums so others can see them.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
What about the second question? Mothrayas give me the permission to encode his Mega Man X5 Zero TAS in HD (Only 720p. My computer can't encode Original) and upload it in my channel. Who I need the send the link to replace the old one in the submission of that TAS?
The link replacement can only happen if it meets certain standards as set by here:
http://tasvideos.org/EncoderGuidelines.html
As such, you can post the link in the submission thread and have a publisher check to make sure it does meet those standards. If needed it meets it, the link may be replaced by a publisher.
For 2D games, most of the time one must use original (no console has resolution that would give only fullHD). For 3D, 1440x1080 / 1920x1080 is sufficient.
With any sort of decent amount of memory, handing compression at likes of 3584x2688 should be no problem.
Of course, limits that low could be from programs you are using. Be careful with using video editors, often you can't avoid quality loss if using those.
Let me put it this way... A TAS of 1 hour for my computer, encoding it in Original quality take 24 hours. 1080p take 12 hours and 720p take 6 hours.
There is no way to use only 720p? I'm afraid that someday my computer overheat.
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Have some more faith in your CPU. Intel and AMD CPUs are very robust. They are designed to be able to run at 100% capacity for months, if not years, on end. Your CPU won't burn itself out from a few encodes. Also, I'm not sure about AMD, but Intel CPUs throttle themselves before they get to a temperature which would damage them.
Tell me, is this the quality good enough? I need many opinions.
http://www.youtube.com/watch?v=BzqujjJ5yLA
(Wait for while, because I just upload it and I have to get back to my home)
http://tasvideos.org/1589M.html , right?
When a game has square pixels (as is the case in GBA), the "Youtube HD" encode is supposed to be at any resolution which is an even integer multiple of the original while being >= 1920x1080 in total. There's no reason not to choose the smallest one, so that gives 1920x1280 for the GBA (8x in each direction). A nearest neighbor resize can then be used (called PointResize in avisynth) to upscale without any problems or loss of anything.
Your original video is at 2048x1152 and looks to have been scaled with some sort of bilinear or similar method. While you did get the aspect ratio right (by pillarboxing), your video is scaled up 7.2x in each direction which defeats the idea of the HD encoding.
This page http://tasvideos.org/EncodingGuide/HighDefinition.html gives a good overview of the process.
Joined: 4/17/2010
Posts: 11486
Location: Lake Chargoggagoggmanchauggagoggchaubunagungamaugg
Opinions on what?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Well, now I've run across a bit of an issue. For some reason, Youtube is saying that my video is "failing to process" when I try to upload it to Youtube, which seems silly to me, because as far as I know, other than using FFV1 for video compression rather than "Full Frames (Uncompressed)", I'm not doing anything different.
Has something changed on Youtube since that time? I know that when I use their new upload design, the number of minutes remaining fluctuates, so, thinking that there might be something wrong with that, I've decided to try using their old upload format.
Interestingly enough, it says that the file itself will take something like 1070 minutes to upload, but the processing is taking more than twice as long to get finished. Does anybody know what's happening? Here's the upload details I have...
Format: AVI
Video Codec: FFV1
Audio Codec: MP3
Dimensions: 256 x 224 px
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.