Submission Text Full Submission Page
After the cancellation of my warpless run: #3416: TheKDX7's GBC Super Mario Bros. Deluxe "warpless" in 18:15.42 I decided to make the challenge mode of this game. The purpose is of got back: 5 red coins which are sometimes hidden in blocks or in corners, 1 yoshi's egg which hides in invisible blocks and to reach the score which is before asked of entered the level or after the level.

Game objectives

  • Emulator used: vba-v24m-svn422
  • collect 160 red coins, 32 eggs and reach the required score in 32 levels
  • Aims for fastest time
  • Second quest/Post game-completion
  • Starts from a saved state or SRAM
  • Genre: Platform

Comments

mushroom = 1000pts
1-up mushroom = 2000pts
fire flower = 1000pts
star = 1000pts
yoshi's egg = 2000pts
red coins = 200pts
coins = 200pts
block? = 200pts
brick block = 50pts
ennemis's combo = 100 + 200 + 400 + 800 + 1000 + 2000 + 4000 + 8000 + 10000pts
goomba = 100pts
koopa = 100pts
koopa (with fire) = 200pts
(with fire) = kill one ennemis with a fire flower
para troopa = 400pts
buzzy beatle = 100pts
shoot a shell = 500pts
piranha plant = 200pts
cheep cheep = 200pts
lakitu = 800pts
hériss = 200pts
bullet bill = 200pts
hammer bro.= 1000pts
Falling platform = 1000pts
flag (1) = 5000pts
flag (2) = 2000pts
flag (3) = 800pts
flag (4) = 400pts
flag (5) = 100pts
firework = 500pts

Stage by stage comments

1-1

block? + goomba + mushroom + red coins + block ? + 1-up mushroom + brick block + goomba + brick block + fire flower + goomba 3x + coins 10x + red coin + block? + brick block + koopa + goomba 2x + block? 2x + red coin + goomba 2x + red coin + yoshi's egg + goomba 2x + brick block + red coin + flag(1) + timer = 32350/32000

1-2

red coin + mushroom + coin + red coin + koopa + shoot a shell + brick block + coin + ennemis's combo + brick block + coin + brick block 2x + goomba + brick block + coin + fire flower + red coin + coin 6x + goomba 3x + piranha plant + coin 20x + brick block + red coin + goomba 2x + red coin + koopa + brick block + yoshi's egg + flag(1) + timer = 38000/38000

1-3

coin + koopa + shoot a shell + red coin + coin + coin + goomba + red coin + mushroom + para troopa + coin 2x + red coin + yoshi's egg + koopa + red coin + coin + koopa + red coin + flag(1) + timer = 24000/24000

1-4

red coin 4x + block? + yoshi's egg + red coin + timer = 15900/13000

2-1

mushroom + ennemis's combo + shoot a shell 2x + coin + ennemis's combo + 1-up mushroom + koopa + fire flower + red coin + shoot a shell + ennemis's combo + koopa + goomba 2x + red coin + block? + goomba + block? + yoshi's egg + red coin + goomba + piranha plant 4x + koopa + para troopa + goomba x2 + coin 10x + para troopa + red coin + para troopa + block? + piranha plant + block? + red coin + flag(5) + timer = 44050/40000

2-2

red coin + coin 3x + red coin 2x + coin 3x + yoshi's egg + coin 4x + red coin + coin + red coin + flag(1) + timer + firework = 25750/25000

2-3

coin 11x + red coin + coin 3x + cheep cheep + mushroom + coin 3x + red coin + yoshi's egg + coin 6x + red coin + coin 9x + red coin + red coin + flag(5) + timer + firework 6x = 25500/23000

2-4

mushroom + red coin 3x + coin 3x + block? + yoshi's egg + red coin 2x + timer = 17300/14000

3-1

block? + para troopa + koopa + shoot a shell + ennemis's combo + mushroom + brick block + red coin + brick block 2x + coin 4x + fire flower + coin 5x + coin 3x + brick block 2x + red coin + goomba 3x + 1-up mushroom + goomba 2x + koopa + piranha plant + hammer bro. + brick block + hammer bro. + red coin + fire flower + goomba 2x + yoshi's egg + koopa + koopa (with fire) + brick block + red coin + shoot a shell + ennemis's combo +brick block 2x + koopa (with fire) 2x + red coin + koopa (with fire) 2x + flag(5) + timer = 45500/45000

3-2

koopa + shoot a shell + ennemis's combo + red coin + coin 2x + mushroom + red coin + goomba + para troopa + koopa + goomba 2x + red coin + koopa + shoot a shell + ennemis's combo + block? 2x + red coin + yoshi's egg + coin 2x + red coin + goomba 2x + flag(1) + timer = 86550/85000

3-3

goomba + red coin + coin + coin 3x + mushroom + coin 2x + koopa + shoot a shell + red coin + falling platform + red coin + coin 3x + red coin + block? + koopa + shoot a shell + ennemis's combo + yoshi's egg + red coin + flag(2) + timer = 23150/23000

3-4

red coin + mushroom + red coin 2x + coin + yoshi's egg + red coin 2x + timer = 16900/13000

4-1

mushroom + red coin + coin 4x + red coin + 1-up mushroom + coin 6x + red coin + coin 3x + block? + brick block + block? 2x + fire flower + block? 2x + red coin + hériss + piranha plant + block? + yoshi's egg + hériss + lakitu (with fire) + coin 10x + red coin + flag(1) + timer = 34700/32000

4-2

red coin + coin 3x + mushroom + brick block 4x + goomba 2x + fire flower + brick block + piranha plant 3x + brick block + buzzy beatle + shoot a shell + buzzy beatle + red coin + koopa (with fire) 2x + piranha plant + brick block + red coin + brick block + fire flower + piranha plant 3x + buzzy beatle + red coin + coin 10x + yoshi's egg + brick block + red coin + piranha plant + flag(1) + timer = 33150/33000

4-3

koopa + shoot a shell + koopa + shoot a shell + coin 4x + red coin + para troopa + mushroom + red coin + coin 3x + red coin + coin + koopa + shoot a shell + coin 2x + falling platform + red coin + coin 5x + yoshi's egg + red coin + flag(2) + timer + firework = 24850/24000

4-4

red coin 2x + yoshis egg + red coin + block? + red coin 2x + timer = 19450/17000

5-1

koopa + shoot a shell + ennemis's combo + red coin + para troopa + koopa + shoot a shell + ennemis's combo + coin 10x + red coin + goomba 2x + red coin + goomba + koopa + shoot a shell + ennemis's combo + red coin + coin 10x + red coin + para troopa + yoshi's egg + flag(5) + timer = 80850/80000

5-2

coin 3x + para troopa + red coin + koopa + mushroom + yoshi's egg + coin 6x + red coin + coin + brick block 2x + hammer bro. + buzzy beatle + ennemis's combo + coin 10x + fire flower + red coin + goomba 2x + block? + brick block + coin 10x + red coin + koopa (with fire) + fire flower + coin 2x + red coin + para troopa + flag(1) + timer + firework = 37200/36000

5-3

bullet bill + red coin + goomba + coin 2x + mushroom + para troopa + red coin + coin + red coin + coin 2x + red coin + koopa + bullet bill + coin + red coin + coin 2x + bullet bill + yoshi's egg + flag(1) + timer = 24200/23000

5-4

red coin 3x + yoshi's egg + coin + red coin 2x + timer = 15700/13000

6-1

block? 2x + yoshi's egg + block? + mushroom + coin 5x + red coin + lakitu + coin 10x + red coin + 1-up mushroom + coin 2x + block? + red coin 2x + coin 10x + red coin + flag(1) + timer + firework 3x = 34750/32000

6-2

coin 9x + red coin + buzzy beatle + shoot a shell + mushroom + goomba + block? + red coin + yoshi's egg + red coin + brick block + red coin + coin 8x + red coin + coin + para troopa + koopa + shoot a shell + ennemis's combo + flag(2) + timer + firework 6x = 30150/30000

6-3

red coin + mushroom + coin + red coin + coin + bullet bill + coin 3x + red coin + yoshi's egg + red coin + block? + flag(1) + timer = 22500/21000

6-4

yoshi's egg + red coin 5x + timer = 15750/12000

7-1

bullet bill + mushroom + red coin + para troopa + bullet bill + brick block + coin 10x + hammer bro. + red coin + brick block + coin 10x + block? + red coin + hammer bro. + brick block + hammer bro. + coin 10x + red coin 2x + block? + yoshi's egg + flag(2) + timer = 32200/32000

7-2

red coin + coin 3x + red coin + coin 3x + red coin + coin 5x + red coin + coin + yoshi's egg + red coin + flag(1) + timer = 25400/24000

7-3

red coin + coin 4x + yoshi's egg + coin 8x + block? + red coin + coin 3x + cheep cheep + coin 2x + koopa + coin 4x + para troopa + coin 2x + red coin + coin 2x + red coin + block? + red coin + flag(1) + timer + firework 6x = 28400/28000

7-4

red coin 2x + yoshi's egg + red coin 3x + timer = 18850/16000

8-1

buzzy beatle + shoot a shell + ennemis's combo + koopa + red coin + koopa + shoot a shell + ennemis's combo + coin 10x + red coin + coin 8x + koopa + shoot a shell + ennemis's combo + block? + coin 10x + red coin + para troopa 2x + red coin + coin 2x + ennemis's combo + buzzy beatle + shoot a shell + ennemis's combo + buzzy beatle + coin 4x + red coin + coin + yoshi's egg + coin + koopa + flag(2) + timer = 40650/40000

8-2

block? + 1-up mushroom + red coin 2x + buzzy beatle + bullet bill + ennemis's combo + red coin + yoshi's egg + block? + coin 10x + red coin + bullet bill + goomba + bullet bill + red coin + flag(1) + timer = 28550/28000

8-3

block? + red coin + bullet bill + para troopa + red coin + mushroom + red coin + bullet bill + brick block + hammer bro. + coin 10x + fire flower + red coin + piranha plant + block? + yoshi's egg + koopa (with fire) + hammer bro. 2x + piranha plant + hammer bro. 2x + coin + red coin + flag(3) + timer + firework 6x = 28450/28000

8-4

red coin + ennemis's combo + red coin + buzzy beatle + block? + red coin + yoshi's egg + red coin 2x + timer = 18250/18000

total score: 988850pts

award: peach award

Special Thanks


Mukki: Judging...
Mukki: I think that this category has potential and I can imagine a good TAS of this being accepted. Unfortunately, this particular submission has attracted some criticism as to its level of optimisation. The audience has pointed out many spots throughout the run that could be improved. I decided to investigate this myself and casually TASed level 1-1. Without any real effort I was able to improve it by ~40 frames which is a huge amount for 30 seconds of a game like SMB. This is purely from optimisation of the same route. Even if the route remained the same I imagine that this could be improved a good deal more. The .vbm is below, if you decide to redo this submission I suggest that you compare with this (I overwrote your submission which is why the rerecord count is so high). You should also study the optimisation tricks used in the NES run (such as use of left/right) as I found them to be somewhat applicable here.
I am rejecting this run on the grounds of poor optimisation.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15572
Location: 127.0.0.1
Emulator Coder, Skilled player (1113)
Joined: 5/1/2010
Posts: 1217
Starts from savestate? Yes, I realize challenge mode needs to be unlocked. * Is there some reason why starting from SRAM is not possible? * Where did you get that starting savestate from? - Start from SRAM requires verification movie - Start from Savestate also along with verification movie requires justification why start from SRAM is not possible.
TheKDX7
He/Him
Player (118)
Joined: 7/9/2011
Posts: 392
Location: Switzerland
Ilari wrote:
Starts from savestate? Yes, I realize challenge mode needs to be unlocked. * Is there some reason why starting from SRAM is not possible? * Where did you get that starting savestate from? - Start from SRAM requires verification movie - Start from Savestate also along with verification movie requires justification why start from SRAM is not possible.
We cannot begin since SRAM thus I began with a savestate
Emulator Coder, Skilled player (1113)
Joined: 5/1/2010
Posts: 1217
TheKDX7 wrote:
We cannot begin since SRAM thus I began with a savestate
Details? * VBA version used does not support start from SRAM? * Challenge mode unlock does not save in SRAM? And regardless, you need that verification movie...
TheKDX7
He/Him
Player (118)
Joined: 7/9/2011
Posts: 392
Location: Switzerland
Ilari wrote:
TheKDX7 wrote:
We cannot begin since SRAM thus I began with a savestate
Details? * VBA version used does not support start from SRAM? * Challenge mode unlock does not save in SRAM? And regardless, you need that verification movie...
Challenge mode unlock does not save in SRAM
Joined: 6/14/2004
Posts: 646
Well, he did submit a warpless video just prior to this, though it was cancelled due to being too similar to the NES version. There's a good chance you could work from it.
I like my "thank you"s in monetary form.
NitroGenesis
He/Him
Editor, Experienced player (556)
Joined: 12/24/2009
Posts: 1873
We get it, stop it now.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Joined: 5/2/2009
Posts: 656
It's very entertaining,but it contains some mistakes. Some fireworks are activated without score necessity (example: 4-3). I'll drop here a weak yes.
My first language is not English, so please excuse myself if I write something wrong. I'll do my best do write as cleary as I can, so cope with me here =) (ノಥ益ಥ)ノ
Player (246)
Joined: 8/6/2006
Posts: 784
Location: Connecticut, USA
While there were a couple of moments that had me wondering if things could have been done faster, there were an equal number of very entertaining moments as well. A couple of things I have questions on: - You grab the flagpole in different places sometimes when going for 5,000. Wouldn't it be faster to grab the flagpole at the lowest part of the '5,000' area? - In 6-2 you do some combo on the steps and get 2,000 on the flagpole with some fireworks. It's not faster to just get 5,000?
TheKDX7
He/Him
Player (118)
Joined: 7/9/2011
Posts: 392
Location: Switzerland
ElectroSpecter wrote:
While there were a couple of moments that had me wondering if things could have been done faster, there were an equal number of very entertaining moments as well. A couple of things I have questions on: - You grab the flagpole in different places sometimes when going for 5,000. Wouldn't it be faster to grab the flagpole at the lowest part of the '5,000' area? - In 6-2 you do some combo on the steps and get 2,000 on the flagpole with some fireworks. It's not faster to just get 5,000?
- No he change nothing - In 6-2 if I would not have made the combo and if I would have gone to touch the flag in 5000pts I would have had enough points, I tested him.
Spikestuff
They/Them
Editor, Publisher, Expert player (2642)
Joined: 10/12/2011
Posts: 6437
Location: The land down under.
not voting (YET) Shouldn't this be classified as 100%ing it you need the first half aswell
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Skilled player (1651)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
TheKDX7 wrote:
We cannot begin since SRAM thus I began with a savestate
You still need a verification movie...
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Joined: 2/11/2007
Posts: 45
Location: Iowa
I really liked this run! I completely forgot about the score component for the challenge mode. I'm impressed that it's possible to get everything on the first try, without having to go back and re-do levels just for the score. Cheesing enemies for points wherever possible was a neat touch, and I especially liked 6-2. Has anybody ever hacked this mode into the NES version? This isn't the simplest thing to search for, as everybody likes to call their hacks "deluxe".
Lex
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
In the first level, I saw 2 optimization errors. You waited between jumps on the multi-coin block and you jumped a couple pixels too high on the flag. I didn't watch past that.
Warepire
He/Him
Editor
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
I see this is the same version as in the planning thread and I still have the same concerns. The movie is good as a draft but I find this too poorly planned to be accepted as a submission, already in world 2-1 you surpass the required score with 4050 points...
Submission wrote:
mushroom + ennemis's combo + shoot a shell 2x + coin + ennemis's combo + 1-up mushroom + koopa + fire flower + red coin + shoot a shell + ennemis's combo + koopa + goomba 2x + red coin + block? + goomba + block? + yoshi's egg + red coin + goomba + piranha plant 4x + koopa + para troopa + goomba x2 + coin 10x + para troopa + red coin + para troopa + block? + piranha plant + block? + red coin + flag(5) + timer = 44050/40000
The underlined segment yeilds 4200 points, wouldn't the time saved from NOT doing that give you those missing 150 (4200-4050) points in the timer->score conversion? I am not voting yet.
TheKDX7
He/Him
Player (118)
Joined: 7/9/2011
Posts: 392
Location: Switzerland
DarkKobold wrote:
TheKDX7 wrote:
We cannot begin since SRAM thus I began with a savestate
You still need a verification movie...
I have make this TAS since my warpless
Editor
Joined: 3/10/2010
Posts: 899
Location: Sweden
Or in English: Use my previous movie as the verification movie.
Joined: 5/9/2005
Posts: 752
Not watched it all, but did you also get the high score award? The Toad one IIRC?
Joined: 6/4/2009
Posts: 570
Location: 33°07'41"S, 160°42'04"W
This doesn't seem to be 100% optimised, I am sure there is room for some improvement here and there (some flaws are obvious, and some have already been pointed out). However I liked it, even in its current state, so I gave it a yes vote.
TheKDX7
He/Him
Player (118)
Joined: 7/9/2011
Posts: 392
Location: Switzerland
After the judgment of the TAS I want to supply improvement asked but I cannot make it now
Joined: 3/25/2010
Posts: 34
This one is a good solid "meh" for me. There are a fair number of pretty clear mistakes and room for improvement, but the run is mostly entertaining and is a new approach to a classic game. I like that the hitboxes work correctly on this version too. Anyway, it's not a no, and in some ways I'd like to see it posted and then later beaten in impressive fashion.
Joined: 6/26/2011
Posts: 167
Though I understand the run is a bit subpar and has room for improvement, I still feel it's interesting enough to warrant a "yes" vote. At the very least, it's a good platform for later optimizations and improvements.
First a movie gets submitted, and ends up accepted despite breaking rules other runs have been rejected for. And when I vote less than spectacularly on this movie, I become the victim of harassment and threats. Yay, favoritism.
Joined: 5/30/2007
Posts: 324
Since when does TASvideos so readily accept new movies with obvious errors? Considering the ridiculously high optimization of a lot of current movies, this is more a problem than ever, especially in a classic platformer conversion where we know so much about the mechanics and programming. Beyond that, it was "mildly entertaining" at best. I would probably give a weak yes to an improved version, but my present vote is "no".
Player (246)
Joined: 8/6/2006
Posts: 784
Location: Connecticut, USA
Paused wrote:
Not watched it all, but did you also get the high score award? The Toad one IIRC?
No, I was kind of hoping for this too. Considering how much score was left to attain at the end of the movie though, I can't imagine it would be an easy task deciding when to go out of your way to get all the extra points.
TheKDX7
He/Him
Player (118)
Joined: 7/9/2011
Posts: 392
Location: Switzerland
OK OK OK you can say to me the errors that I committed so that I can correct them in the new version of the TAS