This game is one of the best known and well received Mortal Kombats. There are many different versions of it - in the arcade version the gameplay is smoother, but overall UMK3 SNES remains the best one because in comparison it has more fighters, brutalities, improved special move lists (for example Stryker's machine gun is not in the SNES MK3), more modes and the fake mercy glitch.
I'm sure this game had a part in most people's childhoods. But now we're going to show you another side of the game that you've never seen before.
Emulator:
Snes9X v1.52-rr(svn184)
Game:
Ultimate Mortal Kombat 3 (U)
Cheat: Kool Stuff > Enable Pause check
1 and 2 player
Cheat: versus screen very hard mode
Shows All stages and finishes (Brutalities, Fatalities,
Friendships, Stage Fatalities, babalities and mercy)
Play as Shang Tsung, Robot Smoke, Human Smoke, Noob Saibot and Rain
Glitches - Stuck Frame, Palette, Eruption Vulcanic, later fatality, Teleport,
Invisible Fan, Tug, freeze project and
Cyrax Bomb+Web+teleport crash..
Strange Combos
100% or infinite combos
Break Finishes
Animality: don't work in this version
Objective:
Entertaiment
Variety
Interesting things
New Stuff
Abuses programming errors in the game
Comments:
Born more a UMK3 glitch RUN,
This is my second work together with Vlackdemon2294 but the first w/ Dark Noob. This run was the longest run that I've participated in. We created a forum to discuss, make runs and show new stuff about any Mortal Kombats there are. That's why Me, Vlack and Dark Noob represent the MKtascommunity, have user Akheon it's a exemple.
At first we only thought to make a Freeplay TAS for fun on our forum, but then Vlack suggested to submit it to TASvideos once it was done. And again we were devising a complete route, and looking for new tricks and glitches... In this TAS we put in more matches to show all our knowledge about this game.
There still are more glitches we know, but they'd need different circumstances to work. I'd say that the goal of the Run = Entertaiment.
Here's the topic about this TAS on our MK forum: [dead link removed]
And Here is our Route
Route Playaround :
1-the first option is to unlock the kool stuff and check "enable pause" and start with shang tsung
2-before the fight1 add a 2vs2 match: p1 reptile/shang tsung p2 ermac/mileena and win two rounds with p1
3-fight1 vs cpu
4-fight2 vs cpu
5-before the fight3 add a 1vs1 match: rain vs nightwolf using the cheat One Button Fatalities 944-944 and win with p1
6-fight3 vs cpu
7-before the fight4 add a 1vs1 match:noob saibot vs shang tsung in the pit 3 and win with noobsaibot using stage fatality glitch in this match §I would like to add this stage or this§
9-fight4 vs cpu
10-before the fight5 add a 1vs1 match:randper kombat
11-fight5 vs cpu
12-before the fight6 add a 1vs1 match:shang tsung vs shang tsung using the cheat hyper fighting
13-fight6 vs cpu
14-fight7 vs cpu
15-before the fight8 add a 2vs2 match: p1 shang tsung/noob p2 cyrax/shang tsung in this match use palette glitch, volcanic eruption glitch and end with a fatality glitch winning as p2
16-fight8 vs endurance
17-fight9 vs endurance
18-fight10 vs motaro
19-fight11 vs shao kahn
We were having a of lot desyncs, mainly me (SDR), and I think the biggest problems in the run were caused by Palette, Eruption, fan Tug and bomb/web/teleport glitches. The memory of the game was manipulated while doing them and the game could sometimes crash a lot or a random game over could happen. Here's an example: http://www.youtube.com/watch?v=1Exv1di1B1U
... but we canning finishe it with big events never seen.
I hope that you enjoy this hard work by me, Vlackdemon2294 and Dark Noob. Warning: it's a very glitched run!
Akheon a special thanks for your help in the text description

Mukki: Judging...
Mukki: I'm accepting this as an obsoletion of the currently published UMK3 playaround. We do not need two playarounds of the same game, especially as many of the glitches are shared between both runs. Both runs do the glitchy fighting very well, but this new run adds many interesting level and background glitches that are not shown in the previous run and so, among other things, fulfills the entertainment goal better.
Velitha: Processing...


TASVideoAgent
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HAHAHAHA, wow, I actually laughed out loud on an specific scene. That was brilliant. I shouldn't judge a book by its cover but this deserves a yes vote just for the first three fights. Going to finish watching it now.
BoursinBurger
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Uncontrollable laughter was produced in many of the fights. Thank you for this!
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I was going to watch this in snes9x, but the run was so awesome it crashed. I guess I'll vote after I watch the youtube encode then.
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The game over example link in the submission text is broken (truncated). I believe this is the correct one: http://www.youtube.com/watch?v=1Exv1di1B1U Are you all planning on explaining any of the glitches? Because, well, I'd really like to hear about them! It was pretty fascinating watching all the strange goings-on but I'm curious as to what was actually going on...
Editor, Experienced player (570)
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Posts: 4036
Incredibly fast-paced and totally glitched-out. This reminds me of the N64 Mortal Kombat Trilogy run that got accepted earlier this year. This definitely deserves a Yes vote! Congratulations on finishing this great glitchfest!
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Overall, I though this run was interesting and I am going to give a yes vote to it. I would however like to know why it was necessary to enable pause in the kool stuff menu. It seemed a little unnecessary to have it since it only looked like it was used in a few matches, especially towards the beginning. I couldn't really tell if you were using it or not in later matches since when I started watching the run, the emulator crashed at frame ~44000 or so, so I wasn't able to watch the input.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
SDR
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Posts: 245
Location: Countryside of anywhere
heldtogetherwithtape wrote:
Overall, I though this run was interesting and I am going to give a yes vote to it. I would however like to know why it was necessary to enable pause in the kool stuff menu. It seemed a little unnecessary to have it since it only looked like it was used in a few matches, especially towards the beginning. I couldn't really tell if you were using it or not in later matches since when I started watching the run, the emulator crashed at frame ~44000 or so, so I wasn't able to watch the input.
Enable pause: it is for charging special moves, because it controls the time from when you start doing any special one until the end......the pause used for control the charging in fighters as, Kitana( mainly during the fan because ) Jax( during the Ground Pound), Liu kang(bike), noob saibot(Teleport Slam), ermac(Telekinetic Slam), striker(Rapid Fire Gun), rain(Lightning), kano(Cannonball) and mileena(Sai Toss). When you makes kitana's fan and press start the game will understand that the action[paused] no happens, so you wait by frame(controling the pause) until kitana can make other fan ( making 2 fan consecutive)..you can control the time to special moves _____________ We used the pause many times, during the run
whatever worth doing, is worth doing well
Dark_Noob
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Yes our glitchfest of this game are finally completed. This is really a long time TAS so we hope all you enjoy this work made by me (Dark Noob), SDR & Vlack.
Someone who still enjoy playing fighting games ;)
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Posts: 339
It was cool, but I have to say, I really hate how the sound channels kept getting messed up and only playing out of one ear. I find that sort of thing physically painful because I have a weird sensitivity to that sort of stuff. Is that a recording problem or does it actually happen in the emulator?
Glitcher
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Location: London, U.K.
Absolute chaos! Probably the highlight is when it started raining pixels upwards. Just surreal. I haven't played UMK3 that much, but is the ability to punch your opponent up through multiple unconnected levels a code or a glitch?
Dark_Noob
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edited.
Someone who still enjoy playing fighting games ;)
Joined: 2/18/2010
Posts: 156
Location: home
SDR wrote:
heldtogetherwithtape wrote:
Overall, I though this run was interesting and I am going to give a yes vote to it. I would however like to know why it was necessary to enable pause in the kool stuff menu. It seemed a little unnecessary to have it since it only looked like it was used in a few matches, especially towards the beginning. I couldn't really tell if you were using it or not in later matches since when I started watching the run, the emulator crashed at frame ~44000 or so, so I wasn't able to watch the input.
Enable pause: it is for charging special moves, because it controls the time from when you start doing any special one until the end......the pause used for control the charging in fighters as, Kitana( mainly during the fan because ) Jax( during the Ground Pound), Liu kang(bike), noob saibot(Teleport Slam), ermac(Telekinetic Slam), striker(Rapid Fire Gun), rain(Lightning), kano(Cannonball) and mileena(Sai Toss). When you makes kitana's fan and press start the game will understand that the action[paused] no happens, so you wait by frame(controling the pause) until kitana can make other fan ( making 2 fan consecutive)..you can control the time to special moves _____________ We used the pause many times, during the run
I had no idea it was abusable like that, thanks for explaining.
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This is amazing, I found myself actually laughing throughout almost all the movie.
Joined: 12/27/2007
Posts: 50
Location: UK
Kles wrote:
It was cool, but I have to say, I really hate how the sound channels kept getting messed up and only playing out of one ear. I find that sort of thing physically painful because I have a weird sensitivity to that sort of stuff. Is that a recording problem or does it actually happen in the emulator?
I noticed that too, although it somehow fixed itself towards the end the run. It was still rather annoying though... Anyway, a great glitchy playaround. Lots of new and re-hashed glitches, and enough entertainment to keep me interested the whole run. Yes vote. As a side-note, I seem to remember all 3 of these guys (especially Dark Noob) having several assorted runs of these games rejected/cancelled due to poor knowledge/planning/excecution. And many TASers seem to fall by the wayside at this point. So it's a credit to you three for persisting and bettering yourselves, and the community for the helpful support and advice that they need, as it's resulted in a publish-worthy run (IMO). Long may it continue!
Dark_Noob
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edited.
Someone who still enjoy playing fighting games ;)
Synahel
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That is amazing, you're kept entertained all the way through. I love it.
Samsara
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Watched the Youtube encode, voted yes. Incredibly well done. Just one question: The Youtube encode shows that the final hit to Shao Kahn is delivered at 28:39 or so, but the input time is 2 minutes longer. Is there any reason for this?
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SDR
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Samsara wrote:
Watched the Youtube encode, voted yes. Incredibly well done. Just one question: The Youtube encode shows that the final hit to Shao Kahn is delivered at 28:39 or so, but the input time is 2 minutes longer. Is there any reason for this?
Actually, the run just end after the name credits, because if you no press "the start" during the names credits , this one will be more longer
whatever worth doing, is worth doing well
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I believe we should respect the authors' choice of the ending point. Especially because this run doesn't aim for fastest time, but for entertainment, so even a few minutes in the reported length don't make a difference. A new Mortal Kombat movie won't obsolete this one by comparing the time, but by comparing the entertainment, it can be 10 minutes longer or 10 minutes shorter.
Jungon
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Voting "Hell YEah", where is the button for "Hell YEah"? o_o The part where they're constantly changing scenarios, and the Fan Kitana were my favorite parts, ... and seeing a Kano transformation after that phrase written on screen ... OMG, this is really a glitchfest ... +D Does this game have Sheeva as character? ..
*Jungon*/*Johnnyz* smilie weirdo =P ^^ o.o @__@ +D
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Voting "Hell YEah", where is the button for "Hell YEah"? o_o The part where they're constantly changing scenarios, and the Fan Kitana were my favorite parts, ... and seeing a Kano transformation after that phrase written on screen ... OMG, this is really a glitchfest ... +D Does this game have Sheeva as character? ..
good at this game Sheeva can use but can only be in the tournament as a glitch mode to use while on the character selection screen in the tournament mode is you can select by random selection.
mkTAScommunity website: http://mktascommunity.foromotion.net/ mkTAScommunity youtube channel: http://www.youtube.com/user/mkTAScommunity Working in Wario Land 2 and Wario Land 3 Speedruns NON-TAS My twitch channel: http://www.twitch.tv/vlacksr My hitbox channel: http://www.hitbox.tv/vlackSR
Warepire
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That was ... glitchy. It had a lot of parts where the game seemed to squeal in agony. Yes vote.
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The game broke so hard that not just the graphics got hit, but the mixer too.