Joined: 7/29/2004
Posts: 136
Location: Temple City, CA
For Terraria, I think the goal would have to be to beat all 3 bosses, get all 8 people to move in, and to get a complete crafting station (that would require going down to the bottom area to retrieve a hellforge). The last one is pretty arbitrary, but it's the only way to ensure that the run goes to the bottom. Even then, you wouldn't be exploring the dungeon.
"How can you prove you exist? Maybe we don't exist..." -Vivi Ornitier (Final Fantasy IX)
xPi
Joined: 8/1/2008
Posts: 58
Editor, Expert player (2329)
Joined: 5/15/2007
Posts: 3933
Location: Germany
Some years ago I found this game really bland but I guess the 1.3 patch improved it so much I'm actually enjoying it single player. I'm having a blast with building my house. There seems to be a speedrun community, some people on Twitch run all pre-hardmode bosses. There are at least 2 different duping glitches you can do on the latest patch, one involving an item frame (must play as a server for it to work) and the other involves some shenanigans of dying, leaving & rejoining and interacting with a chest, although I don't remember which order you must do these things in... The gist is you can take contents from a chest without emptying the chest (as far as I remember). There are also some other bugs, but the only ones I encountered are some small clipping bugs.
Editor, Expert player (2329)
Joined: 5/15/2007
Posts: 3933
Location: Germany
So about those clipping bugs: 1) In the dungeon I encountered this place. On the left side of the image, when jumping on the platform with the candle, it zips me to the platform with the books (below) immediately. But when you change the pattern of the candle platform via hammer and then change it back, or remove and place it again, it will no longer work. I also tried to rebuild this terrain (right side of the image) but it didn't zip. 2) When you are underwater and you walk across this terrain, you will zip downwards:
you - - - ->
_______
       /
      /
     /
You can easily abuse this. I'm working on a video showcasing this bug. 3) Not really anything too interesting for now, but I find minecart tracks that go through lava/water/slush ice to behave odd. I will look into this later.
Editor, Experienced player (848)
Joined: 5/2/2015
Posts: 696
Location: France
MUGG wrote:
There are also some other bugs, but the only ones I encountered are some small clipping bugs.
Did someone say
MUGG wrote:
some small clipping bugs
This is a well known glitch by the Terraria community called Hoiking, and it involves being pushed away on a sloped block. The zipping behaviors that you encountered in your post are known and abused in hoiking. https://forums.terraria.org/index.php?threads/hoik-guide-rapid-player-npc-etc-transport-using-only-sloped-tiles.1656/ It has many useful applications. One of the most known is: Link to video However, its utility where it would be otherwhise useful is quicky outpaced by simply duping Teleportation Potions (ability to get anywhere on the map almost instantly), which can be done as early as the first dupe with good chest luck/fixed seed.
When you are underwater and you walk across this terrain, you will zip downwards
A less known glitch, but still useful. If you approach these reverse sloped triangles at a correct speed (or being underwater) you will gain maximal velocity instantly. Try doing it on the surface with Hermes boots, jumping towards the very end of the slope, and your character should suddently get falling speed after approaching it. (It's a kind of subset of the hoik.)
Editor, Expert player (2329)
Joined: 5/15/2007
Posts: 3933
Location: Germany
Alright, looks like I'm old news with my underwater downward zipping since as far as I can see it's possible on land and in all 4 directions. You didn't explain why the dungeon pattern zipped me and why it stopped working after forming the tiles and forming them back.
Editor, Experienced player (848)
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Location: France
Yeah, I didn't know about this one. Do you have the seed and world size + coords?
Editor, Expert player (2329)
Joined: 5/15/2007
Posts: 3933
Location: Germany
Seed: 437042179 X: ? Somewhere on the left side of the map Y: 1004 caverns On the right in the image is my underwater hoik hellevator btw which travels me downwards. I didn't make it so I can travel upwards and instead built a house with bed (spawn point) so I can mirror there. This setup helped me quickly gather Obsidian by bringing buckets of water to the hell, or lava to the surface.
Joined: 2/28/2012
Posts: 160
Location: Philadelphia
Very clever. I recall fluids multiply as they fall too, so you can use as much of your underground reservoir as you need and never run out. Vis-a-vis a TAS of this game in the future, what's the most likely platform? Re-recording features in Citra for the 3DS port? Or that Linux TASing tool by keylie for the Linux version? Or perhaps the most obvious, Hourglass for the Windows version?
Editor, Expert player (2329)
Joined: 5/15/2007
Posts: 3933
Location: Germany
I found a strange infinite gold bug in my pre-hardmode world.
I have like 100 gold in my safe and none on my hand.
I picked the Extendo Grip that I had equipped, which had a melee speed buff, and reforged it at the tinkerer guy.
Then I placed it back in my accessory slot.
After doing so, I suddenly had a little less than 100 gold on my hand and the gold in my safe was still there.
So basicly I have 100 gold more now.
I did this 2 times in a row and then I wanted to make a video but it stopped working. It might have to do with how many slots and amounts of gold you have in your safe. Any idea? Was this known? There might be a chance I overlooked pre-existing gold in my inventory that took over the money slot each time I was done reforging. But I don't think so.
Editor, Experienced player (848)
Joined: 5/2/2015
Posts: 696
Location: France
An interesting speedrun was submitted recently (Terraria in 90 minutes, no major glitches): https://www.youtube.com/watch?v=lI62Gf7bc3c