Contrary to common belief, Super Mario Bros can be completed without pressing B at all, even without warping as well.
This is a sidestroller, speedwalk, or whatever you want to call it.
Thanks to mugg and his marvelous idea that fixed out the problem which have been puzzling people from completing this run for a long time.
Thanks to HappyLee for helping me a lot on this movie, and using bullet glitch in walkathon movies so that I can save a lot of time in many stages such as 5-1.
Thanks to klmz for finding vine glitch and it brings 294 frames' improvement than with out it.

Level By Level explanations:

1-3
I choose to get the mushroom in this level. With its help I go into the ground and save 63 frames.
2-1
Use vine glitch here, 84 frames saved.
3-1
Use vine glitch here, 126 frames saved.
3-2
Go into the ground with help of koopa and save 63 frames.
3-3
Use the balance lift to go into ground and save 63 frames.
4-2
I went into the pipe for shortcut, 61 frames saved. I'm puzzled why it's not 63 frames. And I slow down a little to avoid fireworks.
4-3
I make some improvement here but I've not counted how many frames were saved.

Here I'll introduce how can I get through such a long distance:

By jumping backwards into any object Mario can move closer to the right side of the screen without scrolling..Mixing this with the turning around faster trick (pressing left/right one frame) can bring maximum distance so that the first gap will not disappear. As we all know, if you land on a shell that is flying in mid-air within the two rows of blocks at the bottom of the screen, a glitch will take place: The shell will be stopped from moving and will just behave as if it was on the ground. It will even walk through the floor if it is set up in a certain way. So we can place the shell into the gap and it will walk through the groud so that we can use it to get through here.
5-1
Bullet glitch, 147 frames saved.
5-2
Bullet glitch, 126 frames saved.
5-3
Go into the ground and save 63 frames.
5-4
I slow down a little before bowser, 21 frames slower here, for the bowser jumps too high if I don't slow down.
6-2
Vine glitch, 84 frames saved.
7-1
Bullet glitch, 147 frames saved.
8-2
Bullet glitch, 168 frames saved.
8-3
Bullet glitch, 189 frames saved.
8-4
With HappyLee's help I get 1 frames faster than this movie by better walljumping in the first stage.

Suggested screenshot


Nach: Judging.
feos: adding HD encode.

Nach: This run was well played, and was quite entertaining. Excellent response. I'm accepting it. The only question is whether it should obsolete the existing run or not.
In general, for any warped vs. unwarped run, two branches make sense as there's usually significant differences between the two in items collected that modify how the levels are played out. People also want to know the fastest possible record, as well as the fastest record for doing everything.
This run includes everything the warped run has, leaving little for the warped run itself to show off. As to the first detail, the only significant item SMB offers in warped vs. unwarped is the fireflower. Since the fireflower cannot be used in a B-less run, the difference in items doesn't exist. As for the second, people to my knowledge have not been interested in any records for beating the game B-less. The only thing I've seen people wonder in terms of beating the game B-less is if it could be done at all or not. This run answers that question very well, and demonstrates every single level in the game can be beaten B-less. Therefore, I am accepting this as an obsoletion of the warped B-less run.

GabCM: Grabbin' sub.


Lex
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
We have sorting and scrollbars. There's no problem with having unlimited categories. It's not like a publication causes problems just by existing.
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
"I can complete Super Mario Bros in 25 minutes! Without using the warp zones! Without pressing the run button even once." This run is badass, a true misbehaving equine. "I'm not playing by your rules." Congratulations to everyone involved for solving the challenges in getting it done!
Player (138)
Joined: 9/18/2007
Posts: 389
Nice run, especially 4-3... This run might also be a candidate for an Atlas encode like I made for HappyLee's run. This run offers more than the warped walkathlon, and it was thought to be entirely impossible to do. Yes for the run, yes for obsoletion of the warped walkathlon.
Editor, Expert player (2374)
Joined: 5/15/2007
Posts: 3940
Location: Germany
This is a really good run. I'm glad I could contribute to its completion. I only wish you had done something fancy-looking during waiting times in 4-3. Standing around doing nothing takes away entertainment for me. I voted yes.
Site Admin, Skilled player (1256)
Joined: 4/17/2010
Posts: 11495
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
The embedded encode was done with the newest 30 Hz blinking encoding function. Check that NON-BLENDING thing out!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Banned User
Joined: 3/10/2004
Posts: 7698
Location: Finland
Sticky wrote:
The idea of walkathon, to me, does not represent speed.
Just because an alternative goal or constraint is applied to the run doesn't mean it's not speed-oriented. It still tries to achieve the faster possible completion time under those conditions (as opposed to "contains speed/entertainment tradeoffs", where the fastest routes/actions are not always performed for the sole purpose of making the video more entertaining to watch, but without any explicit rule or constraint being applied, and also as opposed to "playaround", where speed is not a goal at all). Other examples of runs that use special constraints but are still fully speed-oriented are those under the categories "100% completion", "uses sub-optimal character", "forgoes warps" and "pacifist". Of course this does not affect whether this run should obsolete the warped run or not. That's a different question.
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
I have a question regarding the goal. Is the goal to never run, or is the goal to never push B?
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Experienced player (838)
Joined: 5/2/2010
Posts: 19
Location: China
Nach wrote:
I have a question regarding the goal. Is the goal to never run, or is the goal to never push B?
The goal of this run is never push B. If the goal were never run, I would get a flower and kill bowsers in world1-7.
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Mars608 wrote:
Nach wrote:
I have a question regarding the goal. Is the goal to never run, or is the goal to never push B?
The goal of this run is never push B. If the goal were never run, I would get a flower and kill bowsers in world1-7.
Glad to know it. Perhaps the branch needs to be renamed.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Banned User
Joined: 3/10/2004
Posts: 7698
Location: Finland
Btw, is the flagpole glitch not possible without the B button?
Experienced player (838)
Joined: 5/2/2010
Posts: 19
Location: China
Warp wrote:
Btw, is the flagpole glitch not possible without the B button?
Yeah, it's impossible without running for you can't go into the wall deep enough.
Joined: 6/4/2009
Posts: 570
Location: 33°07'41"S, 160°42'04"W
Thanks for the encode, feos! Awesome run, with many glitches as well. Obvious yes vote. And possibly a recommendation for a moon or star?
Jungon wrote:
I think SMB is good enough for having a lot of different categories and videos... +D
Lex wrote:
We have sorting and scrollbars. There's no problem with having unlimited categories. It's not like a publication causes problems just by existing.
I have to agree with Jungon and Lex, to be honest I never understood why there can't be many branches of a game if the runs are good enough (the excellent rejected Super Metroid runs come to mind, as well as the bizzarre Super Mario Land 2 obsoletion). Obsoleting the warped walkathon run would make me sad, not publishing this one at all would be blasphemy. This should be published in its own great spotlight alongside other great runs. In my opinion.
Nach wrote:
Is the goal to never run, or is the goal to never push B?
Tricky! I see Mars608 already replied (I lost time watching the encode, man this sure is long), but I seem to remember that Mario actually runs by his own in some of the cutscenes when he approaches Toad at the end of *-4 worlds. And indeed, I noticed you never picked up fire flowers, so it seems that "no B button" branch would be appropriate.
Site Admin, Skilled player (1256)
Joined: 4/17/2010
Posts: 11495
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Obsoletes the published walkathon run by entertaiment.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Editor, Expert player (2374)
Joined: 5/15/2007
Posts: 3940
Location: Germany
Warp wrote:
Btw, is the flagpole glitch not possible without the B button?
I think it's possible on the PAL version.
Skilled player (1744)
Joined: 9/17/2009
Posts: 4986
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Noob Irdoh wrote:
Opinion
Well, I always thought a 100%, any%, and possibly a special run was enough. So yea, this I think should obsolete the warped walkathon, as it shows off more of the game.
Banned User
Joined: 3/10/2004
Posts: 7698
Location: Finland
Finally finished watching it. Voted yes. I don't have a strong opinion on whether it should obsolete the warped run or not. I'm probably not the first one to notice, but it's just hilariously ironic that the game end entices the player to push the B button.
Editor, Experienced player (571)
Joined: 11/8/2010
Posts: 4038
MUGG wrote:
I only wish you had done something fancy-looking during waiting times in 4-3. Standing around doing nothing takes away entertainment for me.
I have to disagree. It really surprised me when he just stopped in the middle of a speed-oriented run, as I didn't know you needed to run to cross that gap. And when I saw he was waiting for the koopas to walk on air, I realized it was a brilliant solution to running and jumping on the mushroom platform.
Warp wrote:
I'm probably not the first one to notice, but it's just hilariously ironic that the game end entices the player to push the B button.
Wow, I didn't notice that! That's pretty funny.
Lex
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
I watched it. It was great. It should be published alongside everything else since there's no reason to "obsolete" videos of other categories.
Editor, Player (44)
Joined: 7/11/2010
Posts: 1029
Voted Yes. IMO, it should obsolete the warped walkathon, but mention it and link to it in the description, so that people who want to see a walkathon with warps can find it easily.
Jungon
He/Him
Player (51)
Joined: 4/2/2009
Posts: 376
Location: Porto Alegre - Brazil
It's strange to think that.. If the goal was to never press the button for jump, Mario would never get past that first goomba.... +D
*Jungon*/*Johnnyz* smilie weirdo =P ^^ o.o @__@ +D
Active player (407)
Joined: 3/22/2006
Posts: 708
I say this should not obsolete the other run, but I guess I'm not 100% adamant about it.
Joined: 4/3/2005
Posts: 575
Location: Spain
After watching again this movie, I was going to vote yes, only to realize I had already voted yes on this run.
No.
Joined: 10/14/2010
Posts: 27
Location: California
Excellent, entertaining, and everything else! ... any chance of changing the title to "moonwalkathon"? No? All right.
>> Standing on head makes smile of frown, but rest of face also upside down
Joined: 9/21/2011
Posts: 49
Location: San Antonio, TX
Definitely worth a yes. The floating turtle was great, along with the vine and bullet glitches. I especially enjoyed a part near the end with Mario moonwalking while a bullet floated in his face for a good while.
--Graywords
Dwedit
He/Him
Joined: 3/24/2006
Posts: 692
Location: Chicago
Jungon wrote:
It's strange to think that.. If the goal was to never press the button for jump, Mario would never get past that first goomba.... +D
http://www.homestarrunner.com/kingio.swf