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Former player
Joined: 10/17/2004
Posts: 226
Location: Bonn, Germany
you have to patch the normal Super Mario World rom or, easier, just google for "super demo world" and follow the second link...
Joined: 8/16/2004
Posts: 37
hmm i tried with google.com and google.de and had no luck at one page i found a rom but it also had a desynch at the second level edit:problem solved
i hate sony like nothing else
Player (206)
Joined: 2/18/2005
Posts: 1451
Awesome game indeed. So many difficult quests and secrets and also the Big Boo castle was insane long. Now I understand how this game can be 6 MB big. What I really liked were the many backgrounds which make this game very interesting to watch and play. Also the different worlds like in NES's Super Mario 3 were very interesting and the Koopas with the hats in snow land were funny. And it is so insane complicated (like the 1000 pipe warps level) that my head almost explode watching it :-) What I really wonder is how have you found all the extremely hard to find secret rooms (exits)? Because I don't think there is a guide for this game which explains them.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Joined: 3/7/2005
Posts: 41
What I want to know is how you can take a ~350KB ips patch and a <1MB rom file and end up with a 6MB rom. My mind hurts just thinking about it. ips files are just diffs, right? Can you embed macros in these things?
Founding member of GerbilMechs
Player (80)
Joined: 7/22/2004
Posts: 63
Location: USA
i never even heard of this game before and now i'm hearing it's a hacked rom. isn't it against the rules to submit a movie on a hacked game?
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Monthenor wrote:
What I want to know is how you can take a ~350KB ips patch and a <1MB rom file and end up with a 6MB rom.
Technically possible, but sounds wrong in this case, because SDW-cont shouldn't be extending the rom to 6 MB just for fun. It should contain 5 MB of updates, not 350 kB...
ventuz
He/Him
Player (126)
Joined: 10/4/2004
Posts: 940
georgexi wrote:
i never even heard of this game before and now i'm hearing it's a hacked rom. isn't it against the rules to submit a movie on a hacked game?
he isnt submitting it
Sastopher wrote:
How cool! Never even knew these kind of hacks existed. Opens up a whole new world of gaming potential... wow.
same here, back then I was hunting for completed hacked game, looking for cool game and avoiding any form of "Demo" and "Incomplete", shame on me missing out Super Demo World. I'm gonna try playing it myself.
Former player
Joined: 8/17/2004
Posts: 377
To answer the rom size question, when you're patching a rom with the IPS normally, you FIRST have to open the Mario rom up with one of Lunar's programs, I think it's Lunar IPS, and expand the romsize. THEN apply the patch, otherwise if you apply the patch on an unexpanded rom it doesn't work. The details are given in the readme with the IPS itself.
Former player
Joined: 10/17/2004
Posts: 226
Location: Bonn, Germany
@Saturn: In levels like the pipe maze savegames help bigtime. Or in other levels just let Mario fall down into every pit, and eventually you'll find the one with the keyhole :P But I must admit that I didn't find all exits myself, for the last 5-10 I had to consult an FAQ that I had found somewhere
Player (36)
Joined: 9/11/2004
Posts: 2631
Super Demo World : Super Mario World :: Super Mario Bros. 2j : Super Mario Bros. Probably a futile gesture, but does someone want to contact the author and Nintendo and see if they can't get together to make a little deal? I would very much like to play this on a console.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Former player
Joined: 3/8/2004
Posts: 1107
What I really wonder is how have you found all the extremely hard to find secret rooms (exits)? Because I don't think there is a guide for this game which explains them. There is a guide: http://www.reediejournals.com/blogs/87/archives/DemoWorldFAQ.txt
Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
OmnipotentEntity wrote:
Super Demo World : Super Mario World :: Super Mario Bros. 2j : Super Mario Bros. Probably a futile gesture, but does someone want to contact the author and Nintendo and see if they can't get together to make a little deal? I would very much like to play this on a console.
So unlikely... Maybe there is some sort of Flash cart for the SNES. If there is, that would be your only chance to play it on real hardware (besides burning an eprom). BTW, I played that hack some time ago. It's amazing, but sometimes it gets so frustrating and unfair. The final picture with Mario and Yoshi more than makes up for it, though. >:)
Joined: 5/4/2004
Posts: 90
Location: New Brunswick, Canada
I've only watched to the end of World 4 myself, and all I can say is that this was crafted by the hands of Satan himself. :P
Joined: 12/13/2004
Posts: 103
I finally managed to watch all of it myself... too bad we aren't going to se a real speedrun on this game. Allthough this was a great movie, showing a lot of the game. I just love the level with all those heaps of keys. Only one of those are the correct one, right? The Big Boo's castle was just insane... Thanks you, Viper7, both for this smv and the fact you made me check out this game.
caitsith2
He/Him
Player (47)
Joined: 3/26/2004
Posts: 194
All the rest of the keys in the heaps are simply the pickup kickable blocks. You will know when you found the correct one, because you will be unable to kick it way by running into it, after dropping it. The correct keyhole is the one under the hint block.
Former player
Joined: 3/9/2004
Posts: 484
Location: ­­
You could just turn off the background layer that has all the fake keys, as the real one is a sprite.
Player (206)
Joined: 5/29/2004
Posts: 5712
But that would be cheating. :(
put yourself in my rocketpack if that poochie is one outrageous dude
Former player
Joined: 3/9/2004
Posts: 484
Location: ­­
There are people who often come, claiming we're "cheating". This is not the case. The important thing to realize is that this is not sports. There are people who develop their skills as superior players. While their hobby is more similar to sports, the goals in creating a piece of art are different than competing in the world of sports: Our goal is not to find who is the best player. Our goal is to create the most entertaining movies. To reach this goal, we equip ourselves with tools. The tools are not there to just overcome our lack of being perfect players, but to give us superhuman perception and godly control of the game. Also, cheating, by definition, implies deception. We are not deceiving anyone. We're doing exactly what some page says, and we're openly telling exactly what we do. But it is true that no matter how open we are, there are people who will just ignore everything we say and then blame us for it. It is true that we don't play the games like they were intended to. The games didn't originally have layer toggling. This is an aspect of the tools used to create the movie. In our movies, you don't see layers being disabled. That's because they don't exist in the game. The tools we use only affect the movie creating experience, not the actual game. When replaying the movie, the game reacts just like if a real player is playing in live action. The game does not know that the input actually comes from a stored movie file (just like the game doesn't know that it's running in a PC, not a NES...). The games don't even get suspicious on superhuman input, they just act like they've been programmed. These tools are used to overcome the humanly limitations such as boredom. Regular players dig through keys over and over again in an aim to complete the level. We do the same, just more controlledly and more precisely. If there is something we have forgotten to mention, please ask a question about it and we'll answer and possibly add it to some page.
Player (206)
Joined: 5/29/2004
Posts: 5712
No, don't you remember Super Donkey Kong Ness's poker example? Deception is not always cheating!
put yourself in my rocketpack if that poochie is one outrageous dude
Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
OMG CHEATER WHAT ARE YOU DOING ON THIS PAGE OMG OMG OMG!!!!1!1!!1!1!!111!!!11!11!? ^(That was a quesion you forgot to answer)
caitsith2
He/Him
Player (47)
Joined: 3/26/2004
Posts: 194
Bladegash wrote:
You could just turn off the background layer that has all the fake keys, as the real one is a sprite.
True enough. There are 3 fake keys on the way to the real one, that also show up on the sprite layer. The way to tell the fake from the real, is to step on it. The 3 fakes that are on the sprite layer, are p-switches. The flying fake key is actually a 1-up. The real key is buried in the 2nd large mountain of keys.
Former player
Joined: 4/16/2004
Posts: 1286
Location: Finland
Bladegash wrote:
You could just turn off the background layer that has all the fake keys, as the real one is a sprite.
Actually the creator has been smarter than that, and turning off the background layer only removes most of the keys, but not all of them. Some fake keys will still be visible along with the real one.
Joined: 2/16/2005
Posts: 462
This was a fun run and I was pretty impressed with the game too. I dont think I could of figured out how to do some of the complicated switching between the flower and cape. I can only imagine how hard this game would be on the real hardware... The story was actually pretty good (how you are collecting the eggs to have an omelette) and all the text was well-written (wish you would of hit some of the extra message boxes though since this wasnt a time attack). The super fire flower at the end looked really cool... you should've kept it longer :-) What does the cloud item do BTW? If it gives you a lakitu cloud you could have used it on bowser :-) I still dont get what was the deal was with that no-yoshi sign.
This signature is much better than its previous version.
Joined: 7/28/2004
Posts: 57
Like a ghost house or a castle intro scene - you can't take yoshi with you. It was just a funny version of one of those scenes.
caitsith2
He/Him
Player (47)
Joined: 3/26/2004
Posts: 194
When it comes to info blocks, some levels have the text, but no actual info blocks in place. To find the text, you get the info box item, and bring it to the level. A word of warning. Unless you wish to face certain doom, don't use that info block on levels with a tidal wave protecting you from falling into the bottomless pit throughout the level. To quote that level, "What the...! Hey, the water! No you fool, look what you've just done!!". Also, to quote another level, Misty Isle 2. "Using a message block in a level with tides or mist will cause the tides or mist to go away. Just like this!"
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