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Former player
Joined: 3/11/2004
Posts: 336
1.Sword 2.up+A 3.L3 4.up+A 5.Gamble x2 6.Blue Candle 7.L4 8.up+A 9.L1 10.White Sword 11.L5 12.Up+A 13.Red Potion 14.100 rupees 15.L8 16.Bait 17.L2 18.Whistle to L1 19.Arrows 20.L6 21.Whistle to L3 22.L7 23.Whistle to L1 24.L9 This was another time attack I was planning to do, but like I said, I'm usually always too busy with something else. This should get 24:30 easy.
Joined: 3/25/2004
Posts: 459
It's been months since I considered the route for this game. How is this one superior than the last one? I mean, where do you expect to save 1 minute? And what do you think of my candle idea?
TSA
Joined: 4/21/2004
Posts: 186
Um...Red Potion?? There a segment you take damage and need full health afterwards? Wouldn't abusing save states to get health from fallen foes be faster than getting a Red Potion, then using it?
Former player
Joined: 3/11/2004
Posts: 336
TSA wrote:
Um...Red Potion??
Wasn't it you who mentioned killing Ganon after refilling. Well anyways, if you manage to kill Ganon with the Red Potion, then that means you can just skip getting the silver arrows, and thats where the whole minute would come from. If you could also find a way to kill Gohma without arrows, then you can skip getting both the arrows and the bow, which would be another minute.
Joined: 5/3/2004
Posts: 1203
I'm lost, explain what you mean for the rest of us.
TSA
Joined: 4/21/2004
Posts: 186
As I was telling Ramzi...that trick apparently only worked on Zelda Classic...he tried in LoZ...and couldn't do it.
Joined: 3/25/2004
Posts: 459
No, TSA told me that he thinks the trick only worked in Zelda Classic. I did NOT try it because I did not have a save state immediately before Ganon's room. I never heard about this glitch until this thread, and if it works, I would really like to know WHY it works. I don't see how the potion can have any relation to killing Ganon. If it does work, though, we should try to find other places where the red potion does crazy stuff. Right now, I'm imagining using the red potion at the very start of level 9, so you could get passed the old man, and beat the game without collecting the triforce.
Joined: 4/26/2004
Posts: 149
...I'm lost. What is this red potion glitch? And if it can kill Ganon, does it make a swordless run possible?
Former player
Joined: 3/11/2004
Posts: 336
It would seem to be the only way to finish the game swordless. I actually haven't had the chance to test it out on Ganon myself, but I do know for a fact that using the potion at certain times can cause strange effects. For example, touching a triforce piece and using the potion at the same time freezes the game. I've also tried using it to steal from the shops and in conjunction with the recorder, but nothing strange happens. Other places it should be tested on is Ganon, L9 entrance, Gohma, Old man, etc. It should also be tested on the different rom versions as well. Another thing I've been trying to do is buying stuff without paying by up+A, save, power-off, but apparently the game saves your debts as well, and you continue to lose money when you regain control. Worth a shot though :) . Just trying out some ideas. Ramzi, I don't think the candle boosting would be worth it. The few extra pushes don't seem to make up for the time switching items and loosing the sword beam for fights. Plus with 6 HC (if you get 6) you can only use it 11 times at most. Only 5 times if you up+A. Interesting thought though.
Former player
Joined: 3/11/2004
Posts: 336
Oh, and another good place to test would be L7 hungry Goriya. Then you could skip the bait.
Player (206)
Joined: 5/29/2004
Posts: 5712
Sleepz wrote:
Another thing I've been trying to do is buying stuff without paying by up+A, save, power-off, but apparently the game saves your debts as well, and you continue to lose money when you regain control. Worth a shot though :) . Just trying out some ideas.
Heh, I remember reading about that a long time ago. It's still funny.
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 3/25/2004
Posts: 459
I have a save state right before Ganon with a red potion. I don't have anywhere to upload it to, though. :-( I also don't know how to use FCEU to slow the game down enough to test the glitch myself. I can E-Mail the save state if I have an E-Mail address...
Joined: 3/25/2004
Posts: 459
Sleepz wrote:
Other places it should be tested on is Ganon, L9 entrance, Gohma, Old man, etc. It should also be tested on the different rom versions as well. Ramzi, I don't think the candle boosting would be worth it. The few extra pushes don't seem to make up for the time switching items and loosing the sword beam for fights. Plus with 6 HC (if you get 6) you can only use it 11 times at most. Only 5 times if you up+A. Interesting thought though.
I'm going to go ahead and start making the save states for the L9 entrance and Gohma. Which old man do you have in mind? The master sword one? I'll put all of them into a .zip file that I can send you (or anyone else who is interested) when I have some contact info. I am not going to give up on the candle boost idea yet. I understand why it is theoretically a bad idea, as I mentioned in the original post. (The pausing/switching, the loss of sword beam.) But there are times when you're already missing health, so you wouldn't be losing the sword beam. And the pausing/switching won't be a problem unless you are switching very frequently. What we would need to do is calculate how many screens we need to travel with the candle boost to make up for the time of 2 pause switches. What about travelling the overworld? You're right about the health limitations though. Keep in mind that you can still kill an enemy with the sword. Maybe you can get convenient heart pick-ups along the way... Just pitching ideas.
Player (206)
Joined: 5/29/2004
Posts: 5712
Can you work it into any places where you're using the candle already?
put yourself in my rocketpack if that poochie is one outrageous dude
Former player
Joined: 3/8/2004
Posts: 1107
I don't have anywhere to upload it to, though. http://www.yousendit.com/ Type in an email address (made up if you want), select the file, click send it, and post the link here.
Joined: 3/25/2004
Posts: 459
Former player
Joined: 3/8/2004
Posts: 1107
What exactly are you supposed to do with the red potion for this trick to work? I'm trying it now and nothing seems to be happening.
Joined: 4/26/2004
Posts: 149
So... you just use the red potion at strange times and it glitches things? How does this turn into a theory about killing Ganon?
Joined: 3/25/2004
Posts: 459
It didn't work for me, either.
Active player (411)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
Well, if someone can reproduce it in any version, it will be nice.
TSA
Joined: 4/21/2004
Posts: 186
Is there a way to capture video in Zelda Classic yet? If so, I can try it. The version I got it to work on was either 1.74 or 1.82. I know they are on 2.10. Remember - ZC was hand coded...it's not the LoZ NES code verbatim. That is probably the difference right there. It would be cool to see this done faster, just to know there is still room to improve.
Former player
Joined: 3/11/2004
Posts: 336
Ramzi wrote:
It didn't work for me, either.
Did you guys use PRG0? I tried it on PRG1 and wasn't able to do it either. Maybe try it on Zelda no Densetsu? When you enter Ganon's room, you only get 1 frame of control before Link raises the triforce, so the potion must be used then I'm guessing. Since it didn't work for either of us, it might mean that there are other conditions required. TSA, when you did it, what conditions were present? Did you already have the silver arrows? How many HC did you have, and how many were empty when you entered the room? Did you use the Red or Blue potion to kill him? Did you make any control movements during the refill (like up+down or 2nd controller?) Do you remember anything out of the ordinary?
Joined: 12/13/2004
Posts: 103
TSA wrote:
Is there a way to capture video in Zelda Classic yet? If so, I can try it. The version I got it to work on was either 1.74 or 1.82. I know they are on 2.10. Remember - ZC was hand coded...it's not the LoZ NES code verbatim. That is probably the difference right there. It would be cool to see this done faster, just to know there is still room to improve.
But ZC is still not right coded if I remember right. The glitch with entering/leaving/entering level one doesn't unlock the first door.
Active player (411)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
Someone have tried the FDS version?
Former player
Joined: 3/11/2004
Posts: 336
I’ve tried doing the potion trick on all the different versions of the game with no success, so I guess we can scratch that idea. Glad I didn’t go through with the run. I did find another way to pointlessly freeze the game though, this time with left+right.
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