Experienced player (961)
Joined: 12/3/2008
Posts: 936
Location: Castle Keep
The ammount of money you gonna generate will be so ridiculous nobody will care to catch you up, and if they do, its to get so little... surely cost more on lawyers than the real money from ads
Banned User
Joined: 3/10/2004
Posts: 7698
Location: Finland
moozooh wrote:
Has anyone ever been prosecuted for publishing a game video as a case of copyright infringement?
I have never heard of such case (but I don't follow these things too closely either). On the other hand, there are examples of game companies (eg. Square) sending cease&desist notices for (alleged) copyright infringement, even for their older games. Probably has never gone to prosecution, though.
Skilled player (1651)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
moozooh wrote:
Has anyone ever been prosecuted for publishing a game video as a case of copyright infringement?
As a quick clarification - this would be a civil case, not a criminal case. "Has anyone been successfully sued" would be the correct question. Also, I believe the answer is still no. I vaguely remember someone sending a C&D or lawsuit over a video of an entire playthrough of a yet-to-be-released game. I wish I could remember the game....
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Joined: 10/25/2009
Posts: 59
my personal thing is an artist paints a picture. He uses copyrighted paint. so is it illegal? the anwser is no the people aren't paying for what the artist put into it but instead the finish product from his time and effort. Same for TASes People are watching the TASes for the player input more than just to see the game.
Banned User
Joined: 3/10/2004
Posts: 7698
Location: Finland
bzb95 wrote:
my personal thing is an artist paints a picture. He uses copyrighted paint.
Paint doesn't fall into the realm of copyright. (The method of fabrication of the paint could be patented, but that's a completely different thing.)
Same for TASes People are watching the TASes for the player input more than just to see the game.
Law isn't based on people's opinions.
Joined: 8/6/2006
Posts: 33
i remember that i asked nintendo and sega about permission before i started my site years ago. sega did not mind and said that i can use their stuff for whatever i want but nintendo gave me absolutely no permission to publish any movie of a speedrun or similar though i ensured that there are absolutely no commercial intentions. the problem with the law is that you will have to react if a company like nintendo shuts down your page for the case that it was not right. but the law of the country where the site owner lives is imoprtant, nothing else. so its us law now and was swedish before. i think swedish were better... another example is that Geneon Entertainment (USA) Inc. deleted my speedrun of doki doki panic on youtube in 2007. i do not know if this is legal but i had to make further steps which can be pretty expensive though if i might be in charge to publish it.
arflech
He/Him
Joined: 5/3/2008
Posts: 1120
True wrote:
arflech wrote:
The answers include Adblock Plus (Firefox) and this adblock list for Opera: http://www.fanboy.co.nz/adblock/opera/ also try a Flash blocker like this: http://operawiki.info/FlashBlock it makes my browsing experience much faster
Let's just block Flash. Okay. I rarely use Youtube, but perhaps you don't understand what the Youtube ads are? The least annoying ones are shit that pops up in the middle of the video. The more annoying ones are ads that play for 15 seconds before the video starts. This isn't an AdBlock-solvable issue, although the latter case may have workarounds.
AdBlock Plus (and the built-in ad blockers in Opera, Konqueror, QTWeb, and Arora) can block any resource requested by your browser or by any plugin therein; it's harder to use the right-click method but the maintainers of filter subscriptions deal with figuring out what patterns to block for you. Also the suggestion for using a Flash blocker is to keep Flash from loading right away, which helps if you queue up a lot of YouTube tabs.
i imgur com/QiCaaH8 png
Maj
Joined: 9/9/2007
Posts: 66
Location: Los Angeles
This discussion is moot. Youtube will never approve a TAS video like the ones published on this website, at least not under their current practices. You got an automatically generated invitation. Feel free to fill out their form and wait for rejection via a frustratingly vague form letter. Youtube doesn't understand video games. (read comment #10) There are tons of speculative answers out there regarding why youtube automatically rejects gaming videos and how certain channels slipped through the cracks. The truth is nobody knows for sure (except for the people who got in a long time ago and they're all unhelpful bitches who won't tell you a damn thing).
http://sonichurricane.com Tuesday = new technical/combo video/article | Thursday = new screenshot | Saturday = new strategy article
Editor, Expert player (2329)
Joined: 5/15/2007
Posts: 3933
Location: Germany
Got this message in my MarioSunshineTAS account: I'm gonna leave it open for the time being. Why did they select an account with just ~8 videos each having only an average of 3,000 views, I wonder?
Joined: 7/30/2011
Posts: 129
Location: Watching a TAS in the basement...
What category is your video under. If it isn't gaming, then don't be shocked.
I am the future ruler of the world! My forum: http://elderyoshisisland.forumotion.com/
Editor, Expert player (2329)
Joined: 5/15/2007
Posts: 3933
Location: Germany
I pretty much only use category "entertainment" for TASes.
Joined: 7/30/2011
Posts: 129
Location: Watching a TAS in the basement...
That is why you're getting partnership offer(s). If it was Gaming, you would not have gotten that offer.
I am the future ruler of the world! My forum: http://elderyoshisisland.forumotion.com/
Editor, Player (69)
Joined: 6/22/2005
Posts: 1050
I have received an offer for a video in Gaming, so it does not appear like the category is excluded.
Current Projects: TAS: Wizards & Warriors III.
Experienced player (504)
Joined: 1/12/2007
Posts: 682
It's not excluded. Almost every video I've uploaded (they're all categorised under "gaming") has received the same offer. I always hit "maybe later".
Joined: 7/30/2011
Posts: 129
Location: Watching a TAS in the basement...
Okay, then maybe it was only in effect before this year.
I am the future ruler of the world! My forum: http://elderyoshisisland.forumotion.com/
Joined: 1/13/2007
Posts: 343
Only videos you own the copyright for or have permission are eligible for monetization. TASes are not, event though you have gotten the invitation. At least according to the guidelines.
Joined: 12/6/2008
Posts: 1193
zaphod77 wrote:
Only videos you own the copyright for or have permission are eligible for monetization. TASes are not, event though you have gotten the invitation. At least according to the guidelines.
That's really debatable, imo. For example savegames are your copyright, since you created them with your input. That's why the twiizers could distribute the twilight hack. Now a TAS also uses your input, your creativity. Without your input the game would do nothing. It would just sit on the start screen. So the TAS is actually mostly your work, not the game makers. Pretty sure that's why nobody ever sued over let's plays or TASes or speedruns. The companys are afraid of how the verdict might look like.
Banned User
Joined: 3/10/2004
Posts: 7698
Location: Finland
Slowking wrote:
Now a TAS also uses your input, your creativity. Without your input the game would do nothing. It would just sit on the start screen. So the TAS is actually mostly your work, not the game makers.
The keypress file may be yours, not the graphics and music of the game.
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
This guy was offered to become a partner though he plays formally copyrighted games.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Joined: 12/6/2008
Posts: 1193
Warp wrote:
Slowking wrote:
Now a TAS also uses your input, your creativity. Without your input the game would do nothing. It would just sit on the start screen. So the TAS is actually mostly your work, not the game makers.
The keypress file may be yours, not the graphics and music of the game.
Still you work with these graphics and sounds and make them into something other than a title screen. What you are saying is kinda like: Well all the tools and shaders in photoshop belong to Adobe, so everything created with it belongs them, too. Every picture, every painting, every celebraty picture... I know it's not really clear cut, but in a court case game makers and let's players / TASes / Speedrunners have the same chance to, imo. How else would you explain where there as never anybody sued, despite the fact that there are companys like EA out there? They are afraid of the precedent it could set.
RachelB
She/Her
Player (129)
Joined: 12/3/2011
Posts: 1579
http://support.google.com/youtube/bin/answer.py?hl=en&answer=138161
Videos simply showing a user playing a video game or the use of software for extended periods of time will not be accepted for monetization.
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
rog wrote:
http://support.google.com/youtube/bin/answer.py?hl=en&answer=138161
Videos simply showing a user playing a video game or the use of software for extended periods of time will not be accepted for monetization.
Totally contradicts with my link.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Banned User
Joined: 3/10/2004
Posts: 7698
Location: Finland
Slowking wrote:
Still you work with these graphics and sounds and make them into something other than a title screen. What you are saying is kinda like: Well all the tools and shaders in photoshop belong to Adobe, so everything created with it belongs them, too. Every picture, every painting, every celebraty picture...
Nope. It's like taking pictures from the net, completely disregarding their copyright, and creating a collage of them. It breaks the copyright of those original pictures. You can use a tool (such as a text editor or an image manipulation program) to create your own work. However, you can't take someone else's graphics/music, rearrange things a bit, and claim that it's your own. That's the most basic and clear copyright infringements in existence.
Joined: 3/18/2006
Posts: 971
Location: Great Britain
YouTube won't allow me to convert my millions of views for $$$