Ninjas need to think beyond normal. *
Rockman is not a ninja, but I feel like one when I look at this movie.
I'm very proud of this movie. It took about 3 months to make,
and I completely rewrote long parts of the movie many times,
when I learned about new techniques - either by discovering
them by myself or by hearing of them from
Morimoto and
finalfighter.
This movie combines a very wide variety of
tricks and glitches
- most of which deserve a separate webpage to discuss.
I'm absolutely certain that there is no human being who could
play like this on an unaltered NES/Famicom console.
For people who would like to follow my trails, I warn
about a really exhaustive learning experience. :)
In conclusion, this movie is 3.5 minutes (12644 frames) faster
than the previously published Morimoto's version.
I thank Morimoto, Finalfighter and many of the people of
#nesvideos
for support and I await for Morimoto's upcoming Rockman 2 movie,
which might be even more exciting than this one.
- Movie length: 18:21 (66062 frames)
- Rerecord count: 42566 (really)
- Movie revision: 4
- Game name: Rockman
- Game version: Japanese
Route: Guts Elec Cut Ice Fire Bomb ...
Guidelines:
- No wasted shots (some miss shots serve as luck control)
- Played frame by frame where necessary to ensure frames are not lost in difficult sequences
- Resources used as optimally as possible
- Balance fun with speed, more weight on speed though
- Health is a resource - use it
Tricks used:
- Freeze shots by select/pause
- Passing through enemies with select/pause
- Regaining motion when hurt with select/pause
- Horizontal early ladder grab
- Vertical early ladder grab
- Vertical screen wrapping bug
- Optimal weapon refills with luck
- Laddertop grab reaction abuse
- Magnetbeam+ceiling trick
- Safe jumping in Gutsman battles
- Regaining motion when shooting in ladder by jumping
- Postponing a jump over scrolling
- Keeping the game light - avoiding things that cause lag
Software used:
- Famtasia 5.1 with 60 fps and 240 scanline patches
- Joe's Own Editor for manipulating the FMV file
Playing techniques:
- This movie was made with 5% speed.
- Faster speeds were used often for peeking forwards, but finally everything was almost always played at 5% speed.
- 6 fully utilized quicksaves, 4 for desperate backups
- Backed up the FMV file once in a while - total 140 backups reflecting the history
- Making AVI of different versions and comparing them visually
- Inspecting AVI files repeatedly to find things to improve
- For the battle with Copy Robot, I used an editor program to duplicate sequences in the FMV file.
I humbly know that there are a couple places where I didn't play
perfectly - totalling about 5 seconds might be saveable if they
are played better. I'm not happy about that, but I don't feel
like I'm going to fix it anytime soon. It's been so much work
already.
Lastly, I want to create the AVI file for this movie myself.
It will be about a week before I can do that though.
Ps: In the mean time, I have also produced 6 other Rockman movies...
one for each robot master of the game, without using pause tricks
or special weapons. I'm still thinking how to submit them.
*) A proverb in Naruto, a ninja anime.