This is a thread about the first
Dino Crisis video game, for the second one feel free to come back later :)
arukAdo told me if I did grunt work (research and stuff similar) for this game, he'd be willing to help me TAS it. So I'm doing just that. Here I will list all of my research, so it's on here for people also interested.
~
There are no SDA runs of Dino Crisis, however there is a speedrun of it, which can be found here:
http://www.youtube.com/watch?v=XjztEQekuLs&feature=feedf
Notes: The TAS will obviously beat the time of the speedrun, by removing human errors for one. This TAS also will not be that difficult, as it's like Resident Evil, running door to door. I'll refer to parts of this game by where they stand in parts of the videos, since this game doesn't have levels.
1. Part 1: Killing the Dinosaur will be faster because if you don't kill it, you get a cut scene which waste time. Cut scenes can't be skipped.
2. Part 2: Run past the T-Rex, like in the video. HEAD would also be inserted faster, as well as the safe numbers. Same for NEWCOMER.
3. Part 3: Use Gail's Idea?
4. Part 4: Let the guy die, otherwise you get to watch a cutscene.
5. Part 5: Gail's idea again?
6.
Speed RAM Address:000AA506
-Stop = 0
-Walk = 1 or 2
-Run = 3+
Parts for easy reference:
1) Lock Numbers
0426 - Custody Room
8159 - Lounge weapon storage locker
705037 - The room adjacent to the Lounge )
7248 - Computer room (Opens the gas chamber room.)
1218 - Stabilizer design room (Use this code on the panel the get the upgrade
parts for the shotgun.)
367204 - Forgot which room to use this one. (It is the room where you'll get the
parts for the stabilizer and initializer.)
0367 & 0204 - Stabilizer & Initializer Assembly Room (Use the first code in the
computer terminal & the 2nd one in the thing that looks like a
large vending machine in the corner.)
2) DDK Codes
HEAD
NEWCOMER
LABORATORY
ENERGY
WATERWAY
STABILIZER
DOCTORKIRK
3) Registration Numbers
Paul Baker - 58104
Mark Doyle - 57036
Dr. Kirk - 31415
4) Gas Combinations
RED -defeats-> GREEN
BLUE -defeats-> ORANGE
GREEN -defeats-> PURPLE
5) Bonuses
ARMY & BATTLE COSTUME - Beat the game the first time under 8 hours.
ANCIENT COSTUME - Beat the game the second time under 8 hours.
INFINITE GRANADE BULLETS - Get all 3 endings.
OPERATION WIPEOUT - Beat the game under 4 hours.
6) Puzzles and what not :p
*First generate puzzle: center, right, center
*Stack Puzzle: Left Clear/white stack, Grab the bottom C/W pair, move it to the top, Grab the C/C, move it to the top, Right Clear/Red stack, Grab the bottom R/C pair, move it to the top, Grab the R/R pair move it to the top.
*B3 crane puzzle: 2R, H, 2L, Release. 3F, H, 2L, 1B, Release. 2R, 3F, 1B, H, 2L,
Release. 2R, 3F, H, exit
*G,R,R, pause for the meter to climb to the fatal mark and then G,B. (if necessary???)
*Crane Puzzle: Fastest way, 2 forward, 1 left, 1 back, hoist, 2 right, release
2 forward, hoist, exit.
There is also a mini game that can be unlocked, so that can be a "play around" TAS maybe?
Important TAS info:
1. You don't really have to be hugging the door to open it, you can be a few frames away.
2. Cutscenes place you at a predefined spot when they're over, so it'd be a good idea just to trigger the cutscene asap.
3. No speed penalty between handgun and shotgun, also when without a weapon, you move the same speed as if you had one, so unlike in Resident Evil, this isn't a factor...though have yet to test G. Launcher.
4. When entering keypad numbers it takes 2 frames of input for it to register to move , and 2 frames of waiting to be able to move it again. Same with DDK.
5. During the first danger scene, if you push buttons like a maniac, you save alot more time than if you push nothing... Testing on others currently
Other:
1.
Speed FAQ
More info later, just making this thread as a placeholder for now. (Also, alot of this info is just for me to refer to when I mess around with this game)