This is a megaman clone with girls; you can either play as:
-Spiritia who plays just like classic megaman with slide, charge shot and gets boss weapons, plus item 1&2 from MM2
-Grolla who is more like Zero; she can dash, wall jump and charge her sword, but this only grants greater range - unless below 50% a charged attacks deals less damage than a normal attack. She can also do a 3-hit combo, but bosses still gain their invulnerability after any hit; however the third hit does slightly more damage.
She gains nothing from defeated bosses.
You can switch the playable character by using a code at start up (left, right, weapon select R, weapon select L)
This game re-uses/replicates many bosses and stage portions from early megaman games, so don't be surprised if several things seem very familiar, including the obligatory Metal Man knockoff that gets two-hit by their own weapon in the re-fight.
I made a small test run with Grolla. Don't expect any miracles (about 29 minutes in-game), was just curious if this game already works with Hourglass. Don't know yet, if I'll try a real TAS of it.
Settings:
Multithreading and Wait Sync: Allow
Multimedia Timer Mode: Synchronous
Message Sync Mode: Semi-Synchronous
game version: 1.06b, no other patches
Note that there are some existing runs of the game already (one full-game TAS for each playable character, I think).
I couldn't get this game to run in Hourglass before, but with your settings it does run. (I'm just surprised it doesn't desync like crazy with wait sync set to asynchronous.) I would add "Runtime > App Locale > Force Japanese Locale" to those settings, even though it works without it, since some text might be invisible if it's not used.
I was not able to get your run to play back, because I think you aren't using the default configuration of Z to jump and X to attack (and the movie doesn't save the game's files in it, of course, so I don't have your modified config.dat). What controls were you using? The movie can probably easily be hex-edited to work with the default controls, which you can set by simply deleting your config.dat file. Controls should be configured in Hourglass's Input menu instead.
I had rk:s's config.dat deleted and then the game started once normally before recording this, so the controls should be default. at least they are the same as listed here minus the part where i have y and z mixed up like usual... QWERTY/QWERTZ and all that...
Ah, okay, so you're using a German keyboard and I apparently have a bug with handling that. If I convert your movie to use a US keyboard like this, it plays back fine for me.
Can you clarify something for me? You were pressing the Y key at the bottom-left of your keyboard to jump? And if you go into the in-game options > key config menu, does it say Z or Y next to Jump? (If the menu is all empty, try again with AppLocale, or the app locale setting in Hourglass.)
yes, left of x
it says z, no matter which App Locale i choose
sidenote:
for the converted file to play back properly i have to set my system to a different language/input scheme/whatever it's properly called
In the newest version of Hourglass this should be fixed. We should both be able to play back either version of the movie no matter what our keyboard language is set to.
About the actual movie: It syncs great for me all the way to the ending, even if I fast-forward it. Compared with the ones on nicovideo, I think yours is a little slower, especially near the beginning of the run, but I guess that difference can be seen in the rerecord count too, and you said yours wasn't a serious TAS. But it's possible that certain parts of your movie are faster anyway (I didn't compare them that carefully).
In the sub-30 Spiritia run, is there any reason that he went through the Prologue stage? It's been some time since I played this game, but I remember it could be skipped. Good luck to whoever takes this project, that was one of the best TASes I've seen for quite a while.
for me... no, both de-sync, but differently... and non-deterministic - might have to recheck options
edit: nevermind, redownloaded the new version, now it works for both 100%; or was it incompatible with the old hourglass.cfg? cause i re-used that only on the de-syncing one
good, that's basically all I wanted to know from this short project xD
as I said, for me it was mostly a test to see if this game works with hour glass (since it was listed as ?), didn't take it too seriously
I know already of many mistakes:
first stage: wall jumping over one obstacle instead of just running below it, the boss fight (provoking counter should be faster than waiting)
general: sloppy running, wall jumping, falling (see re-record count), selection screen
etc.
it can be skipped by simply selecting the top most option "game start" instead of the option "prologue" below that, it's probably done to show-off all stages.
might be just me, but I'd rather see the prologue as well, since it would only be skipped by a menu option, not by a glitch
actually this game has quite a bit of dialog, but that can be enabled/disabled in a similar way with "arcade mode" or "story mode"; since we'd skip through it at a unreadable speed anyway there's no need to enable it
I love this game very much,so I decided to do some TASs of version 1.05c.
But I'm wondering should I use english 1.05c version to fininsh the run and submmit it later?
And WIP replay fie(1.05c-1.06b):
http://www.mediafire.com/?mp8d83wj6w6j38b