@Eye Of The Beholder:
The new strategy for the 1st missile save a lot of frames, and it only takes 4~5 frames later to refill the Missile :) Yes I don't use the crouch jump in the next room, because I figured out it's 8 frames slower than I did on the video :D:D:D
That's a really nice strategy for the first missile room, Hoandjzj. I didn't know the kagos were weak to missiles in this hack, I thought that they would be like in the original, where they take 10+ hits no matter what weapon you use. And I found an even better way through the room after that while redoing it :)
All in all 100 frames where saved in those two rooms (more like 95 or something, I guess, due to having to refill one more misile).
Avi
Wow that saved a lot :D:D:D awesome work Cpadolf!!!
By the way, I can't watch or download from zshare.net (don't know why :() can you please upload the movie to your Youtube account and post the link here?! :3
Here you go
EDIT: Btw, how did you refill on one of those space pirates fast enough? I don't know how you'd do that without using a missile, and that would slow you down a bit after collecting the bombs since you'd have 1 less.
Wow that way is much better :D you're so awesome!
If you refill using 1 Missile, then you will got 3, isn't that enough?! :D
Here is my demonstration to get to bomb, since it's 100% run, the strategy is a bit difference!! :3
http://www.youtube.com/watch?v=j3P1u_TZccU
By the way, the refill takes more than 5 frames XD
Frame War Room by Room
kriole X Cpadolf
09:20 X 09:19
04:23 X 04:25
02:30 X 02:31
10:55 X 10:48
00:52 X 01:03
05:06 X 04:48
02:58 X 02:59
00:40 X 00:40
03:13 X 03:14
05:10 X 05:10
At least it's still in the beginning of the game.
Btw, strange that Kriole seems to do a mockball after the ET, but it doesn't seems to be any faster as both Cp and Kriole, from my point of view, seems to take the same time to unmorph after the small passage.
I just remade that part and it looks like I saved 2-3 frames over my old version by doing the mockball. It takes the same amount of frames to reach the point where you unmorph, but you are a few pixels ahead when you do so, plus the speed of the mockball is kept while unmorphing, so when standing up after the passage you are about 11 pixels ahead with the mockball.
Implemented all the improvements. I think it's improved by about 110 frames in total, but after accounting for picking up another missile plus some other small luck-based things, it's 98 frames. It's about 6-7 frames faster to grab the missile from the second pirate if he drops it on the first frame, but I'd have to stall for 15 frames in order for him to drop one.
Smv
That's great, Cpadolf! The good thing is most of the time you lost picking up the missile drop from the pirate was covered by the improvements found in the beginning of the game by Kriole. Amazing work, now you're 13sec and 47frames ahead and went barelly over three minutes of the game.
Yeah, that pirate mainly drops Energy XD
I have to stand for a moment, too! But that delay will be covered by the improvement of the 1st Missile room, so it's worth :)
By the way, Cpadolf, do you think of picking up another more E-Tank?! If you can do it before 1st Super Missile, then you won't have to Refill Energy in the middle of the hell run :D
(but the only possible E-Tank is to take 2 elevators, that's a waste of time!!!)I think this is too soon to tell but it's better to grap the E-Tank in the Security Lock 2, then you'll have enough Energy to escape! (I was always lack of Energy to make thing smoother :3)
Wouldn't it be best to take the one at the first missile tank in that case? That's only a few seconds of a detour. But are you sure you could do the whole hell run with only an additional 50 energy? It looks like you'd need more than that. But then again I haven't looked to closely.