Active player (426)
Joined: 9/21/2009
Posts: 1047
Location: California
ALAKTORN
He/Him
Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
Toad's basement star improvement http://www.youtube.com/watch?v=h--w-ugKhtU crazy!
Active player (301)
Joined: 9/2/2006
Posts: 504
That's brilliant
Joined: 8/3/2008
Posts: 157
Location: The Land Down Under
ALAKTORN wrote:
Toad's basement star improvement http://www.youtube.com/watch?v=h--w-ugKhtU crazy!
I assumed that this^ was a joke. Sometimes it's nice to be wrong about things.
Editor, Experienced player (859)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Active player (301)
Joined: 9/2/2006
Posts: 504
Lol poeple complained alot about lookdown in Goldeneye, i wonder how long before poeple start bashing Mario about it? :P Loved Collect the Caps! Submarine glitching was a nice WTF.
Active player (461)
Joined: 12/24/2010
Posts: 297
Location: CT, USA
Wyster wrote:
Lol poeple complained alot about lookdown in Goldeneye, i wonder how long before poeple start bashing Mario about it? :P Loved Collect the Caps! Submarine glitching was a nice WTF.
I didn't like the look down in Goldeneye, but that's because there is a lot more going on in that game. In these two videos for SM64, you're not really missing out on much with the camera aiming at the walls. If anything, it gives an illusion of it being faster (not considering that it is faster) due to not knowing how much longer is left in the underwater tunnels.
Joined: 3/17/2009
Posts: 496
Nahoc wrote:
Through the Jet Stream Collect the Caps...
These were awesome! (and that means something since I rarely ever comment here)
Joined: 8/1/2004
Posts: 91
Lookdown has historically not been a concern on SM64 TASes except for in Dire, Dire Docks. Even if this one world is chock full of lookdown, the TAS as a whole won't feel like it is.
Experienced player (607)
Joined: 10/23/2004
Posts: 706
If there is any slowdown due to the frame rate still, it could likely be eliminated by using the Lakitu camera and freezing it in the first area. Obviously, that would not be a very exciting movie to watch but it would be faster...
Current Project: - Mario Kart 64
Editor, Experienced player (859)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Weatherton wrote:
If there is any slowdown due to the frame rate still, it could likely be eliminated by using the Lakitu camera and freezing it in the first area. Obviously, that would not be a very exciting movie to watch but it would be faster...
No. Using fixed camera in DDD is a horrible idea. =P It lags even more, to my knowledge.
Joined: 6/4/2009
Posts: 570
Location: 33°07'41"S, 160°42'04"W
ALAKTORN wrote:
Toad's basement star improvement http://www.youtube.com/watch?v=h--w-ugKhtU crazy!
Now that was unexpected. And funny. It should definitely be included in the new 120-stars run.
Synx, not in the Zelda 64 thread, wrote:
These were awesome!
Now THIS was even more unexpected :O
Skilled player (1325)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
Board Bowser's Sub So will this new 120* TAS be under an hour now. :3
Player (210)
Joined: 7/7/2006
Posts: 798
Location: US
I was wondering if anyone would ever bother improving DDD, because it's such an annoying, laggy level. Props to Nahoc. :)
Editor, Experienced player (859)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Kirkq wrote:
I was wondering if anyone would ever bother improving DDD, because it's such an annoying, laggy level. Props to Nahoc. :)
Wait until I upload DDD 100 coins + red coins. I already saved 20 seconds off Rikku's TAS! ;-)
BigBoct
He/Him
Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
Question: I've heard mention that the game's RNG is very volatile, rendering hex-editing basically pointless on most stars, BUT that there are some stars that can be collected that don't depend on/suffer from the RNG, and thus can be hexed. Which stars are these?
Previous Name: boct1584
Active player (426)
Joined: 9/21/2009
Posts: 1047
Location: California
You've heard backwards. Most of the stars are hexable. It's just that if you find an "early" improvement and are 115 stars into your 120 Star TAS, then you'll have to re-do a few of the 100 coin stars, etc.
BigBoct
He/Him
Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
Thanks for the quick response.
Previous Name: boct1584
Editor, Experienced player (859)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Nahoc wrote:
Wait until I upload DDD 100 coins + red coins. I already saved 20 seconds off Rikku's TAS! ;-)
And here it is!
ALAKTORN
He/Him
Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
Nahoc wrote:
Nahoc wrote:
Wait until I upload DDD 100 coins + red coins. I already saved 20 seconds off Rikku's TAS! ;-)
And here it is!
great stuff :)
Skilled player (1325)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
Nahoc wrote:
Nahoc wrote:
Wait until I upload DDD 100 coins + red coins. I already saved 20 seconds off Rikku's TAS! ;-)
And here it is!
Awesome! I sure hope you can hex in that star. Everything about that video was stylish.
Active player (426)
Joined: 9/21/2009
Posts: 1047
Location: California
Editor, Experienced player (569)
Joined: 11/8/2010
Posts: 4034
sonicpacker wrote:
I don't really...have words to describe this... http://www.nicovideo.jp/watch/sm14747966
"Amazing" would be a good one. It didn't look very fast to me, but I guess it is, since it's WR.
Skilled player (1325)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
Hyper Infinite Wall Jumps are taking over SM64. Thats all I gotta say. O_o