Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
ANGERFIST wrote:
I was wondering when you (Bisqwit) are going to convert the file to avi if you can do a tiny exception and make the avi file a bit biger than the usual/standard, so that one may get full satisfaction of this 100% beautiful run.
How long will it be? Hour? Three? Five? In any case, we're aiming for AVI files that are fluent to watch and don't destroy any visual information the watcher would like to see, while still being in sane size. In some movies (Battletoads, Sonic 3...), that's hard to accomplish, but we're doing our best. We = Phil, Dehacked, I.
Joined: 6/20/2004
Posts: 292
Location: United Kingdom
The one on SDA is 55 minutes, so hopefully it will be less than that. I'm not too sure whether that's in-game timer or not though...
Player (206)
Joined: 2/18/2005
Posts: 1451
Yeah its Red Scarlets ingame-time. Im pretty sure that Michael will do it in less than 50 maybe even 45 minutes ingame if I read his posts. EDIT: I would guess about 80 - 90 min recording time, since this is the time that have to be encoded in the avi.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Joined: 2/24/2005
Posts: 100
First off I'm probably regaining internet access tomorrow. I will post the smv of my current progress ASAP. Second, I'd like to request that I be the one who creates the avi. It will conform to whatever specifications bisqwit requires. I'm very good at encoding avi files and I feel I'd be the best one to do it. Third, I could use all the help I can get. There is something I've been trying to pull off for hours and hours. If a few people would like to have a crack at it for my behalf I'd appreciate it. Fourth, I will definitely break 40 minutes for the in-game time so the avi should be under an hour.
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
michael flatley wrote:
I'd like to request that I be the one who creates the avi. It will conform to whatever specifications bisqwit requires. I'm very good at encoding avi files and I feel I'd be the best one to do it.
What I want: http://tasvideos.org/MovieRecordingConventions.html How to accomplish: http://tasvideos.org/HowToMakeAVI.html
Player (206)
Joined: 2/18/2005
Posts: 1451
Just great, can't await to see the movie, since Metroid is also one of my favourite games on SNES! EDIT: Hey Michael, what insane thing are you trying to do, if you could explain it a little I or somebody else maybe could give you a advice on that. Is it something with the lower norfair to complete without gravity suit or so?
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Joined: 2/24/2005
Posts: 100
When I submit my smv watch it and find out! You should be looking for something nobody has ever done before yet still isn't saving time. It should pop right out at you. I'm so close (perhaps even a frame more will do it) but I've decided it's impossible given everything I currently know. I need people to test everything and see if there is a way. Cross your fingers guys, in 1.5 hours I find out if I'm back online at home. If you don't hear from me in a few more hours then I'm still not online :'O( BTW, I'm currently at the super missile/mockball room in Brinstar and 45 seconds ahead of Samus Aran's 100% run LOL :O) 13.5 seconds ahead of Teri and there will be no further comparisons due to our diverging paths.
Joined: 2/24/2005
Posts: 100
Oh yes, it's finally here. My progress so far. I'm anxious to see if anyone can solve my dilema. I'm hesitant to record further into the run in case a solution is found! http://dehacked.2y.net/microstorage.php/info/23/MF_metroid3.smv
Emulator Coder
Joined: 10/9/2004
Posts: 453
Location: Norway
Very nice, keep it up. Too bad you cannot escape that room... so close, stuck in door :P Looks like this will be a fast one indeed.
Player (206)
Joined: 5/29/2004
Posts: 5712
put yourself in my rocketpack if that poochie is one outrageous dude
Former player
Joined: 3/13/2004
Posts: 1118
Location: Kansai, JAPAN
Well, this looks very exciting so far. I can't believe you almost escaped the bomb room without fighting. So...what's the trick? How are you running so fast? I'm assuming it has something to do pressing the L or R buttons.
Do Not Talk About Feitclub http://www.feitclub.com
Former player
Joined: 7/12/2004
Posts: 524
Location: USA
Is that faster run the speed of a mockball or faster? I never cared for mockball myself. Looks quite awesome so far, good luck.
Working on: Command and Conquer PSX Nod Campaign
Joined: 2/24/2005
Posts: 100
Mockball is as fast or slower than normal running speed. I did a quick calculation and figured my new way of running is exactly 10% faster over an extended period of time. May be even faster if measured over a short distance. Also, this method works with the speed booster and you go REALLY fast. I won't switch to the European version to escape the bomb room, though. You guys like the other tricks? I'm very proud of the mockball room, tons of new stuff in that one room.
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
What settings and stuff did you use to record? This thing desynced on me right after Ridley.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Nevermind, I got it to work. Nice job Michael, you're fast :)
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Joined: 4/2/2005
Posts: 27
Location: Phoenix, AZ
I am not sure what the mockball is, but the new method of running actually looks kind of cool. It is harder to notice other such modifications, though I noticed how when bombing the way to Kraid's lair after the Chozo Statue you actually back up then move in, to gain speed, which Mr. Teri didn't do. Can't wait for the rest...
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
I don't know if you tried this already, but... If you laid a bomb a frame or so before the door catches you, can you get knocked out of the room by the blast? edit: Nevermind. I got owned by mockball :(
hi nitrodon streamline: cyn-chine
Joined: 2/24/2005
Posts: 100
Thanks for the positive feedback everyone. Yes, there are many modifications I've made. Some are apparent and some not so apparent. For instance if you press fire the emulator catches your button press at slightly different frames. So if you take the bomb chozo as an example you will notice I've killed him a lot faster than anyone else. This is because I painstakingly re-recorded until every shot came out at the earliest possible frame. You can save 3+ frames a shot if you do this. I've done these types of things for every aspect of the run. I even count frames between all of my wall jumps to maximize my climbing speed. I think my favorite maneuver is the one I execute right at the end. I use a crumble block pull to fall to the missiles faster. This allows me to jump up and out without having to drop a bomb. I've got a million more tricks like this and I will post updated smv files on a regular basis. I'm always looking for feedback and I'd like to be told ASAP if something can be done faster. Path suggestions are also appreciated.
Player (206)
Joined: 2/18/2005
Posts: 1451
Awesome run Michael. I guess the insane thing is to cross the bolders right after you got the last Missle pack and maybe to escape the Torzio where you get the bombs. I myself tried it on my console long time ago but without success. It should be impossible...
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Editor, Reviewer, Experienced player (980)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
This was great. I hope you will make a short version with all these tricks soon, 100% is less interesting at least to me. >This is because I painstakingly re-recorded until every shot came out at the earliest possible frame. You can save 3+ frames a shot if you do this. I've done these types of things for every aspect of the run. Just checking: you ARE using frame advance, right? Without it I understand that could be a pain but with it it shouldn't be so.
Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
This is sounding more interesting the more I read. I haven't checked your WIP yet but I do have one small request. It's the bomb-jumping when there are waiting scenes ;) Of course it doesn't affect anything but it only looks cool, atleast I think so. Teri did this and IMO it looked very skilled and cool. Regardless, I'm looking forward to see your full run eventually. Good luck!
/Walker Boh
Editor, Reviewer, Experienced player (980)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
He does fool around in the waiting sequences. Bombjumping among other things.
Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
Truncated wrote:
He does fool around in the waiting sequences. Bombjumping among other things.
Oh, I wasn't aware of this. Sorry. I only remember that Michael said he wasn't going to do this before he changed emulator. Now I'm even more excited ;)
/Walker Boh
Player (206)
Joined: 5/29/2004
Posts: 5712
Truncated wrote:
Just checking: you ARE using frame advance, right? Without it I understand that could be a pain but with it it shouldn't be so.
I find trying every possibility to be just as big a pain with frame advance.
put yourself in my rocketpack if that poochie is one outrageous dude
Player (206)
Joined: 2/18/2005
Posts: 1451
I agree, it is a real pain using frame advance and searching for the best variation. But only on this way a movie can be really good. I myself record only with frame advance and skip it only in scenes where no input is needed.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun