Joined: 7/2/2007
Posts: 3960
Or even just manipulate Mario's position to put him right where you want him.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Joined: 12/11/2009
Posts: 19
sonicpacker wrote:
TheRealOne wrote:
Then once the door is opened from the inside you would be be the "black room of death" on the outside of the castle right? This is where I am confused... would you then go back through the door and in to the room of death on in the basement, but it won't have water in it? Obviously I am understanding it wrong. Just looking for some clarification.
You would BLJ and be right in FRONT of the door for one frame, then open it and just walk through. Once through that door, you will be standing underwater and on the first frame of movement, Mario will be shot to the top in his swimming animation. There would be no reason to go into either of the BRoD's.
Ah! Thanks for the clarification. I understand now. Too bad when you BLJ in to water your speed is saved until you leave the water. Otherwise you could just get a fast enough blj through the water where the frame after you leave the water you are at the door. Although even then that is a huge gap to warp over in 1 frame. You would need a really good pblj.
Editor, Experienced player (860)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
ALAKTORN
He/Him
Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
Nahoc wrote:
Tick Tock Clock - All Stars (TAS)
why the different begin for Roll Into the Cage? Stomp on the Thwomp climbing up was also different from Time Jumps on Moving Bars, why? which were UWRs? by how much? who did what? great compilation, anyway edit: well I can see Snark did at least the whole of Roll Into the Cage, and sonicpacker commented the LJ is slower
Editor, Experienced player (860)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
ALAKTORN wrote:
why the different begin for Roll Into the Cage?
It was impossible to manipulate the platform to wallkick directly to the star in the .m64 I had.[/quote]
ALAKTORN wrote:
Stomp on the Thwomp climbing up was also different from Time Jumps on Moving Bars, why?
Using my new strat for Stomp on the Thwomp to get Timed Jumps on Moving Bars ended up being slower because you don't have enough speed to quickly wallkick inside the cage. Though, you are closer to the wall to sideflip and get to the top.
ALAKTORN wrote:
which were UWRs? by how much? who did what?
All stars are UWR. It's written in the description.
ALAKTORN wrote:
great compilation, anyway
Thanks! I might do more for other levels.
Active player (426)
Joined: 9/21/2009
Posts: 1047
Location: California
Nahoc wrote:
All stars are UWR. It's written in the description.
Actually, SS and I have 6"66 on Roll Into the Cage. We did it last September, but never uploaded it out of laziness.
ALAKTORN
He/Him
Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
sonicpacker wrote:
We did it last September, but never uploaded it out of laziness.
you guys suck for that :(
Active player (426)
Joined: 9/21/2009
Posts: 1047
Location: California
ALAKTORN wrote:
sonicpacker wrote:
We did it last September, but never uploaded it out of laziness.
you guys suck for that :(
We waited 4 months to upload Get a Hand. XD Maybe I can encode it soon. But it's basically exactly what you would expect (hence why it wasn't uploaded).
ALAKTORN
He/Him
Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
^I guess you won't now that mokkori tied you is there a page that lists all the WRs+videos?
Editor, Experienced player (860)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
ALAKTORN wrote:
^I guess you won't now that mokkori tied you is there a page that lists all the WRs+videos?
http://www35.atwiki.jp/sm64tas/
ALAKTORN
He/Him
Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
thanks Nahoc :) random… why did it take 1 year to test this?
TheFrigz wrote:
http://i64.photobucket.com/albums/h176/TheFrigz/screen01.jpg Could we use these in sort of a sideways motion?
ALAKTORN
He/Him
Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
Nahoc wrote:
http://www35.atwiki.jp/sm64tas/
who updates it? I found a mistake Behind Chain Chomp's Gate 9"20 sonicpacker 10/08/31 http://youtu.be/mOwBwBlkRW0 the description said that was done by SP and you, Nahoc and is there any way to watch mickey's vids…?
Joined: 2/9/2006
Posts: 124
ALAKTORN wrote:
thanks Nahoc :) random… why did it take 1 year to test this?
TheFrigz wrote:
http://i64.photobucket.com/albums/h176/TheFrigz/screen01.jpg Could we use these in sort of a sideways motion?
holy shit I completely forgot about that pic haha, thanks for posting it though, it makes me feel as though i had some sort of impact on the current state of the game :D
Editor, Experienced player (860)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
ALAKTORN wrote:
Nahoc wrote:
http://www35.atwiki.jp/sm64tas/
who updates it? I found a mistake Behind Chain Chomp's Gate 9"20 sonicpacker 10/08/31 http://youtu.be/mOwBwBlkRW0 the description said that was done by SP and you, Nahoc and is there any way to watch mickey's vids…?
Some Japanese guys are taking care of the wiki. There are some mistakes and missing stars, indeed. And no, there's no way to watch Mickey's video unless he re-opens his channel.
Active player (426)
Joined: 9/21/2009
Posts: 1047
Location: California
Sorry for double posting, but here's a freerun by me and Anavrin (as well as being my 200th video on YouTube) that features a new lobby BLJ: http://www.youtube.com/watch?v=91Qt2kAlLcI
ALAKTORN
He/Him
Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
^that was great, one of the best freeruns I've watched
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4038
That whole freerun was great, but how is the new lobby BLJ possible? I thought the first part of the lobby (which contains the Bob-omb Battlefield painting) wasn't loaded when the spiral and endless stairs were loaded.
Active player (426)
Joined: 9/21/2009
Posts: 1047
Location: California
CoolKirby wrote:
That whole freerun was great, but how is the new lobby BLJ possible? I thought the first part of the lobby (which contains the Bob-omb Battlefield painting) wasn't loaded when the spiral and endless stairs were loaded.
That isn't the new BLJ. The new one is on top of the 8 Star door at 1:45. The one in the beginning of the video was in the "Black Room of Death" behind the keydoor in the lobby. I started the freerun there because I wanted people to think it was the attic and the BLJ would be unexpected...SUCCESS! =D
Active player (302)
Joined: 9/2/2006
Posts: 504
wow, this game just managed to get even glitchier. nice job.
Joined: 5/29/2004
Posts: 757
sonicpacker wrote:
This game is EXTREMELY broken.
The hell did I just watch?! I thought poor Rockman/Megaman was abused.. but that?! Wow.. Mr. Kelly R. Flewin
Mr. Kelly R. Flewin Just another random gamer ---- <OmnipotentEntity> How do you people get bored in the span of 10 seconds? Worst ADD ever.
Joined: 9/20/2008
Posts: 41
Friggin' awesome.
ALAKTORN
He/Him
Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
sonicpacker wrote:
This game is EXTREMELY broken.
what the fuck is it optimized? would be fun to have a frame war on it now, with better camera angles perhaps also… could this work on similar walls?
Active player (426)
Joined: 9/21/2009
Posts: 1047
Location: California
ALAKTORN wrote:
sonicpacker wrote:
This game is EXTREMELY broken.
what the fuck is it optimized? would be fun to have a frame war on it now, with better camera angles perhaps also… could this work on similar walls?
Lol better camera. You can't do shit with the camera in that run, I tried a lot. And I don't claim anything to be optimized with SM64 anymore.