Haha, figured as much. Glad you noticed and corrected this problem so fast. Since I still have 4 stages left, I'll just take the rerecord count and multiply it by three. Should give a good enough approximation. And I'll let you know how the syncing issue is now.
::EDIT::
WOW! Not only did it "unlock" my file and allow rerecording again, it actually correctly synced with the input that I put into that file (which the old revision did not). Also noticed you fixed the crash on stop bug. Fantastic work!
In my experiences, the only bug that is left, is an unrelated issue where saving a state sometimes results in an input locked state. Meaning, upon loading the state, the Dolphin will ignore all input and continually press the inputs that were being pushed when the state was saved. For example, if you save a state while jumping right, loading that still will have have jump and right eternally pushed and it wont do anything else. Happens more often than I'd like, but not all the time.
@admin
Could you move the past 20 posts into
this thread since the information is more relevant to Dolphin as a whole than Mega Man 9. Thanks.