http://ventuz.homestead.com/files/mm5_testrun.zip
I have included snapshot beginning from Pluto stage (load it during playback) if you want skil first 4 / darkmoon.
Improvable stuff I know about / need testing I need to try .. theres could be few things i forgot to mention, but tell me anyway if you see improvable / suggestion.
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For most part, bad timings (such as going by enemy many pixals away, delayed sliding, etc) - could save 100+ more frames in final.
---PLUTO---
59800 - I could wait and let it come up 2~4 more pixal and be able to jump over without taking hit, saves 5~30 frames (along with energy pickup after that hit).
65000 - I'm not sure if this is good idea, take the "S" power-up at this point (fill up everything). Path won't open until you get it.. i think... (testing goes here).
66200 - Probly shoulda switch to normal gun, charge up shot and jump over it, saves 20~50 frames if it works.
67000 - Major sloppy fight (I screwed up here with saving movie snapshot, oh hell). For improved fight -> see next Pluto Fight. Major frame save around 200~600?
---JUPITER---
71000 - God man.. this level.. su.. I'm thinking of avoid using Break Dash (not big help here) and use it for Uranus (frame losses, but improve later). (testing goes here).
73600 - Bad stopping slide timing, save 5~20 frames when fixed.
78000 - Was trying to see if I can avoid shot, nah.. fix in final, save 200+ frames.
---SATURN---
83160 - Probly could avoid this guy, had delayed sliding there, saves 30~70 frames if works.
83400 - Guess don't need to shoot it, lagged? saves 1~10 if no charged up shot actually didn't lag there.
83700 - Switch to Bubble Bomb / Salt Water or not? I can't reach and shoot him, saves frame (unknown). (testing goes here).
84650 - Too long jump, save 10~30 frames when fixed.
86050 - Guess don't need to shoot it, saves 10~30 frames when fixed.
86500 - Too long jump, save 10~30 frames when fixed.
87500 - Hm, not sure how did I manage to drop elertric shot early (maybe Saturn's throwing ring dropped it?), save 50~200 frames if I able to drop electric shot whenever I want to. (testing goes here).
---Uranus---
91740 - Not sure how could I avoid seal faster, save frames (unknown), (testing goes here).
91960 - Pick-up energy if I need it, (Break Dash thing..) frame loss/gain (unknown), (testing goes here).
92270 / 96400 - Just had idea how to kill it faster, saves 200~600 frames each if it works, (testing goes here).
93300 - Took hit.. Switch to better weapon to kill it faster? save frame (unknown), (testing goes here).
93600 - Going use Rush Jet better in final, save frame 5~20.
93950 - Same here, use Rush Jet better in final (without taking floating platform), save frame 30~100.
94450 - Not sure how could I kill this seal faster, save frames (unknown), (testing goes here).
94970 - Same as above.
95900 - Unavoidable, must find a way to kill it, save/loss frame (unknown), (testing goes here).
98400 - This is where I wanted to re-do test run, I demand Break Dash (pick up powerup at 91960?, use less Break Dash in Jupiter?), save frame lots... (testing goes here).
---Terra---
104100 - Improve the fight, saves 100~300 frames.
104700 - I'm going try to not remove brocks in middle (keep 1 of middle brock), saves 50~100 frames if I could alter the fight.
---Space/Death Skull---
111000 - This is almost autoscroll level, rocks are...
112300 - Now I can begin to end this level quicker, but I must heavily luck maintain their spawning position, and pull 2 close together to kill quicker (did once at 112,850, see it as example), frame save (unknown). (testing? =( ..)
116300 - Hmm, I think charge up shot, THEN shoot normally is faster than charge up again, (test here).
---Inside Death Skull---
119100 - Probly shoulda use Break Dash back there, and keep it for next same one, frame save/loss unknown. (test here).
120800 / 121120 - Hmm, I think shooting normally is faster than half charged up shot, (test here).
121340 - Ugh, any faster? I think taking hit is quicker. Fixing in final (unless someone suggest me a faster way), save frame 200~300.
112200 - Going to try get 3rd shot go off in final or avoid 3rd shot/hit, and maintain his 2nd jumping in 1 jump, save 20~120 frames.
125100 - Umm that missile went thru but didn't hurt him, fixing in final, saves 30~120 frames.
Here, I began getting more lost, made me want to re-do test run even more. This test run will give me warning and better plan.
128350 - His bouncing # is maintainable (lowest bouncing I had gotten was 2 but I needed to move in this test run), and I will make the fight better in final, save frames 80+, (testing goes here).
130800 - Goin to improve this fight in final, saves 100+ frames. Gone more sloppy when I wanted to finish this test run.
---Teleport System---
133000 - I should go half charged shot instead of full charged shot, must maintain to keep him low jump tho, frame save 50+ if it's... faster? (Or use any remaining Photon Missile, arrgh, re-do test-run to see if I have enough remains).
135250 - Oops, did it again. (I forgot...), Fixing in final. save 100+ frames.
141000 - Accidently save snapshot when I thought next one was MERCURY, fixing in final, save 30+ frames.
141500 - Here, I just had idea pop up, surprise in final, save/lose frames (unknown, but worth showing).
---Arm Bots---
147000 - I think I can maintain his gift, ugh "S" = time-wasting, save 100+ frames. (test here).
148050 - I shoulda save some Salt Water energy for 2nd Arm Bot. save 500+ frames. (also test for amount needed energy)
149??? - Should put Mega Man far right when 1st Arm Bot dies. save 80+ frames.
152900 - Should put Mega Man far right again. save 80+ frames.
---Wily's Tank Machine---
154600 - Will fix better bubble bomb shooting at this type of enemy (this frame as an example) for the rest, save 100+ frames.
Seem not maintainable timer bomb..
159400 - I will try jump farther right when tank is destroyed, save 2+ frames.
---Sunstar---
Put Tango in the show? No = saves 30+ frames.
166600 - Will not use Energy tank in final or whatever. Thought I cannot avoid raining shot, but you can interrupt it from shooting him. saves 100+ frames.
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Oh, thanks for fixed v8. And congrat on new title, nitsuja.