Submission Text Full Submission Page

About

  • Aims for fastest time of two players
  • Genre:Shooting
  • Emulator FBA-rr 005a
  • Manipulate luck
  • 2 players
  • Take damage to save time
  • Take death to save time
  • Feeding coins mid-game
  • Allows continues in the game/Also can wait for counting down and add new player
  • Hardest mode

History

history Metal Slug - Super Vehicle-001 (c) 1996 Nazca.
A scrolling 'run-and-gun' platform game for one or two players, Metal Slug is a humorous parody of war and specifically of World War II and the Nazis.
The game features six enemy-packed levels, referred to as 'missions'. Players start the game armed only with a pistol, but extra weapons can be picked up and used for greater firepower. Also, at certain points during a level players will find an unused 'Super Vehicle-001' - or Metal Slug - tank which can be entered and driven. The Metal Slug is slow-moving but has very powerful weapons. If the Slug takes too many hits it will break down and start to flash, the player must then quickly exit the vehicle before it explodes. The enemy troops also have vehicles at their disposal, such as tanks, boats and helicopters.
The levels are littered with bearded hostages who, when rescued, award players with either points bonuses (in the form of medals) or weapon power-ups. Available weapons are Heavy Machine Gun, Flame Shot, Rocket Launcher and Shotgun. Hand grenades are also available.
Each level ends with at least one large enemy 'Boss' vehicle that takes many hits to destroy. Once the boss has been destroyed, bonus points are awarded for each prisoner rescued. Further bonus points are awarded if the player's Metal Slug vehicle has survived the boss battle.

Summary

MISSION 1 Get Shortgun and Mechinegun to fight with boss. Jumping over tank to avoid another tank and control the dropping place.
MISSION 2 Gun and Bombs are enough.
MISSION 3 Gun and Bombs are enough.Manipulate luck to get shortgun and mechinegun.
MISSION 4 Getting Shortgun and mechinegun.Bombs are too many.
MISSION 5 There is not many guns can be used.So dying player-1 2 lives for the dying in the MISSION 6.
MISSION 6 Add coin this time.If player-1 not die.One more group of the enemies' soldiers will climb down. Shortguns are not enough to reach the boss.The mechine gun won't disappear for waiting such a long time in metal slug 1. Hitting boss and control the way he go.
End this movie.

feos: YouTube HD encode delivered!

DarkKobold: For consistency, I'll look into this one as well.

DarkKobold: This discussion is getting out of hand - I am locking this submission, and delaying judgment until we come to consensus on using continues in arcade games.
DarkKobold: The community has spoken, and they want to decide on movies that use continues. This one was poorly received, and is being rejected... however...


Skilled player (1245)
Joined: 12/30/2007
Posts: 486
Location: Hubei,China
Sonikkustar wrote:
I just finished watching this, and all I gotta say is....Holy shit. Clearly a lot of effort has been put into this movie, and it really shows. I think I like this even more than the Metal Slug X run. The only issue I have with this run is the missed shots. Otherwise, great job! Yes Vote, and I hope people stop this useless debate about continues soon.
Missed Shot is related to the boss. Boss can only be attacked by a maxinum bullets count. Mission 5 boss,I missed a bomb,I corrected it and it would be slower.
Do the work.
Joined: 7/2/2007
Posts: 3960
Having watched this now, I have to say that the deaths seriously hurt my enjoyment of this run. Even ignoring the use of continues, the use of deaths at all was distasteful. I recognize that they make the run faster, but they just look terrible. Obviously just my personal opinion, but yikes.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Skilled player (1245)
Joined: 12/30/2007
Posts: 486
Location: Hubei,China
If entertainment is more important,taking damage or death to save time is not useful.All of the games cannot take death,that kill the entertainment.The run which only set target to entertainment did not exist except some special run. This game is different.Because death will take long time to wait.So your opinion is the key what some people hate.
Do the work.
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
I would've been bothered by the death and continues, but when I understood that they were deliberate and saved time, I was quite impressed with how well they were done. I found this quite enjoyable, and the fact that it's shorter than Metal Slug X is even better. The fight against the "See You In Hell" guy from Stage 3 was my favorite part. Yes vote. Keep on rocking.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Skilled player (1245)
Joined: 12/30/2007
Posts: 486
Location: Hubei,China
Zavalix wrote:
OK, watched the movie and BEFORE I vote some statements: My position on using credits is that they are perfectly legit and you may use credits as long they are completly necessary to avoid sacrifying efficiency (or time in this case)... in other words I'm pro continues. SADLY I think some of these continues could had been avoided for example, in mission 5 you could had grabbed the first Slug and carry it along and sacrifice it before taking the other one (the one just before the boss battle), prior to saving some ammo you could had *maybe* used it against the boss and avoided using the continue. The time spent on Marco and Tarma deaths bringing them back for the grenades would had been compensated by the single frames it would had took on taking the slug along. On the last mission something similar happened, when the last bridge like thingie exploded a slug falls from it, so if you waited for just some frames the slug falls down on the ship and thus you could had used it against Morden instead of dying. In resume: I think the slugs capacity is seriously understimated and you MUST had took them along and avoided killing the player to get 10 grenades because remember the slug have 10 cannon ammo and plus it's sacrifice attack is massive and all that firepower directly affects the time it may take to defeat the bossess. So as sad it may be I'm voting "no" because I'm SURE this little details can be worked on and make a better movie, as for the continues I don't really take them in consideration at all.
You didn't make it and don't know this is not right.It can't falls on the ship. Slug has slow movement.In Mission 5 there are 2 slugs.But if pick up the first,the second will not appear. In Mission 6 the slug cannot wait you jump up and use it.And use it will take a lot of map dragging problem.There are 3 bombs at last.I only get 2,because that will be 300 frames slower than using death.
Do the work.
Joined: 5/12/2009
Posts: 748
Location: Brazil
I'm a huge fan of Arcade games and play some almost every day. I decided to speedrun Captain Commando (Realtime) and my objetive is to beat it using just one life, but that's because if i die, as i don't know a way to save time dieing in this game, it will be ugly because it wouldn't be intentional. I didn't watched the run yet, but i don't see any problem loosing lives intentionally to save time. Some Console games uses death as a shortcut and most of console games you can gain lots of lives depending of your score. Some arcade games allow this too, but some not. To me, the continue is just more lives. I remember Super Metroid glitched any% when Cpadolf saved the game in Brinstar and then jumped on the spikes to kill Samus, and i thought "WTF???", but that was to fix game bugs because of the x-ray abuse. This was one case i can remember that shocked me, i never thought a TAS would have to use the save pod and would die in Super Metroid, but when i understood what that was for, i just thought "how this damn bastards find such tricks?". So it's nice to see what kind of strategy a TASer can find to save time in a run. On a side note, i'd like to see a well done Captain Commando TAS and i know some cool tricks that can make the run really fast and could help if necessary with some tips, but this is only a sugestion for the great TASers from the site, I'm not going to try it.
Skilled player (1245)
Joined: 12/30/2007
Posts: 486
Location: Hubei,China
Oh,Captain Commando is in my plannation,but if you like it,I support you.I'll give up that because more interesting games are in my plannation. That may be hard.The randomness would be controled carefully.
Do the work.
Former player
Joined: 3/13/2004
Posts: 1118
Location: Kansai, JAPAN
A suggestion for future Metal Slug runs: if you set the ROM to Japan, the soldiers will bleed red blood instead of spill milk when you kill them. Looks nicer.
Do Not Talk About Feitclub http://www.feitclub.com
Banned User
Joined: 3/10/2004
Posts: 7698
Location: Finland
Derakon wrote:
It seems clear we need an official ruling on this particular issue. Otherwise it's just going to devolve into an argument that never gets anywhere since both sides have reasonable points.
I don't envy the person(s) who might create the ruling because it's going to piss off about half of the community, regardless of what the ruling is...
Joined: 10/20/2006
Posts: 1248
Derakon wrote:
Having watched this now, I have to say that the deaths seriously hurt my enjoyment of this run.
I feel the same. Even though I think the use of continues should be allowed generally, I think to make a no-death or no-continue run would have been the better choice.
Joined: 5/12/2009
Posts: 748
Location: Brazil
Watched the run and voted yes. It was a nice run and i never thought the game could be beaten so quickly. Very nice run, dude!
X2poet wrote:
Oh,Captain Commando is in my plannation,but if you like it,I support you.I'll give up that because more interesting games are in my plannation. That may be hard.The randomness would be controled carefully.
Nice that it is in your plans, but i will just try to speed run it in realtime. I understand how other games can be really more entertaining and maybe the stages and bosses would be too repetitive... at least they are in realtime due to the tricks to kill most of the bosses. Though at least two bosses would need different strategies... well, i'm talking about realtime and one player, maybe it would be better a four player run. Anyway i'll just wait for a TAS of this game, and sooner or latter i know it will apear.
Rolanmen1
He/Him
Experienced player (765)
Joined: 2/20/2009
Posts: 569
Location: Dominican Republic
Well, the run is realy good to be honestly, BUT, i can't tolerate deaths in a game like this. So Sorry but No.
Skilled player (1245)
Joined: 12/30/2007
Posts: 486
Location: Hubei,China
Eye Of The Beholder wrote:
Nice that it is in your plans, but i will just try to speed run it in realtime. I understand how other games can be really more entertaining and maybe the stages and bosses would be too repetitive... at least they are in realtime due to the tricks to kill most of the bosses. Though at least two bosses would need different strategies... well, i'm talking about realtime and one player, maybe it would be better a four player run. Anyway i'll just wait for a TAS of this game, and sooner or latter i know it will apear.
Yes it will appear.Maybe I will complete it this year.I'm waiting for the MAME-rr testing.And more good runs will appear.
Rolanmen1 wrote:
Well, the run is realy good to be honestly, BUT, i can't tolerate deaths in a game like this. So Sorry but No.
All of the players who vote no are for this reason.I set the plan for use death and continue.So I must stick on it.Because future Metal Slug X,I will take death in the train too.For almost 50 or more reasons.I think this one's decision will make somebody have more or less motive power to do arcade game for own spirit.Because it is hard to satisfy all the people. I believe DarkKobold will make a best choice on judge. That may take more active and less affirmative for players who like arcade. That means my efforts were finally not in vain.
Do the work.
Post subject: Compromise
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
As Derakon and some others have pointed out, there are good arguments for each side: death vs. no-death. I have a compromise suggestion: why not allow 2 categories of runs? (I think this idea has been brought up in the thread already.) These are the categories I was considering: CATEGORY 1: Fastest time - Uses death and continues if it saves time - Avoids lag, which may lead to fewer stunts - Completes the main objectives only CATEGORY 2: 100% - Does not use death - Has speed/entertainment tradeoffs, such as playing around at the expense of some lag - Saves all hostages, or some other similar 100% goal - Shows off more variety of weapons and Metal Slugs? This run makes a fine Category 1 run, which doesn't please everybody, but I feel it pleases a sufficiently large proportion of the site's members to warrant publication. For those who object to seeing death in the run, a Category 2 run could get made to be published alongside. (I'm not implying that x2poet needs to make such a run if he doesn't want to... I'm more putting this idea out here to encourage anyone to make such a run.) I think these two categories also make sense on a number of Arcade games, not just the Metal Slug games.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Post subject: Re: Compromise
Skilled player (1245)
Joined: 12/30/2007
Posts: 486
Location: Hubei,China
mklip2001 wrote:
CATEGORY 1: Fastest time - Uses death and continues if it saves time - Avoids lag, which may lead to fewer stunts - Completes the main objectives only CATEGORY 2: 100% - Does not use death - Has speed/entertainment tradeoffs, such as playing around at the expense of some lag - Saves all hostages, or some other similar 100% goal - Shows off more variety of weapons and Metal Slugs? This run makes a fine Category 1 run, which doesn't please everybody, but I feel it pleases a sufficiently large proportion of the site's members to warrant publication. For those who object to seeing death in the run, a Category 2 run could get made to be published alongside. (I'm not implying that x2poet needs to make such a run if he doesn't want to... I'm more putting this idea out here to encourage anyone to make such a run.) I think these two categories also make sense on a number of Arcade games, not just the Metal Slug games.
All of the no voters have the similar words:Good run.That's enough to me. If somebody like to see it.I'd like to do it.This series affect my game life deeply. But this is the first version.After I complete all the version I will improve some of them,and also can do a seperate 100% as mklip2001 said. This year,somebody admited my efforts,I feel happy.
Do the work.
Banned User
Joined: 3/10/2004
Posts: 7698
Location: Finland
X2poet wrote:
All of the players who vote no are for this reason.I set the plan for use death and continue.So I must stick on it.Because future Metal Slug X,I will take death in the train too.For almost 50 or more reasons.I think this one's decision will make somebody have more or less motive power to do arcade game for own spirit.Because it is hard to satisfy all the people.
I think that if you had made a no-death run, it would have been accepted with flying colors and with no controversy. I somehow get the feeling that you are being a bit dogmatic about this whole issue (iow. I get the feeling that you refuse to make a no-death run more as a matter of principle than anything else).
Skilled player (1245)
Joined: 12/30/2007
Posts: 486
Location: Hubei,China
Warp wrote:
I somehow get the feeling that you are being a bit dogmatic about this whole issue (iow. I get the feeling that you refuse to make a no-death run more as a matter of principle than anything else).
Look at the word I said to Atma: If you like,I can make a no death movie for you.Only need change some management in the last 2 missions.To satisfy all the members is what I expact. Different target. I have set the target for this run.So I must try it.This is why I was dogmatic on this run. Edit:The Metal Slug 3 completed mission 1.Spin Master completed 2-3.These are what I will complete in this month.Maybe some relaxing game will be submitted.Metal Slug X level 8 was in plan now.
Do the work.
Former player
Joined: 12/22/2006
Posts: 193
Location: Flowood, MS
wouldn't choosing level 4 lessen the necessity of using continues to save time? I know it's in the guidelines to choose the hardest difficulty but in this game that just means plugging away at bosses longer. not that I'm suggesting you throw away the whole run and redo it at a lower difficulty, just something to consider for future runs of arcade games with similar set-ups I really enjoyed the run, by the way, it's just the continuing is a rather large issue for me
<adelikat> tony hawk is porn for me <Comicalflop>my mom is hot
Skilled player (1245)
Joined: 12/30/2007
Posts: 486
Location: Hubei,China
But highest difficulty is the basic thing for doing arcade games.level 4 looks better,but most of people would rather see a level 8 run,so am I.
Do the work.
Former player
Joined: 12/22/2006
Posts: 193
Location: Flowood, MS
my feeling is that default settings are appropriate for any kind of superplay, given that the nature of arcade games makes "medium" hard enough as it is
<adelikat> tony hawk is porn for me <Comicalflop>my mom is hot
Experienced player (961)
Joined: 12/3/2008
Posts: 940
Location: Castle Keep
last rejected run decision:
DarkKobold wrote:
....Second of all, this run doesn't play at the highest difficulty. Now, this also shouldn't be a sole reason for rejection, especially since it only adds health to bosses. (I actually think the difficulty this is played at should be up for debate.) However, the decision on the previous movie stated that further movies should use the highest difficulty, and I think that should hold weight.
So yeah, highest difficulty.
Former player
Joined: 12/22/2006
Posts: 193
Location: Flowood, MS
fair enough, but that wasn't the primary reason the previous run was rejected. and as he said, it should be up for debate
<adelikat> tony hawk is porn for me <Comicalflop>my mom is hot
Skilled player (1245)
Joined: 12/30/2007
Posts: 486
Location: Hubei,China
So it can use this to seperate two runs: CATEGORY 1: Fastest time CATEGORY 2: No death or 100%
Do the work.
Patashu
He/Him
Joined: 10/2/2005
Posts: 4045
There's no need to have two categories if the difference in playing are very minor.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
Patashu: Understood, but that's why I've suggested that the second category could have more things like saving all the hostages. Basically, my thought was that if you're going to do something anyway to make the run slower for stylistic reasons, you might as well go all out and be quite stylish. Let the two characters do choreographed dances during waiting periods, even if it makes a bit of lag. This should hopefully make the two runs more distinct.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.