This run beats the currently published one by 4131 frames (~1 minute and 8.9 seconds). If you're very familiar with the previous run you might want to watch this before reading about it here since most things serves as heavy spoilers.

Aglar's comments

I'm very glad we could finish this run much faster than I had hoped. After submitting the warped run, things that at the first glance looked really dark started to lighten up because of a strategy that didn't force us to redo the same level 50 times in order to find the best solution for the previous strategy. So much effort was put into this, and of course the rerecord count here is far from right as an uncountable amount of movie files starting from scratch were created during the process.

Andrewg's comments

I had fun experimenting and finding new tricks for this. Some tricks I found while playing in real-time helped me discover various things for 1-3 and some other levels. This run is extremely hard to optimize, but I'd say Aglar and I, (aglar especially) did a great job in optimizing. Towards the end of the run, I was just out of ideas. Luckily, aglar came to the rescue in some cases to make world 5 really cool. :)
PS: Guanobowl, you can warp from 3-1 to 3-2 directly, you're not crazy... the only thing is that it requires a game over. Unfortunately, this cannot save time.

Improvements for the levels that aren't- or are played differently than in the warped run

LevelFrames saved
1-31214
2-123
2-20
2-394
3-195
3-21239
3-3238
4-229
4-326
5-1297
5-24
5-3233
4 frames was lost in the process at the character selection screen.

Level by level comments

1-3, Toad becomes a burglar and smuggler

We found that the vine glitch used to break through the floor in 1-1 can also be done using an enemy. This trick was actually the reason why we started the warpless run in the first place. The boss fight was EXTREMELY hard to get things right with, not to mention thinking up the strategy in the first place. After the first bomb has exploded you might want to watch it in frame advance to see what's actually happening.

2-1, Impatient Toad couldn't wait for the star

Optimized the sand digging area and took the star from a different location which first seemed slower but turned out to be faster. The optimization here made it just barely possible to save time from getting the star where the previous run didn't.

2-2, Sand fun continues

Sand digging is quite hard to optimize. 2 frames gained in that area but lost due to Birdo's jumping frame rule.

2-3, Another way of smuggling and more

The sand digging area here was one of the few places in the game that showed how extremely careful the character's subpixels need to be followed. We gained more than 30 frames here only by better precision. The rest of the improvement came from manipulating the beezos at the beginning, an improvement that had been mentioned by tmont in 2006, but had been forgotten. Later on in this level, we also managed to save time with a new technique to take enemies through doors.

3-1, Top floor please

The elevator served as a faster substitute for the carpet because it doesn't stop during screen transitions.

3-2, Toad - the mole

This trick is very extreme. Considering how pixel perfect everything has to be, it's surprising we even managed this. Kids, don't try this at home!

3-3, It's a me!

Playing it this way, we could be faster in every area of the level.

4-2, We nailed it

Taking an extra cherry by the whale area and activating the star before taking damage at the spikes was the key here.

4-3, I cry, you cry, we all cry for Fry Guy

A really annoying boss, but he was taken down faster to end our pain earlier, as if that made any sense.

5-1, Going out for some fishing

Comparative to level 3-2, this is a very simple first room. We found clever methods to speed up the cave and the boss. :)

5-2, The rule doesn't rule

Unfortunately Birdo's frame rule made any bigger improvement impossible. The level was instead played through to reduce as much lag as possible (otherwise we could've gotten to Birdo 25 frames faster but it wouldn't matter).

5-3, More carpet fun!

It turns out that a super jump was faster in the vertical area, how strange. Reducing lag here was quite a challenge, but it should now be reduced as much as possible. Super-speed carpets and enemies don't mix!

New tricks/glitches in the warpless run

Elevator glitch

If you trow an enemy at another enemy that's upside down, the result is that they both rise upwards for while until they start falling downwards.

Falling throw floor using a falling enemy

Glitchman introduced a way to fall through the floor by usng a vegetable to stand on. The same thing can also be done with an enemy if you manage to make the timer at address C1 (which is reset everytime an enemy or object is thrown) to tick up to at least 76 before the enemy hits something that kills it.

Getting pushed down the floor by an enemy

Pretty much the same as the trick with the bombs in the warped run. You can't grab the enemy if it falls at you while climbing, so the result is you getting pushed down.

One more way of taking an enemy to the next room

This must be down in combination with another glitch, namely while entering a door before the screen has started scrolling. Then just pick an enemy before the next room loads and you'll be carrying it there.

Pausing at Mouser in level 3-3

Mourser moveent, from the beginning, isn't fully in sync so that he can take damage while throwing all bombs as fast as possible. By pausing you'll advance his movement counter a little while still making the time it takes for the bombs to explode stand still. This way he could be beaten much faster than normal.

Thanks to

Adelikat and Cardboard again for their previous efforts, Randil for his help in RAM aspects toward the end of the project, GlitchMan for his findings, CtrlAltDestroy for his efforts in discovering new tricks (namely, the carpet glitch), Kirkq for his efforts in experimenting with the "Wart-glitch", again, Guanobowl for giving me several ideas to test, and finally tmont for the 2-3 improvement.
Thanks Everyone!

DarkKobold: 'tis claimed.
feos: Added YouTube HD encode module. Enjoy ;)

DarkKobold: Looking forward to seeing the Black Sheep of the NES Super Mario Bros possibly taking a star. Amazing run. Unquestionably accepting.
sgrunt: Assuming all's well, I'll publish Brandon's encode once he's done.


Joined: 2/20/2010
Posts: 209
Location: I'm in space
I find it extremely offensive that a fish was used to kill birdo in 5-2. As a fish myself, I cannot condone such brutality against other fish, despite the rocking awesomeness of the end product. Expect retaliation!!
Oh, play it cool. Play it cool. Here come the space cops.
Expert player (2574)
Joined: 12/23/2007
Posts: 831
Nice work, again! Yes vote of course.
Recent projects: SMB warpless TAS (2018), SMB warpless walkathon (2019), SMB something never done before (2019), Extra Mario Bros. (best ending) (2020).
Joined: 2/26/2011
Posts: 98
This is stunning. My jaw was dropped the entire time. It is superplay nirvana. This game stimulated so much imagination in the late 1980s, and now many years later this TAS is a magical kinetic masterwork. This is a monumental TAS. There is talk of giving this TAS a star. It sure is worthy of a star! Maybe a star isn't enough! A magic subspace potion perhaps?
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
WHAT. As someone who's watched most of the SMB2 TASes over the years, and is fairly used to game-altering glitches like multiple jumps through enemy corners, I still need to repeat... WHAT. Amazing creativity. 1-3, 3-1, and 5-3 were especially incredible. Wonderful job starting off a day of incredible submissions. I'm thrilled to see this done, and you get the highest of Yes votes.
DarkKobold wrote:
Question, in the first Tryclyde battle, an enemy appears - how did that happen?
I think there's always an enemy in that fight. This is just the first time it's been put to real good use :-) I'm particularly impressed as well with the improvement to Fryguy. EDIT: I agree with Sonikkustar's screenshot suggestion involving the 3-1 elevator.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
TRT
Former player
Joined: 5/13/2009
Posts: 132
Enjoyed every moment of this run. Great job. Yes vote.
Banned User
Joined: 3/10/2004
Posts: 7698
Location: Finland
Peach feels a bit underutilized. If you look closely, you can see her sad expression in the character selection screen.
Post subject: Re: #3015: Aglar & Andrewg's NES Super Mario Bros. 2 "warpless" in 18:29.26
Player (52)
Joined: 10/6/2005
Posts: 138
Location: Oregon
Submission text wrote:
The rest of the improvement came from manipulating the beezos at the beginning, an improvement that had been mentioned by tmont in 2006, but had been forgotten.
THIS IS THE GREATEST MOMENT OF MY LIFE. I was totally ready with another passive-aggresive quote of a quote and then disappearing for another couple years, but it looks like my work here is done. Oh, and the run was good, too. Moonwalking-Toad-on-ice might be the greatest thing ever.
Joined: 6/4/2009
Posts: 570
Location: 33°07'41"S, 160°42'04"W
This run is so good, I can't list all the things I liked. Basically all the levels between 1-1 and 7-2. Though if I have to pick I'd say that world 3 contained most of the best innovations.
Joined: 4/25/2004
Posts: 498
la mammal wrote:
a magical kinetic masterwork
This phrase makes me think this awesome run should get a special icon featuring fireworks and other instances of pretty shiny colors. :D
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4038
Amazing run! Yes vote! The improvements were very noticeable.
Sonikkustar wrote:
The suggested screenshot should be of 3-1 when toad is below the "elevator".
I agree, and further suggest the screenshots 22106, 22108, and 22110.
Personman
Other
Joined: 4/20/2008
Posts: 465
Here, have another yes vote. That elevator...!
A warb degombs the brangy. Your gitch zanks and leils the warb.
Skilled player (1606)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Cardboard wrote:
If epic could be measured in distance, this one'd go all the way to the farthest reach of the universe, then back to the other end, and return to us. Very nice!
There we go, I called it.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Joined: 12/19/2010
Posts: 126
super run, would have been a YES for me
live life
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Easy yes-vote. To me some of the stuff were jaw-dropping. Indeed a very cool run. Thanks for making it!
jaysmad
Other
Experienced player (933)
Joined: 12/1/2006
Posts: 629
Location: Mom's
Yes of course! Even star for all these improvements. This is now in my top 3 run, of my top 3 game. thanks guys! Mario, finally found a role in his game :)
mklip2001
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Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
jaysmad wrote:
Yes of course! Even star for all these improvements. This is now in my top 3 run, of my top 3 game. thanks guys! Mario, finally found a role in his game :)
Yeah, I'm glad to see Mario too. Why is he better in 3-3? Also, when this gets published, we'll need to change the publication text in the Peach-only run, since it mentions Mario being gone in the warpless run.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Joined: 7/2/2007
Posts: 3960
I would guess that Mario is better because there are several areas with nothing to grab for a long time, which means that Toad's turbo can't kick in.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Expert player (3646)
Joined: 11/9/2007
Posts: 375
Location: Varberg, Sweden
mklip2001 wrote:
Yeah, I'm glad to see Mario too. Why is he better in 3-3?
In the previouos run Luigi was used for this level, and the reason Mario beats him is mainly because of their different jumping physics. When starting a jump Mario's vertical speed is 90 while Luigi's is only 48. Then every frame Mario's speed is decreased by 4 while Luigi's speed is decreased by 1, which means Luigi jumps higher but much more slower. So much time is gained in the vertical areas. Toad's jumping physics works almost the same as Mario's but his starting speed is only 83 so he have to do 2 super jumps to reach some of the platforms which makes him much slower here.
feos wrote:
Only Aglar can improve this now.
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
PS: Guanobowl, you can warp from 3-1 to 3-2 directly, you're not crazy... the only thing is that it requires a game over. Unfortunately, this cannot save time.
Could you explain why/how this works? I checked the SMB2 tricks page but it seems somewhat out of date with this and the recent any% submission. Oh, and to sing with the choir: this was impressive.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Joined: 4/3/2006
Posts: 269
Wow! I didn't expect that the game can be completed this quick! Lots of glitches! The most important thing is, it's fun to watch! Voting yes!
Expert player (3646)
Joined: 11/9/2007
Posts: 375
Location: Varberg, Sweden
To warp from 3-1 to 3-2 you first need to get to level 3-2 and get gameover there. When restarting in 3-1 you just need to climb down (or up) the ladder before the boss room, using the glitch of your choice. Then you'll end up in 3-2. The same method can be used to warp between various levels in the game if just an appropriate climbable is found.
feos wrote:
Only Aglar can improve this now.
Experienced player (634)
Joined: 8/28/2008
Posts: 443
This movie was so cool! I love the floor glitching (especially in 1-3 and 3-2)!! This is my new favorite speed run now! Yes vote!! :D
Brandon
He/Him
Editor, Player (191)
Joined: 11/21/2010
Posts: 914
Location: Tennessee
Will encode to SD shortly.
All the best, Brandon Evans
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15629
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1746] NES Super Mario Bros. 2 "warpless" by Aglar & andrewg in 18:29.26
Skilled player (1328)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
There is a timing error. The encode says 11:05.82 when it should say 18:29.26