Finally, got back into things. 464 frames faster than the leading DTC3 run! Will add entertainment to the wait after the boss when I finish my own victory dance at this progress.
I'm a bit slow at the wall, 13 frames slow, but I got the desired spread shots in time for the wall and boss. The boss is slain 6 frames faster than T5. Which halfway makes up for slowness at the wall.
Incidentally, every last shot and grenade count.
Every last one. When the boss is slain, I was down to 0 spreads and 0 grenades. In fact, when I ran out of ammo, the boss was at 1 HP, to which I destroyed with the basic shot. Thanks to the fact I switch guns, the cooldown is refreshed and I can fire that last shot in 2 frames instead of 8.
Maybe this time I can keep momentum long enough to clear the game...
EDIT: I'll even throw in a pile of subtitles! Still working my charisma, but 1-1 is now all wordy.
Please include
this script in the same directory. Let me know if anything breaks horribly.
Download AHSubs.luaLanguage: lua
dofile("SubtitleDisplayer.lua")
local RGf,RGb= 0x7F7F0060, 0x7F7F00C0
local RBf,RBb= 0x7F007F60, 0x7F007FC0
local GBf,GBb= 0x007F7F60, 0x007F7FC0
A( 2, 400, 4, 4 , RGf,RGb,
"Any comparisons to the Dream Team Contest 3 runs",
"will be in reference to T1, T2, T4, and T5.",
"1st: T5 ((nameless))",
"2nd: T1 'Totally Awesome Syzygy'",
"3rd: T2 'Tortoise'",
"4th: T4 'Tastards' (did not finish)")
A( 30, 1530, 100, 130 , RGf,RGb, " Using (E) ROM.","Reason: No (U) ROM exists")
A( 240, 480, 8, 58 , RBf,RBb, "There were two other teams (T3, T6),", "but they never submitted.")
A( 500, 1100, 4, 4 , RBf,RBb,
"First, set the difficulty to hard. As a TAS, it's",
"usually best to show our mastery over the game.")
A( 626, 1530, 80, 150 , RGf,RGb, "Difficulty: HARD")
A( 710, 1160, 8, 24 , RGf,RGb,
"Difficulty affects whether you have a shield,",
"how many lives you have, how many continues,",
"and grenades per life.")
A( 910, 1160, 8, 52 , RBf,RBb,
"Mostly, the grenades is what affects me in a TAS.",
"I didn't check if difficulty has other effects.")
A( 1220, 1530, 4, 4 , RGf,RGb, "This run aims for fastest time.")
-- Stage 1-1.
a( 1538,100 , 4,150 , RGf,RGb, "CHECK: at 1538 T5+ 1 T1+ 4 T2 0 T4 0")
a( 2674,100 , 4,150 , RGf,RGb, "1-1: 1 at 2674 T5 0 T1 0 T2+ 22 T4+ 27")
a( 2884,100 , 4,150 , RGf,RGb, "1-1: 2 at 2884 T5 0 T1+ 4 T2+ 62 T4+107")
a( 3039,100 , 4,150 , RGf,RGb, "1-1: 3 at 3039 T5 0 T1+ 27 T2+ 91 T4+ 53")
a( 3245,100 , 4,150 , RGf,RGb, "1-1: 4 at 3245 T5+ 2 T1+ 2 T2+ 17 T4+ 62")
a( 3653,100 , 4,150 , RGf,RGb, "1-1: 5 at 3653 T5- 2 T1+ 16 T2- 4 T4+207")
a( 3814,100 , 4,150 , RGf,RGb, "1-1: 6 at 3814 T5+ 1 T1+ 46 T2+168 T4+ 87")
a( 4844,100 , 4,150 , RGf,RGb, "1-1: 7 at 4844 T5 0 T1+ 62 T2+129 T4+128")
a( 5302,100 , 4,150 , RGf,RGb, "1-1: 8 at 5302 T5 0 T1+ 15 T2+ 35 T4+ 14")
a( 5526,100 , 4,150 , RGf,RGb, "1-1: 9 at 5526 T5 0 T1- 15 T2+151 T4+ 46")
a( 5705,100 , 4,150 , RGf,RGb, "1-1:10 at 5705 T5 0 T1+ 70 T2+ 69 T4+ 96")
a( 6463,100 , 4,150 , RGf,RGb, "1-1:11 at 6463 T5+ 11 T1+ 19 T2+ 46 T4+339")
a( 7180,100 , 4,150 , RGf,RGb, "1-1 at 7180 T5+ 13 T1+250 T2+786 T4+1166")
S(3200, 3302, 210, 4 , "HP:150") -- Boss1
R2S(3303, 3560, 210, 4 , "HP:%3d",0x030003F6)
S(6100, 6184, 210, 4 , "HP:170") -- Boss2
R2S(6185, 6600, 210, 4 , "HP:%3d",0x030003F6)
A( 1600, 1800, 4, 4 , RBf,RBb, "In the DTC3, I made a nice RNG and hitboxes script.","It sees a lot of use.")
A( 1930, 2200, 4, 4 , GBf,GBb, "Huh. Bad drivers get their vehicle","taken by the FBI nowadays, eh?")
A( 2240, 2480, 4, 4 , GBf,GBb, "Hey! You forgot the bad driver!")
A( 2520, 2770, 4, 4 , GBf,GBb, "Now look! You made the bad driver upset!")
A( 2920, 3080, 4, 4 , RBf,RBb, "I like how this scene went.","Kills were PERFECTLY timed here.")
A( 3120, 3280, 4, 4 , RBf,RBb, "This is the only time I use a vehicle.","But it lets me shoot while moving fast.")
A( 3300, 3640, 4, 4 , RBf,RBb, "This boss dies so fast, it didn't attack.","Its 150 HP doesn't live to spread+grenades!")
A( 3460, 3700, 8, 24 , RBf,RBb, "An alternate strat was 'CloudStacking'","using ice. Lag killed any improvements.")
A( 3900, 4100, 4, 4 , RBf,RBb, "There's a spawn timer. It ticks every 31 frames.","Improvements need to beat that for any gains.")
A( 4150, 4350, 4, 4 , RBf,RBb, "Off screen, I collect 20 grenades.","Who cares if I can't see what I'm doing!")
A( 4500, 4800, 4, 4 , RBf,RBb, "Note: I maintain charge while still shooting.","The frame you exit a roll or backflip, you can shoot!")
A( 4860, 5060, 4, 4 , GBf,GBb, "Actually, that's an aura of pure stylishness.","It just LOOKS like I'm charging!")
A( 5070, 5330, 4, 4 , GBf,GBb, "He couldn't take concentrated style.","That's why he's freaked out.")
A( 5220, 5330, 8, 24 , GBf,GBb, "... And exploding...")
A( 5360, 5560, 4, 4 , RBf,RBb, "Spawn timer was 25. I'm 5 frames short.","Frame rule knocks off 26 frames. Nuts.")
A( 5720, 6120, 4, 4 , RGf,RGb, "The charge-up shot deals 5 to 10 damage.","Strongest (10 damage) after 200 frames of charging.")
A( 5900, 6120, 8, 24 , RGf,RGb, "However, rolling freezes the charge counter.")
A( 6500, 6800, 4, 4 , RBf,RBb, "Normally, the boss flies up, then slams back down.","I win too fast, sorry about that.")
A( 6900, 7150, 4, 4 , RGf,RGb, "At the end of each stage, the game tallies up your score...")
A( 7200, 7650, 4, 4 , RGf,RGb,
"Enemy bonus: Just uses your kill count.",
"Boss bonus: Times you hit the boss",
"Style points: HOW you killed/attacked enemies",
"",
"Although, the game also gives a bunch of",
"points up front as you kill things.",
"My score was 18335 before these bonuses.",
"",
"Relevant addresses begin roughly at 0x03000484")
--Stage 1-2
a( 7664,100 , 4,150 , RGf,RGb, "CHECK: at 7664 T5 0 T1 0 T2 0 T4 0")
a( 8013,100 , 4,150 , RGf,RGb, "1-2: 1 at 8013 T5+ 32 T1+ 26 T2+113 T4- 2")
a( 8104,100 , 4,140 , RGf,RGb, "1-2: 2 at 8104 T5+ 34 T1+ 10 T2+ 48 T4+ 10")
a( 8309,100 , 4,150 , RGf,RGb, "1-2: 3 at 8309 T5+ 13 T1+ 11 T2+ 53 T4+ 17")
a( 8460,100 , 4,150 , RGf,RGb, "1-2: 4 at 8460 T5+ 32 T1+ 12 T2+ 27 T4+ 59")
a( 8730,100 , 4,150 , RGf,RGb, "1-2: 5 at 8730 T5+ 7 T1+ 15 T2+ 25 T4+ 44")
a( 8952,100 , 4,150 , RGf,RGb, "1-2: 6 at 8952 T5+ 27 T1+ 36 T2+104 T4+157")
a( 9183,100 , 4,150 , RGf,RGb, "1-2: 7 at 9183 T5+ 13 T1+ 9 T2+ 22 T4+ 34")
a( 9600,100 , 4,150 , RGf,RGb, "1-2: 8 at 9600 T5- 3 T1+ 1 T2+ 94 T4+ 24")
a( 10048,100 , 4,150 , RGf,RGb, "1-2: 9 at 10048 T5+ 13 T1+ 1 T2+ 7 T4+ 43")
a( 10566,100 , 4,150 , RGf,RGb, "1-2:10 at 10566 T5+ 51 T1 0 T2+ 5 T4+ 60")
a( 10790,100 , 4,150 , RGf,RGb, "1-2:11 at 10790 T5+ 76 T1 ?? T2 ?? T4+120")
a( 11235,100 , 4,150 , RGf,RGb, "1-2:12 at 11235 T5+ 8 T1+ 10 T2+ 10 T4+ 6")
a( 11852,100 , 4,150 , RGf,RGb, "1-2:13 at 11852 T5 0 T1+ 1 T2 0 T4 0")
a( 13263,100 , 4,150 , RGf,RGb, "1-2:14 at 13313 T5 0 T1+3318 T2+3319 T4+3319")
a( 13589,100 , 4,150 , RGf,RGb, "1-2 at 13639 T5+303 T1+3452 T2+3830 T4+3898")
S(11800,11899, 210, 4 , "HP:800")
R2S(11900,13450, 210, 4 , "HP:%3d",0x030003F6)
A( 7750, 8000, 4, 4 , RGf,RGb, "There are 12 stages in this game.","1-1 1-2 1-3 1-4 2-1 2-2 2-3 2-4 3-1 3-2 3-3 3-4")
A( 8050, 8300, 4, 4 , RBf,RBb, "The scoring is pretty silly. Especially since","you can find a safe spot and keep killing forever.")
A( 8350, 8600, 4, 4 , RBf,RBb, "Anyone suggesting I go for highest score will","be met with an absurdly dull movie.")
A( 8650, 8900, 4, 4 , RBf,RBb, "Everything up to this scene went perfect.","Not a frame to spare for that Spawn Timer.")
A( 9050, 9300, 4, 4 , GBf,GBb, "Oh, they send another tank.","Clearly, the first two weren't enough.")
A( 9350, 9700, 4, 4 , RGf,RGb, "Agents have 1/16 chance to drop an item.","TASes have them drop when it's most important.")
A( 9800, 10100, 4, 4 , GBf,GBb, "I'm so cool!")
A( 9950, 10100, 8, 14 , GBf,GBb, "Oh, snap. He's even cooler than I am!")
A( 10150, 10550, 4, 4 , RGf,RGb, "Current weapon: Wpn1, the green cloud gun.","This leaves a large lingering hitbox.")
A( 10350, 10550, 8, 24 , RBf,RBb, "Buildings react poorly to this type of hitbox.","My advantage.")
A( 10710, 10880, 4, 4 , GBf,GBb, "I'd say something's fishy about that","building, but that's too obvious.")
A( 10890, 11050, 20, 4 , RBf,RBb, "Note, I got my spread shot back.")
A( 11100, 11400, 4, 4 , RBf,RBb, "I looked for a way to do this scene without jumping.","Seems I must jump thanks to the tank shell.")
A( 11500, 12100, 4, 4 , GBf,GBb, "Oh, instant puddin'!")
A( 11600, 12100, 8, 14 , GBf,GBb, "I wonder what I will find in there!")
A( 11700, 12100, 8, 24 , GBf,GBb, "I'm sure it's something good!")
A( 11800, 12100, 8, 34 , GBf,GBb, "It... Exploded. What caused it?")
A( 11900, 12100, 8, 44 , GBf,GBb, "Of course! Giant pudding monster! Who else?")
A( 12150, 12350, 4, 4 , GBf,GBb, "Eh, can't be too picky about food.")
A( 12400, 12700, 4, 4 , RBf,RBb, "Mugg, you have my thanks in finding out how","to use that hydrant the second time.")
A( 12800, 13100, 4, 4 , RBf,RBb, "With optimizations, it was 50 frames improved.","Splicing the inputs maintained sync, too.")
A( 13300, 13450, 4, 4 , RBf,RBb, "By the way, the pudding monster could eat you.")
A( 13470, 13720, 4, 4 , RGf,RGb, "Boss bonus suffers -- It counted only the grenade.","The bites only count for style.")
A( 13750, 14150, 4, 4 , GBf,GBb,
"Who cares about the points?",
"I'm pretty sure they're pointless.",
"Earlier, I made a point about it.",
"Endless kills, I had to point out.")
--Stage 1-3
a( 14075,100 , 4,150 , RGf,RGb, "CHECK: at 14075 T5 0 T1 0 T2 0 T4 0")
a( 14505,100 , 4,150 , RGf,RGb, "1-3: 1 at 14505 T5- 4 T1+ 31 T2+ 42 T4+ 44")
a( 14825,100 , 4,150 , RGf,RGb, "1-3: 2 at 14825 T5 0 T1- 1 T2+ 1 T4 0")
a( 15187,100 , 4,150 , RGf,RGb, "1-3: 3 at 15187 T5 0 T1+ 2 T2+ 12 T4 0")
a( 15336,100 , 4,150 , RGf,RGb, "1-3: 4 at 15336 T5+ 7 T1+ 10 T2+ 67 T4+ 7")
a( 15460,100 , 4,150 , RGf,RGb, "1-3: 5 at 15460 T5 0 T1+ 30 T2+ 63 T4 0")
a( 15863,100 , 4,150 , RGf,RGb, "1-3: 6 at 15863 T5+ 31 T1+ 32 T2+ 72 T4+ 31")
a( 16409,100 , 4,150 , RGf,RGb, "CHECK: at 16409 T5+ 10 T1+ 13 T2+ 13 T4+ 20")
a( 17294,100 , 4,150 , RGf,RGb, "1-3: 7 at 17294 T5+ 13 T1+ 1 T2+2242 --T4--")
a( 17588,100 , 4,150 , RGf,RGb, "1-3 at 17588 T5+ 57 T1+122 T2+2512")
R2S(16735,17275, 210, 4 , "HP:%3d",0x030003F6)
A( 14170, 14390, 4, 4 , RGf,RGb, "That tank is a vehicle you can enter.","You can fire its tank shells.")
A( 14450, 14700, 4, 4 , RBf,RBb, "Yes, that was a wall in vehicle form.","Some designs get pretty silly.")
A( 14750, 15000, 4, 4 , GBf,GBb, "I am not just subtitling for the sake","of fillers! I'm... Okay, I am.")
A( 15050, 15350, 4, 4 , RBf,RBb, "As is usual for waiting in TAS,","one should wait with entertainment.")
A( 15450, 15770, 4, 4 , RBf,RBb, "I begin charging up my shot...")
A( 15650, 15770, 8, 14 , RBf,RBb, "... Only to have it absorbed by the mailbox.")
A( 15800, 16150, 4, 4 , RBf,RBb, "This scene required major luck manipulation.","Shooting the mailbox, with a charged shot,","tweaked the RNG just right for me.")
A( 16170, 16390, 4, 4 , RGf,RGb, "Shooting downwards pushes you upward.","Shooting a charged shot doesn't, for some reason.")
A( 16420, 16550, 4, 4 , GBf,GBb, "Happy Fun Minigame Time! ... I think.")
A( 16570, 16750, 4, 4 , RGf,RGb, "Goal: Destroy enemy tank with its own fireball.")
A( 16790, 17200, 4, 4 , RGf,RGb, "Glitches abused:","'Burying' the random agents.","Repeated hits using the same fireball.","Staying in control after winning.")
A( 17220, 17500, 4, 4 , RBf,RBb, "Those agents have only one gameplay effect:","Tweaking the RNG. They don't even","boost your score! I still use 'em.")
A( 17520, 18050, 4, 4 , RGf,RGb,
"The RNG uses a 'roll until success' system for a",
"variety of effects. This includes weapon drops.",
"Flawed system means effective drop rates are:",
"19.04% - Wpn1: Green cloud",
"16.66% - Wpn2: Fire shot & cloud",
"14.58% - Wpn3: Ice shot & cloud",
"12.76% - Wpn4: Red slicey",
"11.16% - Wpn5: Big shots",
" 9.77% - Wpn6: Purple auto",
" 8.55% - Wpn7: Spread shot",
" 7.48% - Grenade pack")
A( 18080, 18310, 4, 4 , RBf,RBb, "If it were intended for 12.50% per","drop, I'd use modulo and only one roll.")
--Stage 1-4
a( 18267,100 , 4,150 , RGf,RGb, "CHECK: at 18267 T5+ 1 T1- 4 T2 0")
a( 18684,100 , 4,150 , RGf,RGb, "1-4dmg at 18684 T5+ 55 T1+ 37 T2+ 67")
a( 18984,100 , 4,150 , RGf,RGb, "1-4 H1 at 18984 T5 0 T1 0 T2 0")
a( 19362,100 , 4,150 , RGf,RGb, "1-4 H2 at 19362 T5+ 26 T1+ 16 T2+ 50")
a( 19730,100 , 4,150 , RGf,RGb, "1-4 H3 at 19730 T5+ 9 T1+ 3 T2+131")
a( 19881,100 , 4,150 , RGf,RGb, "1-4 H4 at 19881 T5- 2 T1 0 T2+ 97")
a( 20024,100 , 4,150 , RGf,RGb, "1-4 H5 at 20024 T5+ 2 T1+ 5 T2+ 60")
a( 20172,100 , 4,150 , RGf,RGb, "1-4 H6 at 20172 T5- 2 T1+ 25 T2+ 87")
a( 20510,100 , 4,150 , RGf,RGb, "1-4Kil at 20510 T5+ 53 T1+127 T2+ 19")
a( 20923,100 , 4,150 , RGf,RGb, "1-4Bos at 20923 T5+ 5 T1+ 24 T2+ 10")
a( 21338,100 , 4,150 , RGf,RGb, "1-4 at 21338 T5+162 T1+248 T2+536")
R2S(20510,20990, 210, 4 , "HP:%3d",0x030003F6)
A( 18984, 20450, 138, 4 , RGf,RGb, "#1 Gun","Allows shots","11 damage")
A( 19362, 20450, 190, 4 , RGf,RGb, "#2 Armor","New HP: 20","It was 5...")
A( 19730, 20450, 138, 34 , RGf,RGb, "#3 Rocket","Faster now!","Uses fuel.")
A( 19881, 20450, 190, 34 , RGf,RGb, "#4 NewGun","+2 damage","shot upgrade")
A( 20024, 20450, 138, 124 , RGf,RGb, "#5 Back","Two 9 damage","back shots.")
A( 20172, 20450, 190, 124 , RGf,RGb, "#6 Missile","Two 2 damage","homing shots")
A( 18350, 18550, 4, 4 , RGf,RGb, "This shaking is to keep the target copter","moving slower than normal.")
A( 18650, 18900, 4, 4 , RGf,RGb, "Without a gun, one must wait out","the first copter's destruction.")
A( 18950, 19200, 4, 4 , RBf,RBb, "With the gun, I can just","shoot the next copters.")
A( 19250, 19550, 4, 4 , RBf,RBb, "I had trouble with the RNG in","this stage. Turns out I needed","to look at background clouds.")
A( 19580, 19850, 4, 4 , RBf,RBb, "From this point on, I will","never trust another cloud.")
A( 19900, 20150, 4, 4 , RGf,RGb, "The RNG determines where the","next copter will spawn.")
A( 20200, 20450, 4, 4 , RBf,RBb, "Now I kill stuff. To spawn","the boss quick.")
A( 20550, 20950, 4, 4 , RBf,RBb,
"The clouds are evil, I tell you! EVIL!",
"I couldn't dance with this boss.",
"It's the clouds' faults, I tell you!",
"That, and I needed the right RNG.")
A( 20990, 21249, 4, 4 , GBf,GBb, "Yikes! A cloud!")
A( 21070, 21249, 8, 14 , GBf,GBb, "This is for my sanity!")
A( 21150, 21249, 8, 24 , GBf,GBb, "(Add FF7 reference here)")
A( 21250, 21900, 4, 4 , RBf,RBb,
"I had, in fact, adjusted my script specifically",
"to track these evil clouds. As they were key to",
"getting a good RNG, I had to track when they",
"disappear offscreen in order to get the RNG to",
"behave. It was a glorious day when the clouds",
"were at last defeated and the RNG in my control.")
--Stage 2-1
a( 22014,100 , 4,150 , RGf,RGb, "CHECK: at 22014 T5- 1 T1- 1 T2- 1")
a( 22276,100 , 4,150 , RGf,RGb, "2-1: 1 at 22276 T5+ 35 T1+ 34 T2+ 77")
a( 22379,100 , 4,150 , RGf,RGb, "2-1: 2 at 22379 T5+ 33 T1+ 3 T2 ??")
a( 22555,100 , 4,150 , RGf,RGb, "2-1: 3 at 22555 T5+ 25 T1+ 58 T2+178")
a( 22962,100 , 4,150 , RGf,RGb, "2-1: 4 at 22962 T5 0 T1 0 T2+ 44")
a( 23086,100 , 4,150 , RGf,RGb, "2-1: 5 at 23086 T5+ 89 T1+ 70 T2+154")
a( 23250,100 , 4,150 , RGf,RGb, "2-1: 6 at ?? T5 ?? T1 ?? T2 ??")
a( 23527,100 , 4,150 , RGf,RGb, "2-1: 7 at 23527 T5+ 25 T1- 5 T2- 13")
a( 23733,100 , 4,150 , RGf,RGb, "2-1: 8 at 23733 T5+ 11 T1+ 30 T2+138")
a( 23919,100 , 4,150 , RGf,RGb, "2-1: 9 at 23919 T5+ 70 T1+ 64 T2+ 35")
a( 24068,100 , 4,150 , RGf,RGb, "2-1:10 at 24068 T5+ 24 T1+ 30 T2+ 25")
a( 24386,100 , 4,150 , RGf,RGb, "2-1:11 at 24386 T5+160 T1+ 88 T2+128")
a( 24575,100 , 4,150 , RGf,RGb, "2-1:12 at 24575 T5- 13 T1+ 3 T2+ 2")
a( 25111,100 , 4,150 , RGf,RGb, "2-1:13 at 25111 T5+ 6 T1+173 T2+226")
a( 25538,100 , 4,150 , RGf,RGb, "2-1 at 25538 T5+464 T1+547 T2+993")
R2S(24772,25221, 210, 4 , "HP:%3d",0x030003F6)
A( 21950, 22190, 4, 4 , RGf,RGb, "As far as damage goes, each bullet","deals 1 damage. Each grendae does 3.")
A( 22230, 22470, 4, 4 , RGf,RGb, "It doesn't matter what gun.","All 8 guns have 1 damage bullets.")
A( 22510, 22750, 4, 4 , RGf,RGb, "However, Wpn2(fire), Wpn3(ice), and","Wpn7(spread) have 2 or 3 bullet shots.")
A( 22790, 23050, 4, 4 , RGf,RGb, "The spread shots graphically show","6 shots, but it's really 3 sprites.")
A( 23070, 23350, 4, 4 , RBf,RBb, "Even so, the spread does have three distinct","bullets. That makes it optimal for most bosses.")
A( 23410, 23710, 4, 4 , RBf,RBb, "The fire and ice weapons do leave clouds.","These clouds can glitch the hit detection a bit.")
A( 23750, 24150, 4, 4 , RBf,RBb, "The 'CloudStacking' glitch lets these clouds","hit more than once. The difficult set-up makes","it impractical for most bosses, however.")
A( 24190, 24450, 4, 4 , RBf,RBb, "When fully set-up, however... The damage can be","a thing of sheer beauty.")
A( 24490, 24750, 4, 4 , RBf,RBb, "The best set-up requires around 3 weapon drops,","all next to each other. Each of fire or ice.","Not easy...")
A( 24770, 25100, 4, 4 , RBf,RBb, "Even without optimal set-up, straight fire/ice","can still push 4 damage/attack. Beyond spread","power, if you got the time and close the distance.")
A( 25150, 25350, 4, 4 , RBf,RBb, "By the way, this boss was not fire/ice friendly...")
A( 25400, 26100, 4, 4 , RBf,RBb,
"For being a potentially devastating glitch,",
"CloudStacking only ended up useful twice in this run.",
"The set-up is what makes it impractical, as either I",
"lag horribly, the strange up/down hitboxes miss, or",
"the HP vanishes faster with just spreads.",
"",
"That said, however...",
"The weak version is used in 3-1. One cycle kill!",
"The super version is planned for 3-4."
)
--Stage 2-2
a( 26023,100 , 4,150 , RGf,RGb, "CHECK: at 26023 T5 0 T1 0 T2 0")
a( 27188,100 , 4,150 , RGf,RGb, "2-2: 1 at 27188 T5 0 T1+ 33 T2- 57")
a( 27429,100 , 4,150 , RGf,RGb, "2-2: 2 at 27429 T5+ 30 T1 0 T2+ 3")
a( 29603,100 , 4,150 , RGf,RGb, "2-2: 3 at 29603 T5+ 2 T1 0 T2 0")
a( 29766,100 , 4,150 , RGf,RGb, "2-2: 4 at 29766 T5+ 43 T1+ 40 T2+ 40")
a( 30132,100 , 4,150 , RGf,RGb, "2-2: 5 at 30132 T5+ 46 T1+ 4 T2+ 18")
a( 30201,100 , 4,140 , RGf,RGb, "2-2: 6 at 30201 T5- 14 T1- 4 T2- 10")
a( 30255,100 , 4,150 , RGf,RGb, "2-2: 7 at 30255 T5 0 T1+ 5 T2+ 7")
a( 30309,100 , 4,140 , RGf,RGb, "2-2: 8 at 30309 T5+ 11 T1+ 5 T2+ 5")
a( 30491,100 , 4,150 , RGf,RGb, "2-2: 9 at 30491 T5- 2 T1 0 T2+ 13")
a( 30592,100 , 4,150 , RGf,RGb, "2-2:10 at 30592 T5+ 1 T1+ 6 T2+ 12")
a( 30784,100 , 4,150 , RGf,RGb, "2-2:11 at 30784 T5+ 11 T1+ 2 T2+ 2")
a( 32639,100 , 4,150 , RGf,RGb, "2-2:12 at 32639 T5+ 21 T1+107 T2+ 56")
a( 32865,100 , 4,150 , RGf,RGb, "2-2 at 32865 T5+149 T1+198 T2+150")
S(30580, 30785, 210, 4 , "HP:20000") -- The Yeti
S(30786, 31000, 210, 4 , "...Oh,","wait...") -- Keh, faked you out!
A( 26200, 26500, 4, 4 , RBf,RBb, "Bah, this level. Full of forced waits.","At least I can show off without wasting time.")
A( 26520, 26770, 4, 4 , RBf,RBb, "And already we're stuck waiting!","See what I mean? Forced waits.")
A( 26800, 27100, 4, 4 , RBf,RBb, "Although, T2 beat me here by 57 frames.","I haven't a clue how that happened.")
A( 27120, 27400, 4, 4 , RBf,RBb, "At least I still improve other parts.","I am quite ahead elsewhere, at least.")
A( 27420, 27700, 4, 4 , RBf,RBb, "Between the forced waits, I can travel","quickly to the next forced wait.")
A( 27800, 28100, 4, 4 , GBf,GBb, "Let it rain items!","Who cares if I can't use it all!","We like impractically many drops!")
A( 28120, 28700, 4, 4 , RGf,RGb, "Buildings drop items 100% of the time.","Agents drop items 6.25% of the time.")
A( 28400, 28700, 8, 24 , RBf,RBb, "The stuff dropping here would make you think","I'm lying about the agent drop rate...")
A( 28800, 29600, 4, 4 , RBf,RBb, "You probably noticed I use three different","colors for these text boxes.")
A( 29000, 29600, 8, 24 , RGf,RGb, "This color box is strictly informative.")
A( 29150, 29600, 8, 34 , RBf,RBb, "I use this color for a variety of thoughts.")
A( 29300, 29600, 8, 44 , GBf,GBb, "Sacrificing relevance for humor. Totally practical!")
A( 29700, 30000, 4, 4 , GBf,GBb, "Oh, yeah! Yellow can still be funny","by stating the plainly obvious!")
A( 30050, 30610, 4, 4 , RBf,RBb, "No, this is not an invitation to put","'snow is white' in a yellow box.","I'm not THAT silly.")
A( 30370, 30610, 8, 34 , GBf,GBb, "Besides, the snow is more like #C8D0F8.","Totally not white, #FFFFFF")
A( 30650, 30850, 4, 4 , GBf,GBb, "In fact, the Yeti is whiter than the snow!")
A( 30900, 31380, 4, 4 , RGf,RGb, "The Yeti has no HP to track.","Bullets literally do nothing to it.")
A( 31080, 31380, 8, 24 , GBf,GBb, "Can't you find a funnier fact?")
A( 31450, 31750, 4, 4 , RBf,RBb, "For a moment, you can see two yellow aliens.","It's lovely abusing glitches, eh?")
A( 31800, 32100, 4, 4 , RBf,RBb, "This boss has a detrimental glitch I must","avoid, forcing me to delay smashing it in.")
A( 32120, 32580, 4, 4 , RGf,RGb, "If one brings Phase 1 of boss to zero HP","before the fourth piece shows up, then","the battle can't be completed.")
A( 32700, 33450, 4, 4 , GBf,GBb,
"Any and all missed shots can be attributed to:",
" * I needed to adjust the RNG some.",
" * The weapon made me do it!",
" * I didn't miss! It just looked like I missed!",
" * It gets me movin', yeah!",
" * ... Er, it's 'entertainment'! What else?",
" * The bullets went to a better place...",
" * That bullet had a mission to do.",
" * It's so I have something to talk about here!")
--Stage 2-3
a( 33349,100 , 4,150 , RGf,RGb, "CHECK: at 33349 T5 0 T1 0 T2 0")
a( 34518,100 , 4,150 , RGf,RGb, "2-3: 1 at 34518 T5+ 16 T1+ 8 T2- 16")
a( 34937,100 , 4,150 , RGf,RGb, "2-3: 2 at 34937 T5 0 T1+ 3 T2+ 25")
a( 36110,100 , 4,150 , RGf,RGb, "2-3: 3 at 36110 T5+180 T1+ 44 T2+ 88")
a( 36170,100 , 4,140 , RGf,RGb, "CHECK: at 36170 T5- 1 T1 0 T2+ 46")
a( 36452,100 , 4,150 , RGf,RGb, "2-3 at 36452 T5+195 T1+ 55 T2+143")
A( 33500, 34500, 4, 4 , RBf,RBb, "I both like and hate this stage...")
A( 33650, 33900, 4, 14 , RBf,RBb, "For one thing, luck manipulation is minimal.","Far less acrobatic stuff to do here!")
A( 33950, 34200, 4, 14 , RBf,RBb, "On the other hand, I only have access to","three items in this entire stage.")
A( 34250, 34500, 4, 14 , RBf,RBb, "If it weren't for that, I'd kill bosses","in this stage much faster...")
A( 34600, 34900, 4, 4 , RBf,RBb, "The stage is relatively easy compared to others.","It just isn't all fun and acrobatic, though.")
A( 34920, 35100, 4, 4 , GBf,GBb, "Ah, a use for worn down cars! Barracades!")
A( 35150, 35350, 4, 4 , RBf,RBb, "I slow down for a moment for a bullet here.")
B( 35150, 35350, 200, 108 , 239,124, 0,0x00FF00FF)
A( 35380, 35680, 4, 4 , RBf,RBb, "And there's my third and last item. I looked.","No other destructables for item drops.")
A( 35700, 36000, 4, 4 , RBf,RBb, "Running out of ammo here is a guarantee.","There simply aren't enough destructables to abuse.")
A( 36050, 36250, 4, 4 , RBf,RBb, "But lack of destructables means easy optimization...")
A( 36300, 37000, 4, 4 , RBf,RBb,
"It's mostly one person working on this TAS.",
"FatRatKnight is this person's online alias.",
"Said person was part of T5 during the DTC3.",
"I, FatRatKnight, have done these subtitles.",
"You can imagine why I appreciate some ease.",
"Regardless, the TAS shouldn't look so easy.",
"It takes a lot of effort to optimize a TAS.")
--Stage 2-4
a( 36937,100 , 4,150 , RGf,RGb, "CHECK: at 36937 T5 0 T1 0 T2 0")
a( 38147,100 , 4,150 , RGf,RGb, "2-4: K at 38147 T5+228 T1+108 T2+314")
a( 38842,100 , 4,150 , RGf,RGb, "2-4: B at 38842 T5+ 76 T1+144 T2+902")
a( 39258,100 , 4,150 , RGf,RGb, "2-4 at 39258 T5+304 T1+252 T2+1216")
A( 37050, 37300, 4, 4 , RGf,RGb, "This is the second flying stage,","out of the two found in this game.")
A( 37350, 37600, 4, 4 , RGf,RGb, "You begin with all power-ups this time.","There is nothing to collect here.")
A( 37650, 37900, 4, 4 , RGf,RGb, "Progress depends on enemy kills.","Asteroids don't count as an enemy.")
A( 37950, 38300, 4, 4 , RBf,RBb, "I did my best to ensure I don't stop firing.","And making sure I hit every time.","Though, I still delay a moment at one point.")
A( 38400, 38700, 4, 4 , RBf,RBb, "I wanted to do this strategy in the DTC3.","Time constraints meant optimizing it was infeasible.")
A( 38750, 39000, 4, 4 , RBf,RBb, "In the end, this is faster and far more","stylish than just sitting in one spot.")
A( 39050, 40000, 4, 4 , RBf,RBb,
"The Dream Team Contest at TASVideos simply pits",
"teams of TASers against one another on a game.",
"A team of Tool-Assisted Superplayers works",
"together to create the fastest game-winning",
"input file. The whole frame advance and save",
"state thing does allow multiple people to",
"contribute in playing through the same run.",
"",
"This was the game chosen for DTC3.",
"I, FatRatKnight, was a player in DTC3, under T5.")
--Stage 3-1
a( 39931,100 , 4,150 , RGf,RGb, "CHECK: at 39931 T5 0 T1 0 T2 0")
a( 40412,100 , 4,150 , RGf,RGb, "3-1: 1 at 40412 T5+ 27 T1+158 T2+ 1")
a( 40782,100 , 4,150 , RGf,RGb, "3-1: 2 at 40782 T5+ 22 T1+ 98 T2+ 99")
a( 41269,100 , 4,150 , RGf,RGb, "3-1: 3 at 41269 T5+ 1 T1+ 1 T2+ 2")
a( 41710,100 , 4,150 , RGf,RGb, "3-1: 4 at 41710 T5+ 1 T1+140 T2+ 82")
a( 42526,100 , 4,150 , RGf,RGb, "3-1: 5 at 42526 T5+ 25 T1+ 3 T2+ 21")
a( 43174,100 , 4,150 , RGf,RGb, "3-1: 6 at 43174 T5+ 20 T1+167 T2+227")
a( 44486,100 , 4,150 , RGf,RGb, "3-1: 7 at 44486 T5+245 T1+278 T2+316")
a( 44833,100 , 4,150 , RGf,RGb, "3-1 at 44833 T5+321 T1+825 T2+788")
A( 40020, 40500, 4, 4 , RGf,RGb, "Unlike the agents in previous levels (1/16),","scorpions have a 1/4 drop rate.")
A( 40220, 40500, 8, 24 , RBf,RBb, "Handy advantage, as it means I can have the","good drops like grenades more frequently.")
A( 40550, 40850, 4, 4 , RBf,RBb, "The RNGScan functions of my script were","particularly handy to have. Grenades! Yes!")
A( 40900, 41300, 4, 4 , RGf,RGb, "Only way to survive the tornado is to dig","underground, or be dead before it hits you.")
A( 41100, 41300, 8, 24 , GBf,GBb, "Yes! Humor at last! Be dead to avoid dieing!")
A( 41320, 41600, 4, 4 , GBf,GBb, "Though, I fear for the wildlife who promtly","die in the environment they live in.")
A( 41650, 41950, 4, 4 , RBf,RBb, "As far as luck goes, I often got my drops","while on the run. Without losing time.")
A( 42000, 42300, 4, 4 , RBf,RBb, "I like how this stage went! Every scene,","I beat the DTC3 runs in some way.")
A( 42400, 42700, 4, 4 , RBf,RBb, "Those birds each have 60 HP. Makes you wonder","if bullets or grenades really do 1 or 3.")
A( 42800, 43000, 4, 4 , RBf,RBb, "Yes, they really do 1 and 3 damage respectively.","Charged shots up to 10.")
A( 43100, 43400, 4, 4 , RBf,RBb, "I just pile so many shots in such a short","span of time. Doing things the TAS way!")
A( 43500, 43850, 4, 4 , GBf,GBb, "It's a desert. Of course it would be","an empty, endless expanse of sand!","What did you expect?")
A( 43900, 44200, 4, 4 , RBf,RBb, "I have 18 grenades to spare. Seems I","manipulated a few more than needed.")
A( 44300, 44600, 4, 4 , RBf,RBb, "One cycle kill. The DTC3 runs failed to","do this. Go CloudStacking and grenades!")
A( 44620, 45400, 4, 4 , RBf,RBb,
"Information my script gives you:",
" * Weapon ID, cooldown, ammo, grenade count",
" * Length of charge for charged shot (and power)",
" * Spawn timer, camera lock, enemies onscreen",
" * Hitboxes, including numbers indicating HP",
" * Detailed RNG information predicting when things drop",
" * Adjustable HUD opacity and hitbox scaling",
" (see offscreen stuff)",
"",
"Sadly, it still doesn't color dinosaurs.")
--Stage 3-2
a( 49999,100 , 4,150 , RGf,RGb, "CHECK: at 4.... T5+... T1+... T2+...")
a( 49999,100 , 4,150 , RGf,RGb, "3-2: 1 at 4.... T5+... T1+... T2+...")
a( 49999,100 , 4,150 , RGf,RGb, "3-2: 2 at 4.... T5+... T1+... T2+...")
a( 49999,100 , 4,150 , RGf,RGb, "3-2: 3 at 4.... T5+... T1+... T2+...")
a( 49999,100 , 4,150 , RGf,RGb, "3-2: 4 at 4.... T5+... T1+... T2+...")
a( 49999,100 , 4,150 , RGf,RGb, "3-2: 5 at 4.... T5+... T1+... T2+...")
a( 49999,100 , 4,150 , RGf,RGb, "3-2: 6 at 4.... T5+... T1+... T2+...")
a( 49999,100 , 4,150 , RGf,RGb, "3-2: 7 at 4.... T5+... T1+... T2+...")
a( 49999,100 , 4,150 , RGf,RGb, "3-2: 8 at 4.... T5+... T1+... T2+...")
a( 49999,100 , 4,150 , RGf,RGb, "3-2: 9 at 4.... T5+... T1+... T2+...")
a( 49999,100 , 4,150 , RGf,RGb, "CHECK: at 4.... T5+... T1+... T2+...")
a( 49999,100 , 4,150 , RGf,RGb, "3-2 at 4.... T5+... T1+... T2+...")
--Stage 3-3
a( 54999,100 , 4,150 , RGf,RGb, "CHECK: at ..... T5+... T1+... T2+...")
a( 54999,100 , 4,150 , RGf,RGb, "3-2: 1 at ..... T5+... T1+... T2+...")
a( 54999,100 , 4,150 , RGf,RGb, "3-2: 2 at ..... T5+... T1+... T2+...")
a( 54999,100 , 4,150 , RGf,RGb, "3-2: 3 at ..... T5+... T1+... T2+...")
a( 54999,100 , 4,150 , RGf,RGb, "3-2: 4 at ..... T5+... T1+... T2+...")
a( 54999,100 , 4,150 , RGf,RGb, "3-2: 5 at ..... T5+... T1+... T2+...")
a( 54999,100 , 4,150 , RGf,RGb, "3-2: 6 at ..... T5+... T1+... T2+...")
a( 54999,100 , 4,150 , RGf,RGb, "3-2: 7 at ..... T5+... T1+... T2+...")
a( 54999,100 , 4,150 , RGf,RGb, "CHECK: at ..... T5+... T1+... T2+...")
a( 54999,100 , 4,150 , RGf,RGb, "3-2 at ..... T5+... T1+... T2+...")
--Stage 3-4
a( 54999,100 , 4,150 , RGf,RGb, "CHECK: at ..... T5+... T1+... T2+...")
a( 54999,100 , 4,150 , RGf,RGb, "LOCK: at ..... T5+... T1+... T2+...")
a( 54999,100 , 4,150 , RGf,RGb, "Kill: at ..... T5+... T1+... T2+...")
a( 54999,100 , 4,150 , RGf,RGb, "Victory ..... T5+... T1+... T2+...")
A( 55000, 65000, 4, 4 , RGf,RGb,
"### Me |--T5- --T1- --T2- --T4-",
"1-1 7800| 7193 7430 7966 8346",
"1-2 6409| 6762 9911 10289 10357",
"1-3 3999| 4056 4121 6511 DNF",
"1-4 3755| 3917 4003 4291",
"2-1 4200| 4664 4747 5193",
"2-2 7327| 7476 7525 7477",
"2-3 3587| 3782 3642 3730",
"2-4 2806| 3110 3058 4022",
"3-1 5575| 5896 6400 6363",
"3-2 ....| 3404 3416 3636",
"3-3 ....| 4259 4160 4451",
"3-4 ....| 2466 2669 2588",
"---------+-----------------------",
"END 5....|56985 61082 66517 DNF")
Edit2: Uh, an update. To my subtitles. For those from IRC peeking in, you would be correct in assuming I just finished 2-2, and will be making a new post shortly.
Edit3: This time, I'm just updating the subtitles to remain aligned with the 50 frame improvement, and to be real chatty up through 3-1. No progress into 3-2 yet, what with the holidays. Trying to keep my mind on this, at least.