I like what I see. I'm going to yes this as soon as it hits the workbench.
Sorry if I ask you again something that was already explained, what are the pauses in ARZ2 for? I read in the previous pages it's because of the boss timing but the explanation isn't very clear. Since I think there can be other confused viewers (especially when this hits the workbench), would you be kind enough to clarify again?
you have to wait a certain amount of time for the boss to show up after you get to the boss area, but you have to wait the same amount of time whether or not the game is paused. but game stops when paused, and since we are going for in game time, a pause is needed.
The same amount of time that the game remains paused.
Did you guys try that pause trick with other bosses? I assume that you did, but want to be sure.
AzumaK wrote: I swear my 1 year old daughter's favorite TASVideo is your R4MI run :3
xxNKxx wrote: ok thanks handsome feos :D
Help improving TASVideos!
Please please finish it :-(. Even if you have to have someone else do the play around parts for sky chase, you really only have wing fort to TAS (death egg shouldn't be too hard to optimize at all).
Dont worry guys, Ive decided to stick around for the last few bits. :)
Anyways, Its all me for Sky Chase. Wing Fortress worries me a lot because of the platforms in the middle of the stage that change. If we dont make it in time, well lose a lot of time.
Glad to hear your sticking with it.
With you doing such an awesome job so far, loosing you so close to the end would be a sad day.
Good luck 'n that for the endgame.
I found a trick to skip all of Metropolis Zone Act 3. I use the platform to slip down into the wall and use high speed to zip across the left boundary (the speed has to be greater than 16 pixels):
http://dehacked.2y.net/microstorage.php/info/672097738/GlitchMan-Sonic%20the%20Hedgehog%202-MetropolisAct3.gmv
I also made the animals from the capsule disappear off the screen faster by making Sonic look upwards before the boss begins so that the screen position above the boss area doesn't lock then I can make Sonic look up when the capsule is destroyed so the animals are all off screen. I saved 1579 frames for skipping the level and 84 frames for the animals disappearing off the screen.
and just like that the movie that I worked so hard to make "perfect" is no longer perfect :( Great trick though! you're finding new glitches in sonic games left and right! it's amazing.
I must admit, when I watched it I was like "Oh my god. lawl." I'm wondering if it can't be optimized that Tails initiates the glitch and quickly grabs a ring before the zipping, so that you have a ring to optimize the boss, or if it's possible to change the way it starts towards the zip as there are three perfectly good rings to grab right at the start.
More Glitches? Personally I think the glitches are a good tactic to save time, but not to give entertainment. Especially when this takes you to finish the level.
I don't like when abuse of the glitches. The game lose his gameplay and sometimes not understood. As in Sonic 3 & Knuckles
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
DDRKhat
Would having super Sonic be faster then not having it? Also, if you use the zips/level breaks, then it would make the run faster since you don't have to play the game normally (though I MUCH prefer a run of Sonic that follows the rules of the game).
When TAS does Quake 1, SDA will declare war.
The Prince doth arrive he doth please.
hegyak
In theory, you would have to find the fastest possible way to obtain 50 rings (using tails to go off-course, because Sonic would need to remain on the tried-and-tested route to keep up with the TAS) and even then you have to hope that you're going to cut alot of level time out. Upthorn did some theory calculations using my run as a sample.
I was wondering if it was possible to do a Knuckles "No rings" run but I got stuck at the end of CP2, there's like 3 loops I can't avoid with an invisible wall...
http://dehacked.2y.net/microstorage.php/info/1664977874/noring.gmv
(i know it's crappy, i was just looking for routes ><', you can skip the rest)
Since 2010, did somebody find a way to get through this level without rings ?
Mmm! This is interesting. If you allow me to apply his idea to high-speed, I want to do it. But help to do this, no do the complete movie. After of submit my current movie, I'm looking to do another TAS.