If you haven't seen the trial run I made, you can find it here.
The trial run collects 1% of the items. My next version will skip that one item. I'm sure people will want to see any% and 100% runs, but I'm leaving those for other people at the moment(mainly because I'm bad at planning routes).
I'm putting up some information here for those of you interested in making a run:
A way to skip it was found maybe a month ago.
Megafrost would it be possible for you to set the sound output method from Gameboy to Headphone in your next version? I think it gives a nicer sounding sound, and it will only waste probably 20 frames at max to make the switch.
Normally, there is a vine blocking the path to the data room. It's vulnerable to super missiles, but of course I do not have those yet. However, it is also vulnerable to a shinespark. It is possible to charge one and use it on the vine, but using it on the vine is difficult and not humanly possible, since you have to scale a shaft very quickly, go through the door, then run off the ledge and activate the spark. The margin of error is very small, possibly non-existant. It is certainly not humanly possible.
By skipping the missile tank, it allows me to finish with 0% of the items. This trick should be useful in the any% run...I'm sure there's a missile tank somewhere that is better to pick up than the "unskippable" one.
EDIT: BoltR, I'll think about that for a bit. Even if I lose 20 frames, it doesn't affect my in-game time. It might even change luck for me in a favorable way.
Joined: 6/20/2004
Posts: 292
Location: United Kingdom
Trial run? I don't see any trial runs here. I see an almost perfect run! Well, there were a few things i spotted but i don't know the game so i don't know whether they were necessary or not.
The trial run looks great, not a whole lot of ways to improve it save for skipping that one missle and all...
Though I wonder, have you thought about using the JP version of the rom? Since that version has a Hard Mode akin to Zero Mission's. Granted there's a lot of text in this game, but that's never stopped people from time attacking the JP version of games before, and the whole Hard Mode availability makes it even better.
I was thinking about that for a while. But there's just one problem:
I don't have the ROM, and I don't know how to find it. But maybe Gigafrost would be able to help me out. I'll bug him sooner or later.
There are actually a lot more improvements I can make than it looks like. There are quite a few optimizations to make, maybe some better luck manipulation, and of course that missile to skip.
I would very very much like to see this run happening. Though i have not anything helpful or intellingent to say, i atleast hope you're familiar with all the tricks on http://www.metroid2002.com/fusion/. Other than that, i wish you goodluck! I can't wait to see this run and i hope it's the very first ones of gba runs on this site :)
I'm sure people want to know how my run is progressing.
I've currently defeated Arachnus and obtained the morph ball. You can find the current movie file here. The zip file should contain a savestate to skip the long, boring intro.
Any comments?
EDIT: Just a note...I'm using the american version.
Well, it's difficult to compare them for various reasons so the number I gave could be innacurate within +/- a second or two.
It looks like the major savings are from manipulating luck more so that eye guarding the door didn't get nearly as much invulnerability as before, somehow killing the first boss even faster, and slightly better precision overall (probably partly due to not having a frame counter before).
I needed to back away from him so that when I jumped over his attacks, my angled shots would still hit him. Jumping that way was the only way to do so without slowing down my fire.
I also didn't want to start the battle from further back. I don't remember the reasons for that, though.
I could've sworn I had posted this earlier...
The zip file above has been updated. The movie file stops just before I enter Sector 2 (TRO). The second savestate in the zip file should skip to the battle with Arachnus. I am about 24-25 seconds faster than my trial run.
It's VisualBoyAdvanced, but not Nitsuja's modification. This was the thread with the required version of the emulator:
http://tasvideos.org/forum/viewtopic.php?t=1651
However, I don't know if the latest version of that one is downloadable, let alone compatible with the trial run.
I've updated the link again. Savestate 3 will bring you to the end of the computer conversation just before the bombs.
The movie file fixes a mistake I made in Sector 1 (SRX). At the end of the movie file, I am just about to enter Sector 4 (AQA).
I didn't see any way to make the delay just before the jumping plant boss unnoticeable, unfortunately. On the bright side, it could not have wasted fewer jumps.