Post subject: Silly games to time-attack for...
ventuz
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I was wondering how many (retro) games out there that are too silly to time-attack. Heres one: Harvest Moon (any system)
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What makes that silly? Is there no ending?
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Harvest Moon actually has a set gameplay time (I think). There is nothing to really timeattack. YOu can, however, have a point competition whenever you want. Some intense gardening plots would be awesome. But yes, that isnt what I would call silly.
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I think a Harvest Moon game would be quite boring to watch ... Watching a boy running around, planting seeds, cutting trees, etc... for a LOT of time... that would be boring. Plus: On the SNES version, the night is infinite. That means you can spend 4 real days playing the same damn night if you want to... Harvest Moon is a bad idea for time attacks I think. What "silly" means, is "bad idea", in my opinion.
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Other games that would be "silly" to time attack are:
  • Hyperzone (SNES)
  • Mario Bros. (NES)
  • Donkey Kong 3 (NES)
  • Space Invaders (Any System)
  • Almost any fixed speed rail shooter or never ending game...
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That reminds me of another one:
  • *insert Barbie game here*
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
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hmm... um, im gonna throw these in here but im not sure what is meant by silly (im taking it means it would be boring/useless no matter how optimized): *1943 (NES) *Dick Tracy (NES) the gameplay is far too repetetive and you cant advance in 1943 until it allows you to (ive never played 1942, so that may fall in the same catagory, im not sure). Dick Tracy is just... well... http://tasvideos.org/forum/viewtopic.php?t=1878 ...dull.
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The silliest "game" ever: Barney's hide and seek (Genesis)
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Mario Paint :D
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Mario Bros. (NES) A 2 player run for that game might be interesting, though there would be the problem of deciding where to end it. I haven't played the game for awhile, but if I remember correctly the levels just keep repeating themselves when you get to a certain point in the game so you could just stop there.
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i dont think it would be that interesting as you have to wait for the turtles to come out
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Tarzan wrote:
Mario Paint :D
I'd love to see the bugs timeattacked.
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Wheel of Fortune/Jeopardy.
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  • Radical Dreamers (imagine time-attacking a choose-your-own adventure book)
  • Scooby Doo
  • Pac-Man
  • SimEarth? SimAnt?
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RT-55J wrote:
Other games that would be "silly" to time attack are:
  • Hyperzone (SNES) Wait, what would be "silly" about that? I mean, considering it's fixed-rail, it would be nothing more than a fast walkthrough (and not even that fast, considering), but I think shooting every enemy that comes up and upgrading as fast as possible would be cool to see.
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Robocop. That game is sloooooooooooooooow...
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OmnipotentEntity wrote:
Tarzan wrote:
Mario Paint :D
I'd love to see the bugs timeattacked.
I don't think the SNES9x recording functionality supports capturing mouse input (or superscope input, for that matter).
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yarbles wrote:
OmnipotentEntity wrote:
Tarzan wrote:
Mario Paint :D
I'd love to see the bugs timeattacked.
I don't think the SNES9x recording functionality supports capturing mouse input (or superscope input, for that matter).
I know. That doesn't lessen my desire to see it though. ^_^
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CHESS. :)
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Omega wrote:
CHESS. :)
With some hardcore luck manipulation, it could be just as cool as the monopoly run.
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So what do you do, trick the computer into enacting some famous low-move game?
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I tried that once, in Chessmaster: CPU gets checkmate at 00:19 Fast, funny to watch, involves some luck manipulation (but there's hardly any randomness) and the CPU does some stupid moves, but I don't think that beats the Monopoly run ... then again, I'm sure it can still be improved some more to be even shorter. As for other silly games, there's those like "I Can Remember" by Fisher-Price, Where's Waldo (that's been done already), or Solitaire (funny just because the cards would move around so fast) ... (edited: fixed link)
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Omega wrote: CHESS. :) With some hardcore luck manipulation, it could be just as cool as the monopoly run.
nah, there are prepared lines you can play that are so complicated that even chessmaster won't be able to navigate through them properly. It would only be cool if you could make some entertaning board positions to occur in the game, like sacrificing a lot of material to deliver checkmate.